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Old February 5th, 2014, 04:28 AM
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Originally Posted by aramis View Post
If you want a ship's locker, put some cash in the fund, and any reasonable basic gear (not weapons) gets taken from it until the fund is gone.
While I like that concept for private adventurers (consider it borrowed for future games!), it feels a bit odd for a government mission - especially for my character, as soldier on assignment. He has to contribute out of his personal funds for basic gear?

Originally Posted by aramis View Post
As for a shotgun with slug - I don't quite think so. It would be slower, broader, and probably not penetrate as well, and may even be less energy on the round to boot.
Agreed. I was just speculating.

Originally Posted by aramis View Post
As I said before, I'm not working out slug for a shotgun.
Sorry, I guess I missed where this was previously discussed.

Since the question about hand-loading our own ammo was not addressed, I assume we will not be allowed to do that?

Originally Posted by aramis View Post
The Elephant gun is, per the rules, about a .60 cal rifle.
And Carson will go out looking for one to buy, as soon as lunch is finished.
GM Maxim #2: If the Players have any kind of Ship, deckplans are mandatory. Otherwise, the Players will wander around with vague and contradictory notions of where things are, and Chaos results.

Playing ex-Ranger Frank Masuda in Magnus's Permatic Imperium T5 PbP
Playing Engineer Ank Buchannon in flykiller's Imperial Scout Rescue Service PbP

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