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Non-Traveller Gaming A forum specifically for discussing those other games we like to play.

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  #11  
Old September 12th, 2019, 11:21 AM
whartung whartung is offline
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I really liked Homeworld. The ship designs alone were compelling, but the whole in space experience was simply breathtaking.
I stumbled upon a deal for Homeworld (1 and 2 remastered) for under $10, on my Mac. So I ponied up and down loaded it.

Still nice. The story is really good, with a high level of production. I'm struggling a bit with the controls more than I remember, but ideally I'll get used to it.

Sure is pretty.
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  #12  
Old September 12th, 2019, 05:33 PM
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Empires at war, I found, was a ok game. 3.6 roentgens, not great, not terrible. the space warfare was enjoyable, but the ground combat was often dire, and rarely fun, I usually skipped the ground war and let the AI auto fight it out.

the Battlefront series is just the Battlefield games given a star wars reskin. the old battlefront 2 was passible, but the two more recent battlefront games were both fairly forgettable. They suffered form all the blasters having a lack of "Weight" and feeling weak, and a poor distinction between the different guns (they all felt fairly similar to use)

for star trek games, the only one i'd bother recommending is Starfleet Command, which basically took the old Starfleet Battles table-top wargame and ported it onto PC. It was pretty fun, spent load of time on that back in the day. you have to play with the files a little to get it working these days though, but its just a few lines of code in a text file (oh, the ease of modding in the old days!)
I tried reinstalling it the other night, but it seemed really juvenile, or otherwise kid friendly. I just couldn't get into it. Ditto with the Star Wars version of Age of Empires. Kid friendly, but lacking something.

I thought SFC was just okay. Pretty graphics, but some bugs here and there. It's interesting for what it is, but I couldn't get much into it. Years back, in the mid to late 90s, there was the unofficial Star Fleet tactical simulator that was sold on floppy. Lots of people had made unofficial SFB "counters" for all the races at the time. I only ever got the basic version and never DL'd any of the fan made stuff, but to my mind it was a lot closer to a digital port of SFB than SFC ever was. I think I still have my copy hanging around somewhere.
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Old September 13th, 2019, 12:49 AM
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What's memorable?

Wing Commander, TIE Fighter (especially the manual), Homeworld, MechWarrior, selected Forty Kay, and Battlestar Galactica Deadlock.
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Old September 13th, 2019, 10:50 AM
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for star trek games, the only one i'd bother recommending is Starfleet Command, which basically took the old Starfleet Battles table-top wargame and ported it onto PC.
I thought SFC was pretty terrible. But I viewed it as an SFB fan.

Maybe as a "starship in space" game, it was ok.

It was pretty, but it did not being the what I liked from the SFB experience to the screen.

It, in the end, turned in to go go go, turn, turn, turn, fire fire fire, all as fast as possible.

In SFB a single hex side, a single point of power, could mean life or death, and both sides knew it, and both sides sweated those details out. But all of that was lost in the real time nature of SFC.
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Old September 13th, 2019, 05:32 PM
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Originally Posted by whartung View Post
I thought SFC was pretty terrible. But I viewed it as an SFB fan.

Maybe as a "starship in space" game, it was ok.

It was pretty, but it did not being the what I liked from the SFB experience to the screen.

It, in the end, turned in to go go go, turn, turn, turn, fire fire fire, all as fast as possible.

In SFB a single hex side, a single point of power, could mean life or death, and both sides knew it, and both sides sweated those details out. But all of that was lost in the real time nature of SFC.
I didn't quite view it as terrible, so much as my continued observation that coders like to automate the fun in table top games. Part of the joy of wargaming or RPing is telling the players what you're going to do, and let the opposition figure or find out why the hard way.

To me SFC reflects all the continued foibles that coders continually inject into digital ports of old favorites. OGRE, aside from its buggyness, was one of the few games to get a digital port right. All the decision making is yours, and when you hit "END PHASE" or whatever it is, then you see the results of your decisions.

SFC also had to mitigate licenses and not step on "the creators'" toes, all the while meshing fan publications from the Tech Manual and SFB proper with the actual Trek license. Like you say, it was an okay "space combat" game, but not much beyond that.
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Old September 15th, 2019, 09:13 PM
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Now I want to try all of these.

