Traveller Store CotI Features New Posts Mark Forums Read Register


Go Back TravellerRPG.com > Citizens of the Imperium > Other Versions of Traveller > Mongoose Traveller

Mongoose Traveller Discussion forums for the Traveller rules from Mongoose Publishing.

Reply
 
Thread Tools Display Modes
  #21  
Old February 21st, 2008, 06:16 PM
Supplement Four's Avatar
Supplement Four Supplement Four is offline
Citizen: SOC-14
 
Join Date: Dec 2002
Location: Houston
Posts: 9,343
Gallery : 0
Supplement Four Citizen++Supplement Four Citizen++Supplement Four Citizen++Supplement Four Citizen++
Default

Quote:
Originally Posted by Morte View Post
I like that they're talking about publishing adventure paths, i.e. sets of adventures within an overall story arc that join up into a seamless campaign.
This may be the first thing about MGT I've heard that I actually like.
Reply With Quote
  #22  
Old March 2nd, 2008, 09:25 AM
Eisenmann Eisenmann is offline
Citizen: SOC-8
 
Join Date: Sep 2007
Posts: 36
Gallery : 0
Eisenmann Citizen
Default

I like the updated approach toward character creation. Just last night I turned out a 2 term ground pounder Marine who was captured, beaten and has his jailers as his enemy. He covered for his commander on a botched mission thus gaining the commander as an ally.

I also like the group skill pack. That way the group is never again likely to be caught flat footed when I ask, "Who has mechanics?"

I'll be running a short combat test today but I like what I've read. It doesn't seem complicated at all and feels very tactical.
Reply With Quote
  #23  
Old April 17th, 2008, 11:02 AM
WhiteWolf's Avatar
WhiteWolf WhiteWolf is offline
Citizen: SOC-7
 
Join Date: Apr 2008
Location: Houston
Posts: 25
Gallery : 0
WhiteWolf Citizen
Default

I will like it when this freaking game finally comes out! I am soooo tired of reading about it.

I have not played Traveller in a long time, and look forward to playing it again and possibly running it.
Reply With Quote
  #24  
Old April 21st, 2008, 10:49 AM
Gallowglacht's Avatar
Gallowglacht Gallowglacht is offline
Citizen: SOC-12
 
Join Date: Jun 2007
Posts: 491
Gallery : 0
Gallowglacht Citizen
Default

Mongoose have them back from the printers and are sending to stores this week, so not long left.
Reply With Quote
  #25  
Old April 21st, 2008, 11:49 AM
casquilho's Avatar
casquilho casquilho is offline
Citizen: SOC-12
 
Join Date: Nov 2007
Location: Burbank
Posts: 393
Gallery : 0
casquilho Citizen
Default

Quote:
Originally Posted by Gallowglacht View Post
Mongoose have them back from the printers and are sending to stores this week, so not long left.
Good, then I can see it and figure out if it is worth the money or not. I grew tired of all the debate/noise.

Daniel
Reply With Quote
  #26  
Old April 21st, 2008, 04:29 PM
Golan2072's Avatar
Golan2072 Golan2072 is offline
Citizen: SOC-14
 
Join Date: Apr 2004
Location: Yavne
Posts: 3,076
Gallery : 1
Golan2072 Citizen+Golan2072 Citizen+
Default

I like the following features of MGT:

1) SRD. This means that licensing is easier and more straightforward; this also gives some hope for this edition becoming popular due to being adaptable to multiple settings. It also means that we could legally include some of the official rules in fan or 3rd party publications.

2) Possible popularity, especially among players new to Traveller. Mongoose will, among other things, be advertising this game outside of the current Traveller circles. If MGT will succeed, our community will get new blood.

3) The two bogymen of the playtest drafts - Timing/effect dice and power-point micromanagement - have been removed from the final product due to playtester pressure. These two features had me worried about the playability of the (unmodded) final product. Also, it is reassuring to see that Mongoose has listened to its playtesters, even at the cost of getting rid of two concepts the developers were quite in love with. Hopefully this will mean that MGT would have better quality control (i.e. less errata) than some previous Traveller products, especially T4. If only they could fix the deck-plans in time...
Reply With Quote
  #27  
Old April 21st, 2008, 05:21 PM
Zowy Zowy is offline
Citizen: SOC-12
 
Join Date: Feb 2008
Posts: 252
Gallery : 0
Zowy Citizen
Default

Quote:
Originally Posted by Golan2072 View Post
I like the following features of MGT:

1) SRD. This means that licensing is easier and more straightforward; this also gives some hope for this edition becoming popular due to being adaptable to multiple settings. It also means that we could legally include some of the official rules in fan or 3rd party publications.

