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  #1  
Old February 24th, 2016, 11:52 AM
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Default "Counter Strike" lite Tradewar game

"Let's just say we'd like to avoid any Imperial entanglements".

So many years ago I started sketching out a game that in retrospect looks like a high-level tradewar "lite wargame".

It used a subsector map with main routes (for example, in the Marches you'd use the xboat routes) as the board, and counters to represent ground installations and starship convoys.

The idea is that routes have an intrinsic value, and your assets are placed in order to capitalize on that.

The unspoken, unwritten rule is that tradewar is the way to muscle out someone else, but you don't want to get the Navy involved.
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Old February 24th, 2016, 01:28 PM
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Trade wars can be fun, But sometimes players get carried away. I had one group plant a bomb in the engine room of a rivals ship. Right next to the ship's power plant. It went off when it was still docked in Jewel's highport. They were took out half the docking area. After that their merchant campaign turned into a fugitive from the Empire campaign. I enjoyed that part!
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Old February 24th, 2016, 07:14 PM
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Sounds intriguing. I seem to remember a game called Robber Barons that had a similar concept, though using railroads.

Cheers,

Baron Ovka
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Old February 24th, 2016, 08:12 PM
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Quote:
Originally Posted by robject View Post
"Let's just say we'd like to avoid any Imperial entanglements".

So many years ago I started sketching out a game that in retrospect looks like a high-level tradewar "lite wargame".

It used a subsector map with main routes (for example, in the Marches you'd use the xboat routes) as the board, and counters to represent ground installations and starship convoys.

The idea is that routes have an intrinsic value, and your assets are placed in order to capitalize on that.

The unspoken, unwritten rule is that tradewar is the way to muscle out someone else, but you don't want to get the Navy involved.
Not to nitpick but wouldn't you use trade routes instead of X-boat routes?

X-boat routes are pretty arbitrary. In-game I would still classify them as important communications networks, but they usually don't follow logical trade routes.

G:T Far Trader has the rules for such routes, and Anthony Jackson created maps for the Classic/Lorenverse Charted Space.

I'd love to see a trade war game developed. Abstract and relatively simple, since that's what I am, but it sounds like fun.
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Old February 24th, 2016, 08:41 PM
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Quote:
Originally Posted by Highorbit_drifter View Post
Not to nitpick but wouldn't you use trade routes instead of X-boat routes?

X-boat routes are pretty arbitrary. In-game I would still classify them as important communications networks, but they usually don't follow logical trade routes.

G:T Far Trader has the rules for such routes, and Anthony Jackson created maps for the Classic/Lorenverse Charted Space.

I'd love to see a trade war game developed. Abstract and relatively simple, since that's what I am, but it sounds like fun.
There are GT: Far Trader-style trade maps for almost every sector in Charted Space on the Traveller Wiki.
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Old February 24th, 2016, 08:57 PM
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Quote:
Originally Posted by lostscout5 View Post
Trade wars can be fun, But sometimes players get carried away.
Sometimes wargames can be used to blow off steam. I'd love to play a game where the players keep pushing tradewar until the Imperial Navy gets involved and shoots everyone down -- as long as it's spectacular. Maybe just not very often.

Quote:
Originally Posted by Highorbit_drifter View Post
Not to nitpick but wouldn't you use trade routes instead of X-boat routes?
Use what you got. The Marches has Xboat routes, so it's ready-to-use. And the routes do indeed look arbitrary, but it's not unreasonable to assume that interstellar markets are not pure.

As an aside, it seems that arbitrary maps can dovetail nicely with relatively deterministic games.
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Old February 24th, 2016, 09:16 PM
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Made me think of SPI's Star Trader (1982)

Ares Magazine #12. Star Trader is a game of interstellar economics set in the 24th Century. Each of up to 6 players is master of a fleet of star faring trade vessels, competing with opponents to increase his own profits at the expense of the other players. (This game can be used in conjunction with the RPG Universe, also by SPI)


http://boardgamegeek.com/boardgame/3534/star-trader
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Old February 25th, 2016, 12:33 PM
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Quote:
Originally Posted by 77topaz View Post
There are GT: Far Trader-style trade maps for almost every sector in Charted Space on the Traveller Wiki.
I did a quick search and didn't see them. Maybe I used the wrong terms? Anyway, they are easily available from different sources so they're out there.
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Old February 25th, 2016, 12:35 PM
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x-boat routes are trade routes - it's canonical.

I keep thinking there should be a way to adapt Belter to this...
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Old February 25th, 2016, 01:03 PM
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Quote:
Originally Posted by Otto Harkaman View Post
Made me think of SPI's Star Trader (1982)

Ares Magazine #12. Star Trader is a game of interstellar economics set in the 24th Century. Each of up to 6 players is master of a fleet of star faring trade vessels, competing with opponents to increase his own profits at the expense of the other players. (This game can be used in conjunction with the RPG Universe, also by SPI)


http://boardgamegeek.com/boardgame/3534/star-trader
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