Traveller Store CotI Features New Posts Mark Forums Read Register

Go Back > Citizens of the Imperium > Other Versions of Traveller > Mongoose Traveller

Mongoose Traveller Discussion forums for the Traveller rules from Mongoose Publishing.

Thread Tools Display Modes
Old February 16th, 2008, 06:28 PM
Echo Echo is offline
Citizen: SOC-12
Join Date: Sep 2002
Location: UK
Posts: 277
Gallery : 0
Echo has disabled reputation
Default What I Like About Mongoose Traveller

Well, due demand, and a specific request, here it is:

The thread where y'all get to post why you like this upcoming game.

The reasons why I like it are:

1) Whatever else, this game is going to be heavily supported through supplements. No doubt, we will get a lot of material about the Third Imperium, which may be familiar to some, but a real discovery for a few others - and as such, there may be a larger community to create a playing group from in the future as the game expands into new markets. Not only this, but we know that Starship Troopers and 2000AD will end up being converted to this system, with the hope of more titles too (Cyberpunk?, Blue Planet?...). The system is also compatable enough to be able to utilise ideas from Classic, MT, T4 and T5 without too much difficulty, and it is going to be an open system, so the range of potential support is enormous really.

2) The groups I played with, which involved players that have never even heard of Traveller, were all pretty unanimous about how much fun the character generation system is. They had already tried out the new Star Wars Saga system (D20), and have more recently tried the 40KRP system too, but neither were a patch on their reaction to Traveller. Again, some players will already be familiar with the lifepath concepts, but there has been some refinement here (with connections, group packages, and a good supply of basic skills to achieve a decent level of competance for PCs, and a simpler approach towards pre-career experience) that just make it that more accessable to new players, I think. It's a gem, in other words, and ought to be celebrated as such.

3) Fundamentally, Traveller is a skills-based system, with the skills at the forefront. This is not the case for most other games these days (with the exception of BRP), which tend to mix attributes and skills in pools, or simply treat skills as types of feat (Star Wars Saga, 40KRP). Even T4 made this gaming assumption, with Characteristics being overly influential in task resolution. In this game, skill comes first, not only for determining success, but is very influential in determining the Effect too. Ideally, I would have prefered a variable DM based upon Characteristic vs Difficulty, but the fixed DM table nevertheless is totally workable, without overriding the importance of the Skills - and that's key for me.

4) The combat system is a bit different to the normal D20 fare. It actually rewards character skill and player choices, rather than simply being reliant on random rolls all the time. Even if you don't like the execution (and I do, actually), the aim is laudable. Contrary to the beliefs of some, the open roll (influenced by DMs) creates a reasonably smooth range of outcomes from 2-11(or more) for successes (averaging between 5-8), and 6 to -4 for failures. The fact is that the DMs (mainly based upon skill), in conjuction with player choices made, are actually more influential on Effect than the dice roll itself. That's nice.

5) We have seen a very subtle, but noticeable, modernising of technology in the game to include a few more sci-fi tropes like cybernetics, etc. We may yet see an modern updating of the UWP system too, based upon scientific analysis, depending on how the playtest was recieved. Again, this sort of thing is important in making the Traveller game a bit more interesting to new players, and adaptable to other settings, I think. Again, very nice.

I'll probably think of some more later....
\"Man can believe the impossible, but man can never believe the improbable.\" Oscar Wilde, The Decay of Living.
Reply With Quote
Old February 16th, 2008, 07:43 PM
aramis's Avatar
aramis aramis is offline
Join Date: May 2001
Location: Anchorage, AK, USofA
Posts: 29,355
Gallery : 53
Visit aramis's Blog
aramis has disabled reputation
Send a message via ICQ to aramis Send a message via AIM to aramis Send a message via Yahoo to aramis

For me, the real promise is the SRD.

I like the goals, but so far, I'm cautiously optomistic about how mongoose will handle it.
~ Aramis /trav
Smith & Wesson: The Original Point and Click interface!

Archduke of Sylea (CORE 2118)
Duke of the Third Imperium (SPIN 0534)
Count Terra (SOLO 1827)
Count Gorod (REFT 1302)
Count of the Third Imperium (SPIN 2232)
Viscount of Adabicci (SPIN 1824)
Marquis of the Solomani Rim (SOLO 0606)
Marquis of the Third Imperium (SPIN 2410)
Baron of the Third Imperium (SPIN 2231)
Knight of the Iridium Throne (CORE 1434)
Sir William Hostman (OLDE 0512)
Sir William Hostman (DAGU 0622)
Knight of Deneb (REFT 2239)
Knight of Deneb (Spin 2532)
SEH w/Diamonds for Extreme Heroism - Battle of Boughene
MCG - Battle of Boughene
TAS: William Hostman (CORR 2506)
TAS: Bearer (DAIB 1326)
IMTU ct+ tm++ tne tg-- tt+ tmo+ t4- t20+ to ru+ ge+ 3i+ c+ jt au ls pi+ ta he+ st+
Wil Hostman 0602 C539857-9 S A724
OTU: 95% 3i an+ au+ br- cpu± dt± f+ fs++ ge± ih- inf± j± jf+ jm+ jt+ ls- n= nc+ pi+ pp-- tp+ tr+ tv- vi-- xb+-
Unless there is bold red text, presume my posts to be my personal material only.
Reply With Quote
Old February 16th, 2008, 08:22 PM
hunter hunter is offline
Ancient - Absent Friend
Join Date: Feb 2001
Location: Atlanta
Posts: 6,168
Gallery : 18
Visit hunter's Blog
hunter Citizen

Originally Posted by Supplement Four View Post
What happened to TBeard's post?