2) Possible popularity, especially among players new to Traveller. Mongoose will, among other things, be advertising this game outside of the current Traveller circles. If MGT will succeed, our community will get new blood.

3) The two bogymen of the playtest drafts - Timing/effect dice and power-point micromanagement - have been removed from the final product due to playtester pressure. These two features had me worried about the playability of the (unmodded) final product. Also, it is reassuring to see that Mongoose has listened to its playtesters, even at the cost of getting rid of two concepts the developers were quite in love with. Hopefully this will mean that MGT would have better quality control (i.e. less errata) than some previous Traveller products, especially T4. If only they could fix the deck-plans in time...
Looking at preview #4, they allso droped the crazy 100cr per dTon monthly repairs & Maintenance cost. It is now back down to CT level and baised on the ships construction cost. Hopefully they will have reworked the trade and speculation rules allso, as they are not very well balanced.
Reply With Quote
  #28  
Old April 22nd, 2008, 11:13 AM
Maladominus's Avatar
Maladominus Maladominus is offline
Citizen: SOC-14
 
Join Date: Aug 2005
Location: Nova Solomania
Posts: 1,220
Gallery : 0
Maladominus Citizen
Default

Quote:
Originally Posted by Morte View Post
I like that they're talking about publishing adventure paths, i.e. sets of adventures within an overall story arc that join up into a seamless campaign. In the past I have joined a few published adventures together, but I had to create more "linking" material than I found in the published adventures. Full blown integrated adventure paths could save an awful lot of work for busy GMs.
Sounds a lot like what Paizo's Pathfinder supplements have done for D&D.

http://paizo.com/pathfinder
Reply With Quote
  #29  
Old April 22nd, 2008, 04:35 PM
rust rust is offline
Citizen: SOC-14
 
Join Date: Jan 2008
Location: Augsburg
Posts: 1,026
Gallery : 0
rust Citizen
Default

Ah, the closer it gets, the better it seems to become, and the more I like it.
If only the publisher of the German edition would hurry up a little more ...
Reply With Quote
  #30  
Old April 22nd, 2008, 04:46 PM
dmccoy1693's Avatar
dmccoy1693 dmccoy1693 is offline
Citizen: SOC-13
 
Join Date: Oct 2007
Location: Trenton
Posts: 562
Gallery : 0
Visit dmccoy1693's Blog
dmccoy1693 Citizen+dmccoy1693 Citizen+
Default

Quote:
Originally Posted by Maladominus View Post
Sounds a lot like what Paizo's Pathfinder supplements have done for D&D.

http://paizo.com/pathfinder

Well, yea. That's the popular thing right now with RPGs. Adventure paths. Tell a complete campaign so GMs/Refs/DMs/whatever don't have to do the bulk of the work. All they have to do is customize it for their own group. I'd expect to see them popping up in just about every RPG.
__________________
Download the Rusted Fang Station for your game today.

Dale McCoy, Jr.
Jon Brazer Enterprises
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Mongoose - traveller returns Eamonn Mongoose Traveller 349 July 24th, 2014 08:17 AM
How would Mongoose Traveller and D&D 4E affect your Traveller gaming? Golan2072 TAS Opinion Polls 45 February 15th, 2011 08:55 PM
Mongoose Traveller and OGL Vargas Mongoose Traveller 16 September 28th, 2008 07:56 PM
1st Preview up for Mongoose Traveller Echo Mongoose Traveller 131 October 13th, 2007 04:56 AM
2320 and Mongoose Traveller Yojimbo 2300AD & 2320 7 October 2nd, 2007 05:39 PM

This website and its contents are copyright ©2010- Far Future Enterprises. All rights reserved. Traveller is a registered trademark of Far Future Enterprises .
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2019, Jelsoft Enterprises Ltd.
Copyright (c) 2010-2013, Far Future Enterprises. All Rights Reserved.