Thanks!
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  #17  
Old September 30th, 2019, 01:05 PM
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I didn't quite view it as terrible, so much as my continued observation that coders like to automate the fun in table top games. Part of the joy of wargaming or RPing is telling the players what you're going to do, and let the opposition figure or find out why the hard way.
Well, SFB has a, probably, 20+ item, there's a term of art that escapes me, but it's the order of play on the turn. A comes before B. 99% of the time, folks fly right through it because 99% of the time it's mundane stuff.

Until the day that a player had a dropped shield, and beamed out a T-Bomb. He was being cocky, and put the t-bomb on the ship approaching him. As a house rule, we didn't subscribe to the T-Bomb effected everything in the hex (making them particularly lethal against drones).

So, he cackled, beam out the bomb and smiled knowingly.

Then he tried to raise his shields.

But that comes BEFORE transport. Oops. No, we wouldn't let him, despite the pleading. We were too busy laughing.

As a consequence, the 4 Type 4 Drones from the Zinti Medium Drone Cruiser slide unmolested in to the front of a perfectly intact Klingon C7 Battlecruiser. We learned that a C7 can eat 96 internals -- barely.

The rest of the turn, there was a C7 floating around with perfect shields and most of its internal systems destroyed.

As players of the game, we all love little weird interactions like that. They're rare, they're fun, and SFB is rife with them due to its large set of systems to interact with.

In WoW, which I play, we have those events too. Some folks are really tuned in to the timing of things, and such, I mostly hit the appropriate lit button and leave it at that. But all the gaming is upfront -- gearing the character, applying the spells to boost characteristics, etc. Then it's positioning and some timing (use high damage, long cool down spells at moment of particular vulnerability, etc.).

My favorite WoW anecdote that I had heard of, and did not happen to me, was when a party was fighting a Boss monster, and it was a mad race to the finish. In the end, the party died, however they had the Boss so down low that little summon pet Battle Chicken (which is basically a novelty) actually pecked and finished the Boss off (1pt of damage). This was before the pet was despawned after it's owner died. Just racing the clock there.

There was much rejoicing.

Good times.
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  #18  
Old October 3rd, 2019, 01:57 AM
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Well, it r4eminds me of my face-palm tourney gaff when I fired full hellbores at a Lyran with ESGs up. Oh boy. The guy running the game was the Lyran player, and smiled. Will I ever learn? Needless to say the game went "horribly" wrong for me. Oh well.

And yes, you are correct to observe that SFB is a treasure-chove of those potential moments.

It's strange, because Car Wars was kind of co-developed along with SFB, if I understand my gaming lore correctly, but over the years I've had fewer arguments or issues over CW rules and any gaming group I've ever known ever had with SFB rules. I wonder why that is.

Anyway, back on topic, SFC was just kind of interesting and "neato" as far as computer games went. When I did SFB I always reveled in it as an extension of classic Kirk and Spock Star Trek. But the more that was added (Seltorians, the FRA and all of Omega, the LDR and WYN and whatever else), the more difficult it became to engage in that fantasy. SFC seemed to bring all of that together somehow, but it never grabbed me as a computer game. It was interesting, but didn't have any pull for me.

To be honest, I prefer face-to-face RPing because you're with friends or people you like, as opposed to a session of the wargame of your choice.

For me online gaming has become more of a chore of reporting hackers and trolls than any form or real entertainment or amusement, which it used to be. So, I mostly game with servicemen on a military shooter, as opposed to the pre-teens across America and the globe. Oh well.
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  #19  
Old October 3rd, 2019, 05:01 PM
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My most played game is Uniwar, a turn-based mobile game with some visual similarities to Starcraft, but rather different in play. In 7 years I have played nearly 15,000 games, including team games (2 player, 3 player and 4 player teams). There are solo and team tournaments as well as rated and unrated games. You can also create maps, which if enough people vote for, become useable in rated games.

For the Pc, it's either something in the Steel Panthers wargames series or Strategic Baseball Simulator for my simulation baseball league.
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Old October 4th, 2019, 02:41 AM
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Psi-5 Trading Company was an underappreciated gem.


https://en.wikipedia.org/wiki/Psi-5_Trading_Company
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