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Non-Traveller Gaming A forum specifically for discussing those other games we like to play.

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Old January 17th, 2014, 03:19 AM
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Default Space: 1889

For those interested, the Intro to Space: 1889 is available at DriveThruRPG for free as a download. Also, there will be at least one, and maybe two, Space: 1889 play by post games running here.
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Old January 17th, 2014, 08:22 AM
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Link to Introduction to Space 1889.
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Old January 17th, 2014, 07:45 PM
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I am looking forward to the Kickstarter translation of the german revision.
It looks like it will be pretty soon.
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Old January 18th, 2014, 08:07 AM
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Quote:
Originally Posted by atpollard View Post
Whasn't this the article published in Challenge 34?
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Old January 18th, 2014, 08:08 AM
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Quote:
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Whasn't this the article published in Challenge 34?
Yes. And in the Sky Galleons of Mars box.
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Old January 18th, 2014, 05:53 PM
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I posted it for those members of the Forum who do not have access to either back issues of Challenge magazine, and obviously, the Sky Galleons of Mars game. I do have Sky Galleons of Mars. It would be interesting to adapt the Space: 1889 framework to Traveller.
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Old January 19th, 2014, 12:17 AM
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Quote:
Originally Posted by timerover51 View Post
It would be interesting to adapt the Space: 1889 framework to Traveller.
Heh heh heh. You should see some of the notes I have scribbled while lacking a computer since night before last. Thinking of calling it "SBE6" - SpaceBadger's E6 - borrows bits from Traveller, Space: 1889, GURPS, and D&D E6, with a good stir of my own homebrew ideas about how stuff should work. All about making things simple and easy for players and GMs who like to play the way I like to play.

Now let's see if I retain enthusiasm through to finish the project enough to share around for playtesting...
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Old January 19th, 2014, 05:53 PM
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I have two of the Space: 1889 books. I've been thinking of using them for some of the lower tech level worlds on my site. I also have some Steam Punk books. Maybe add some steam powered rail guns in.

I'm not quite sure what tech level I would put them. 6 ? 7 ? 4 ?
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Old January 19th, 2014, 06:46 PM
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Quote:
Originally Posted by JimMarn View Post
I have two of the Space: 1889 books. I've been thinking of using them for some of the lower tech level worlds on my site. I also have some Steam Punk books. Maybe add some steam powered rail guns in.

I'm not quite sure what tech level I would put them. 6 ? 7 ? 4 ?
The theory of railguns was understood, the problem was an adequate power source. When you look at the various possible inventions, the Tech Level is all over the map. You have hydrofoils, electric rifles (Gauss rifles), superconductors, deep-diving submarines, mechanical men (i. e. robots), gas turbines, prolonged hibernation (low berths), heat rays, gravity control (grav vehicles), gravity control rays, mind control rays, volcanic control devices, and earthquake control devices. Some of those are not even on the Traveller Tech Level list. And that is not an exhaustive list. Basically, in the Space: 1889 universe, you have to break Tech Level down into specific areas, and you have to adjust to an area having wildly different levels.

In one sense, that is why I like the game so much. It is much less structured than Traveller.
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Old January 19th, 2014, 07:10 PM
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The methodology of the Empires is 1800s Gregorian. So parts of it is TL 4.

But as you say, the rest is all over.

So for my purposes, if I waaay off please let me know, basic TL 4 with areas of TL 5, TL 9 and TL A. Not starship capability, but the gauss guns, etc. is more TL A than anything lower... I could be wrong.
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