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  #1  
Old February 19th, 2011, 07:05 PM
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Default Newbie question about characteristic rolling.

I haven't played Traveller in a couple of decades sadly, and I'm going to get back into it using the Mongoose rule set.
I wanted to roll up a test character, but got stuck on the first step.
I'm a little confused as the TMB states that I'm to use 2D6 to generate my characteristics. The Characteristic Modifier gives a 12 +2 for a modified characteristic of 14. It states that the max Characteristic for an unmodified human is 15. How is that possible?
They name something called a dice modifier, which I guess at +3 would give a maximum of 15, but I didn't see where the DM's are listed.
Thanks in advance.
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Old February 19th, 2011, 07:26 PM
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That +2 is for use with skills, not an addition to the rolled stat.
When you roll tasks, you use a skill, adding its value, and the modifier from the stat (your 12 is thus adding 2). Table is p.6, left col.

Stat of 15-17: +3 on task rolls involving that stat
Stat of 12-14: +2 on task rolls involving that stat
Stat of 9-11: +1 on task rolls involving that stat
Stat of 6-8: no modifier on task rolls involving that stat
Stat of 3-5: -1 on task rolls involving that stat
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Old February 19th, 2011, 07:37 PM
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I guess my question is, how can one have a characteristic of > 12?
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Old February 19th, 2011, 09:25 PM
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Quote:
Originally Posted by loudriver23 View Post
I guess my question is, how can one have a characteristic of > 12?
During your career, you can increase stats on the Personal Development table, but not higher than 15. Nobody starts higher than 12. Well, not Humans at any rate.
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Old February 20th, 2011, 03:32 AM
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Thanks Hdan, that makes sense now. This character creation system is definitly more involved that Call of Cthulhu.
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Old February 20th, 2011, 11:07 AM
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i find that i like it, it makes the characters feel less like a collection of stats and skills and more like a actaul character, with a history. even fresh out hte box, they have more history than some DND charcters i have played.
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Old March 9th, 2011, 02:34 PM
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I found that was the only thing I liked in Mongoose Traveller was the character generation it is better than Classic Traveller - but its downnside is it takes ages to get a character drawn up - it is almost like a sidegame that can take you all night I found. No good if you want to roll a few quick patrons or something though. When all is said it works well for player characters but I prefer CT system for NPCs. Its easy enough to make up a quick background for CT characters with a bit of imagination. This is why I left MGT behind in the end though too much prescription on how to do things, too many rules, and not enough flexibility.
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Old March 10th, 2011, 05:04 AM
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Quote:
Originally Posted by nats View Post
No good if you want to roll a few quick patrons or something though. When all is said it works well for player characters but I prefer CT system for NPCs. Its easy enough to make up a quick background for CT characters with a bit of imagination. This is why I left MGT behind in the end though too much prescription on how to do things, too many rules, and not enough flexibility.
Umm, why roll patrons in the first place? I just pick the characteristics I want, and add skills to taste - we deliberately kept the stat line simple so you could do just that.

The core character creation system is designed for a group to sit down and roll characters up together (hence the event/skill-linking) during a session, but there is no need for NPCs to be held to the same standards. The system is flexible enough for you to simply assign them what you want.
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Old March 10th, 2011, 07:52 AM
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I get my players to roll 3d6, and drop the lowest rolled die. That gives them a good chance of having characteristics in a comfortable range.

Of course they still run the risk of rolling all 1s or 1,1,2 or something dreadful, but set against that is the chance of rolling 6,6,5 and ending up with a 12 rather than the 11 they would have got from just 2d6.
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Old March 10th, 2011, 11:40 AM
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Quote:
Originally Posted by MongooseMatt View Post
Umm, why roll patrons in the first place? I just pick the characteristics I want, and add skills to taste - we deliberately kept the stat line simple so you could do just that.

The core character creation system is designed for a group to sit down and roll characters up together (hence the event/skill-linking) during a session, but there is no need for NPCs to be held to the same standards. The system is flexible enough for you to simply assign them what you want.
1) Because it is actually traditional to Traveller
2) Inspiration out of the randomization
3) Lack of prep time
4) consistency with the PC Generation (Especially with some of the odd gaps in MGT CGen)
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Archduke of Sylea (CORE 2118)
Duke of the Third Imperium (SPIN 0534)
Count Terra (SOLO 1827)
Count Gorod (REFT 1302)
Count of the Third Imperium (SPIN 2232)
Viscount of Adabicci (SPIN 1824)
Marquis of the Solomani Rim (SOLO 0606)
Marquis of the Third Imperium (SPIN 2410)
Baron of the Third Imperium (SPIN 2231)
Knight of the Iridium Throne (CORE 1434)
Sir William Hostman (OLDE 0512)
Sir William Hostman (DAGU 0622)
Knight of Deneb (REFT 2239)
Knight of Deneb (Spin 2532)
SEH w/Diamonds for Extreme Heroism - Battle of Boughene
MCG - Battle of Boughene
TAS: William Hostman (CORR 2506)
TAS: Bearer (DAIB 1326)
IMTU ct+ tm++ tne tg-- tt+ tmo+ t4- t20+ to ru+ ge+ 3i+ c+ jt au ls pi+ ta he+ st+
Wil Hostman 0602 C539857-9 S A724
OTU: 95% 3i an+ au+ br- cpu± dt± f+ fs++ ge± ih- inf± j± jf+ jm+ jt+ ls- n= nc+ pi+ pp-- tp+ tr+ tv- vi-- xb+-
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