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Old January 16th, 2009, 02:57 AM
nitestar4 nitestar4 is offline
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Default Broker Hiring issues

Mechanically hiring a broker can work really well for someone. But, I've run into one problem and maybe it's just my understanding of the trade rules. So the broker gets a percentage of the purchase price and the sale price, different brokers usually.
But, given that, isn't it in the broker's best interest to make the purchase price as high as possible? All done by die roll yes, but the fluff around the mechanic doesn't make sense to me.
So, a reward for making a steal of a purchase price would be in order I think. I was thinking originally of their percentage of the difference between standard price and the purchase price, but then that would cut them short for most rolls, never mind the rolls where the purchase prise is more than the standard.
How would you all resolve it, or just leave it as is?

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Old January 16th, 2009, 03:45 AM
Icosahedron Icosahedron is offline
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Not sure how Mongoose works things, I haven't got the book yet, but would a percentage of the book price work? If the broker gets a good price he doesn't gain financially, but indirectly by improved reputation and customer base. With a NPC this can be ignored, but for a PC it could be roleplayed. It might even give an experience roll if such things exist in MGT.
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Old January 16th, 2009, 12:53 PM
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Yes, the amount a hired broker gets is based on the purchase or sale price. The percentage the broker gets of the purchase or sale price is based on the brokers ability (or effort?).

The combination of these and other factors and even a random dice roll determine the final amount the broker gets. In other words the amount they are payed is determined at the end of the transaction and is partially based on their results (DM).

- Cargo normally is purchased for 100,000cr
- No DMs other than broker
- Roll will be a 10 which is fairly average for 3d6 and with no DMs would be 100%

Option 1
Broker has a +2 DM and tries his best.
100,000cr x 90% = purchase price of 90,000
90,000 x 2% = 1800cr for the broker

Option 2
Broker has a +2 DM but is stupid and thinks that he will get more by not working the price down so only works at a +1DM.
100,000cr x 95% = purchase price of 95,000
95,000cr x 1% = 950cr for the broker

The broker and the characters do not sit down and discuss the mechanics of this calculation. The end result determines the amount the broker is due and the calculation is for the GM to calculate the amount owed, and I believe it works. I would just leave things as is.

My thoughts on brokers being broken is: Why would people (PCs or NPCs) with broker skills hire on to a free trader for a typical salary or small cut of profits when they can make an excellent income as a broker?
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Old January 16th, 2009, 02:04 PM
far-trader far-trader is offline
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Does MGT address my main issue with wandering Brokers? As in how does a Broker practice their trade across many parsecs in different markets without intimate contacts and knowledge of those markets?

A Broker imo should be tied to a single system at the most, probably even limited to a single world, starport, or country depending on the factors involved (starport class and traffic volume, local TL, government type, law level, etc).

Certainly not simply able to land on a new world every week and immediately start making deals.

They may very well move to a new world and start working there, but it would take time to learn the local market and traders to the point where they were as good as they can be. And they would be sacrificing their old contacts and such where they used to work. A process that would take weeks at least, probably months. A brokerage firm isn't going to let some new trader come in and start making all their important deals without starting at the bottom*, unless they specifically hired the wonder Broker away from their old firm.

* of course, that may be the tramp Free-Trader accounts

Which raises an interesting side question, why should Free-Traders, here today gone tomorrow, expect decent treatment from the local brokerage firms?

"Of course Captain, we'll put our best Broker on your, 4tons of grains worth some Cr4000. It's not like he's busy wheeling and dealing in MTons of MCr commodities and making the firm real money. GET OUT OF HERE AND NEVER COME BACK YOU IDIOT!"

Allowing wandering PC Brokers is really breaking the system imo. I think Free-Traders should have to do their own wheeling and dealing, and generally take much bigger risks and have a smaller profit margin. They are not Brokers (and shouldn't even be able to easily and quickly hire them, or not very good ones at least) but traders (small "t" more of a bartering skill).
Dan "far-trader" Burns

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Old January 16th, 2009, 02:40 PM
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I have a house rule that allows the range of brokerage to be:

1 - adjacent systems
2 - subsector jump routes
3 - whole subsector
4 - sector jump routes
5 - whole sector

And I also think LBB7 dropped the ball when broker was introduced as a merchant skill.

While I don't mind a player getting the broker skill I think it belongs to a different trade than the classic merchant career.
The beauty of CT LBB1-3 is that the ref is free to make such decisions for themselves.
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Old January 16th, 2009, 02:53 PM
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The fundamental broker skill is the same prety much everywhere.

The ability to apply it may take some time, but the skillset is the same.
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