The same thing that happened to yours.

It was thread crapping. There are plenty enough threads against MGT already to express one's displeasure in.

If you have questions about missing posts, etc., post a thread in the CotI Website Issues forum. Don't clutter the thread itself.
[b]Current Projects[/b][LIST][*][url=]SciFi Gaming[/url][*][url=]The SciFi20 Project[/url][*][url=]The SciFi20 Rules Bundle[/url] [COLOR="red"][SIZE="1"][b]New![/b][/SIZE][/COLOR][*][url=]The SciFi20 Rules Bundle w/Screen[/url] [COLOR="red"][SIZE="1"][b]New![/b][/SIZE][/COLOR]
Reply With Quote
Old February 16th, 2008, 11:07 PM
Sturn's Avatar
Sturn Sturn is offline
Citizen: SOC-13
Join Date: Nov 2005
Posts: 682
Gallery : 15
Visit Sturn's Blog
Sturn Citizen

What I like about MongTrav:
  • Traveller boards are more active again; it's been a while since T4.
  • I actually like the ideas of the new rules, as long as they can be made to work, and as long as they don't somehow change the feel of the Traveller universe.
  • I like that I'm already seeing a list of products for Traveller over at Mongoose, not just a rulebook!
Terran Dawn Campaign Guide
Sturn's Shipyard
RIP #309
"I don't need a medal, God knows what I did" -
SGT William Hisle, US Army, on receipt of a letter, asking for his confirmation of an incident, as he had been nominated for the Medal of Honor. A hero twicefold, he threw the letter away.
Reply With Quote
Old February 16th, 2008, 11:20 PM
Thuban Thuban is offline
Citizen: SOC-9
Join Date: Aug 2007
Posts: 43
Gallery : 0
Thuban Citizen

I like the possibility of new supplements - provided they're compatible with CT.
Hail to the alpha dragon, baby.
Reply With Quote
Old February 17th, 2008, 11:32 AM
PFVA63 PFVA63 is offline
Citizen: SOC-13
Join Date: Jul 2007
Posts: 987
Gallery : 4
PFVA63 Citizen
Default Hi


Although I've read through most of the playtest documents and stuff for both MGT and T5, I've held off making any assumptions on either game till I see everything all together and have a chance to see how everything fits together.

That said, I am very interested in both MGT and T5 , and ordered both of them a few weeks ago.

For me, what I like most about MGT (and T5) is the chance to see how others address similar issues that will crop up in a game, and especially what new stuff each will bring to the table that may not have been considered in other rule sets yet.

Although most my experience is in CT, I have a lot of sourcebooks and supplements for MT, TNE, T4, and even T20, GURPS, T2000 and 2300AD. Eventhough I don't typically play some of those other systems, I find them very useful for adding flavor or helping me try and figure out how to address issues that CT may not address.

As such, I'm really looking forward to getting ahold of both MGT and T5 and playing around with them and seeing how all the different parts work out together, and/or whether there are bits I might want to try and incorporate into another system, or whether there are parts of other systems I want to incorporate into either MGT or T5.

As such, I guess the biggest thing about MGT (and T5) for me is the chance to see new stuff, more than being excited about any one specific part of the rules.

Don't know if that really answered the question, but just wanted to add my two cents.


Reply With Quote
Old February 17th, 2008, 01:40 PM
Foxroe's Avatar
Foxroe Foxroe is offline
Citizen: SOC-12
Join Date: Dec 2007
Posts: 174
Gallery : 0
Foxroe Citizen

Originally Posted by PFVA63 View Post
As such, I guess the biggest thing about MGT (and T5) for me is the chance to see new stuff, more than being excited about any one specific part of the rules.
Originally Posted by Thuban View Post
I like the possibility of new supplements - provided they're compatible with CT.

"Old age and treachery always overcomes youth and skill..."
Reply With Quote
Old February 17th, 2008, 05:25 PM
DaveChase's Avatar
DaveChase DaveChase is offline
Absent Friend
Join Date: Jan 2004
Location: North Central Kansas
Posts: 2,349
Gallery : 71
DaveChase Citizen
Default New supplements would be nice

I would like to see similar things grouped together versus 10 books on the same topic

Example: I would buy very quickly a book that had all the Major Race Aliens in it versus 4 or more seperate books.

Of course I might be the exception and not the norm, (which it seems like the rule for me in everything.)

Dave Chase
Reply With Quote


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Mongoose - traveller returns Eamonn Mongoose Traveller 349 July 24th, 2014 08:17 AM
How would Mongoose Traveller and D&D 4E affect your Traveller gaming? Golan2072 TAS Opinion Polls 45 February 15th, 2011 08:55 PM
Mongoose Traveller and OGL Vargas Mongoose Traveller 16 September 28th, 2008 07:56 PM
1st Preview up for Mongoose Traveller Echo Mongoose Traveller 131 October 13th, 2007 04:56 AM
2320 and Mongoose Traveller Yojimbo 2300AD & 2320 7 October 2nd, 2007 05:39 PM

This website and its contents are copyright ©2010- Far Future Enterprises. All rights reserved. Traveller is a registered trademark of Far Future Enterprises .
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2020, Jelsoft Enterprises Ltd.
Copyright (c) 2010-2013, Far Future Enterprises. All Rights Reserved.