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Ship's Locker Submit your favorite original equipment and weapons for others to use in their own Traveller campaigns.

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Old May 11th, 2017, 04:39 PM
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Default The EMG

I was going to publish this in an adventure, but I'll share it here just to get some thoughts.

The EMG is a "large bore" Gauss weapon that doesn't fire needles, but more standard type rounds, and leaves a signature because of its high powered nature. The report is an essentially electrical spark coupled with a snap as the round leaves the barrel, much like a conventional percussion weapon.

The ammo is heavier as are the battery backs, but do more damage. The range may be limited given the type of round (HEAP, SABOT, SQUASH/HESH) and may not be aerodynamic at all in favor of surface effect. A specific type of round may in fact have a flat head with some fins for guidance and stabilization, etc.

Less accurate than its smaller Gauss cousins, these are usually considered support weapons, though smaller calibers exist, and, again like standard percussion weapons, have a "kick".

Note; I came up with this way back in the early 90s (I can't exactly remember when), but never found an opportunity to publish it with any system, though again I always favored it for Traveller as a "rage" weapon for the player who likes to play the high-tech Rambo with lots of FP in his hands.

I don't know. What do you think?

Could this have anti-armor/vehicle capability? Big as a HE weapon? Smaller?
Sir Ghost, Knight of Imperial occupied Terra, Sol.
Travels with Blue Ghost; musings of a knight of the Imperium.
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