T20 - Traveller for the D20 System Open discussion on the D20 version of Traveller! |

October 14th, 2020, 02:03 PM
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I'll start my characters out at 6th level
I think I'll just start my characters out at 6th level instead of going through the prior careers routine, it is much faster if I just pick skills and feats as I would for D&D, start them out at age 26 with two terms under their belt and use my authorial skills to make up a background for them. What do you think?
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October 14th, 2020, 03:38 PM
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Quote:
Originally Posted by Werner
I think I'll just start my characters out at 6th level instead of going through the prior careers routine, it is much faster if I just pick skills and feats as I would for D&D, start them out at age 26 with two terms under their belt and use my authorial skills to make up a background for them. What do you think?
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Very good idea.
I'm designing my game without levels but with terms instead. So the GM can say make a PC with 4 terms in any service. Based on your choice of Service and career path (E.G. Scouts, Engineering path) you have skill sets some mandatory, some elective you can choose from.
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October 14th, 2020, 04:30 PM
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Quote:
Originally Posted by Proneutron
Very good idea.
I'm designing my game without levels but with terms instead. So the GM can say make a PC with 4 terms in any service. Based on your choice of Service and career path (E.G. Scouts, Engineering path) you have skill sets some mandatory, some elective you can choose from.
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So it's not going to be d20 Modern because that has levels. So are you going to have Feats and skills? In D20 there is a feat called toughness which allows a character to add hit points and the feat toughness can be taken multiple times. I think skill level with a weapon can substitute for the Basic Attack Bonus, so a character can get very good with hitting with various sorts of weapons. and a d20 would still be rolled against Armor class to hit. Is that the direction your going in?
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October 14th, 2020, 06:06 PM
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Quote:
Originally Posted by Werner
So it's not going to be d20 Modern because that has levels. So are you going to have Feats and skills? In D20 there is a feat called toughness which allows a character to add hit points and the feat toughness can be taken multiple times. I think skill level with a weapon can substitute for the Basic Attack Bonus, so a character can get very good with hitting with various sorts of weapons. and a d20 would still be rolled against Armor class to hit. Is that the direction your going in?
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I AM going to us a D20 with 3D6 stats & skill levels. A PC has two primary attributes which get +6 to rolls when making skill checks associated with that attribute. Each "profession" will have a primary attribute associated with it (Str, Int, Edu, etc.) and the player chooses the second one.
E.g. Astrogation EDU related. The profession of Scientist has EDU as the set Primary attribute. So a scientist would get an set +6 bonus to his roll on top of the Skill level when making Astrogation checks.
If that makes sense.
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October 14th, 2020, 06:35 PM
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Quote:
Originally Posted by Proneutron
I AM going to us a D20 with 3D6 stats & skill levels. A PC has two primary attributes which get +6 to rolls when making skill checks associated with that attribute. Each "profession" will have a primary attribute associated with it (Str, Int, Edu, etc.) and the player chooses the second one.
E.g. Astrogation EDU related. The profession of Scientist has EDU as the set Primary attribute. So a scientist would get an set +6 bonus to his roll on top of the Skill level when making Astrogation checks.
If that makes sense.
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I imagine only Barbarian would have strength as his primary attribute, mercenary, army, and marine would use dexterity, as modern combat is not usually melee combat, though low tech army might have strength if its pregunpowder. Noble would have Soc.
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October 14th, 2020, 07:47 PM
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Quote:
Originally Posted by Werner
I imagine only Barbarian would have strength as his primary attribute, mercenary, army, and marine would use dexterity, as modern combat is not usually melee combat, though low tech army might have strength if its pregunpowder. Noble would have Soc.
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Yes, Strength is not assigned to any other. USMC Infantry & Arty MOS might not be Dex but End. Maybe some other MOS's would be Dex though. I don't have Noble nor Soc but that IS what I would assign if I did. Scouts are Int, Fleet (Space Navy) is EDU. Rogue is Personality (as in FORCE of personality)
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October 14th, 2020, 09:40 PM
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Quote:
Originally Posted by Proneutron
Yes, Strength is not assigned to any other. USMC Infantry & Arty MOS might not be Dex but End. Maybe some other MOS's would be Dex though. I don't have Noble nor Soc but that IS what I would assign if I did. Scouts are Int, Fleet (Space Navy) is EDU. Rogue is Personality (as in FORCE of personality)
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Usually I think of Rogues as a Dex character, thought the example in the T20 had a lousy DeX score. I guess thieves of the future don't pick pockets, move silently or back stab, what do you think. I think the most commonly thought of Rogue in Traveller is a pirate.
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October 14th, 2020, 10:26 PM
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Don't forget about Skill Emphasis and Weapon Group Proficiencies. T20 should have those Feats since it's d20 compatible.
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October 14th, 2020, 10:26 PM
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Quote:
Originally Posted by Werner
Usually I think of Rogues as a Dex character, thought the example in the T20 had a lousy DeX score. I guess thieves of the future don't pick pockets, move silently or back stab, what do you think. I think the most commonly thought of Rogue in Traveller is a pirate.
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You are thinking of a 2nd story man or a gutter snipe that picks pockets. A Rogue (in a high tech setting) works by conning people, working confidence tricks, pretending to be someone (maybe very upper class) they aren't, smuggling, etc. Think of Paul Newman's character in the The Sting
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October 14th, 2020, 10:50 PM
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It would look like that a thread is needed for "My Own Traveller T20 Universe".
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