Traveller Store CotI Features New Posts Mark Forums Read Register


Go Back TravellerRPG.com > Citizens of the Imperium > Other Versions of Traveller > MegaTraveller

MegaTraveller Discuss of the MegaTraveller ruleset and the Rebellion Milieu

Reply
 
Thread Tools Display Modes
  #201  
Old October 25th, 2017, 11:34 AM
McPerth's Avatar
McPerth McPerth is offline
Citizen: SOC-14
 
Join Date: Dec 2010
Location: Barcelona
Posts: 7,709
Gallery : 0
Visit McPerth's Blog
McPerth has disabled reputation
Default

Quote:
Originally Posted by Hyphen View Post
So this assumes the weapons fire continually for the entire 15 seconds. Not sure how reasonable that is. ;-)
Well, to fire 40 shoots in 6 seconds it must fire nearly continuously (at least as quickly as a MG), and IIRC the diference among blaser and Plaser is precisely this one: the BLaser fires continuously (as a torch, so to say) while the Plaser in bursts (as a flash, to keep the analogy). That's why the Blaser is more precise and the Plaser more powerful...

Quote:
Originally Posted by Hyphen View Post
BTW, MT combat rounds are 6 seconds long, not 15 (Player's Handbook, p 67). So it's 40 shots in 6 seconds. The ships laser can fire once during the same time period (although I can't remember where that's from; maybe Striker).
It seems you're not the only one making mixups among various games ... I guess my error in this case comes from AHL. In any case, the relative power (ratio among weapons) does not vary.

Quote:
Originally Posted by Hyphen View Post
Well at least that's something. ;-)

My point of view is more from the other side: the play balance side. The side which asks: do you really WANT to have to increase the effect of your ship's armour, or increase its Damage Points so that the potential damage resulting from a 500d6 hit resembles what would have occurred under High Guard, rather than total overkill? Because by increasing armour or Hull Damage points, you also prevent PCs from blasting out the windows in the Annic Nova to effect entry, or other "interesting" effects of weapons aboard in space.
Game balance is nearly irrelevant when you're comparing those different weapons. IMHO that would be as comapring WWII tank and ship guns. Few tanks (if any) could affect a warship, nor whithstand a warship shoot, as the heaviest gun a tank mountes was (IIRC) a 122, roughly equivalent to the 5" guns that were among the smallest the ships used (AA guns excluded).

To compare it with another Traveller version, see that in MgT, to give another example, the conversión factor is 50, so a Blaser that delivers a tiny 1d6 damage for starships, delivers 50d6 against vehicles or personnel

Quote:
Originally Posted by Hyphen View Post
That's the range in atmosphere. Can't remember where that's from, either - maybe Striker again. Guess I'll have to go look it up. ;-)
I guess this range would hardly allow for any interface combat with orbiting ships, that in Traveller are quite canon...
__________________
Duke of ShaiaVland 3215 B64A998-E
Marquis of Ashtagz Tyui SR 1818C548786-8
SEH for actions in Extolay

I'm not afraid about bullets, what scares me is the speed at which they're incoming.

Last edited by McPerth; December 1st, 2018 at 05:38 AM.. Reason: typos
Reply With Quote
  #202  
Old December 1st, 2018, 12:22 AM
Arsenal's Avatar
Arsenal Arsenal is offline
Citizen: SOC-1
 
Join Date: Nov 2016
Location: Miami
Posts: 4
Gallery : 0
Arsenal Citizen
Question Re: Cleaned up version of MT

Hi there!

I have been reading here and the Sticky MT Errata thread about sfchbryan's work to produce a cleaned up version of MT. I haven't come across any recent posts about this work. What is the current status? How soon could it be released?

Maybe I'm not asking in the thread?

And thank you scfbryan for your labor.
Reply With Quote
  #203  
Old January 5th, 2019, 11:29 PM
timerover51's Avatar
timerover51 timerover51 is offline
Citizen: SOC-14
 
Join Date: Sep 2012
Location: North of Chicago
Posts: 6,468
Gallery : 4
Visit timerover51's Blog
timerover51 Beloved Citizentimerover51 Beloved Citizentimerover51 Beloved Citizentimerover51 Beloved Citizentimerover51 Beloved Citizentimerover51 Beloved Citizentimerover51 Beloved Citizentimerover51 Beloved Citizen
Default

Quote:
Originally Posted by mike wightman View Post
I don't think any Navy ever came up with a dual purpose warhead for its bid guns, or even carried different types of warhead.
Just looking through this, and found this.

The U.S. Navy battleships carried both Armor-Piercing Rounds and High-Capacity rounds for their guns. The U.S. 16 inch High-Capacity round weighed 1900 pounds and carried, if I remember correctly, 153 pounds of Explosive D, actually Ammonium Picrate, considerably less sensitive to impact detonation than TNT and almost as powerful.

The Japanese did make anti-aircraft shells for their large battleship guns, loaded with incendiary tubes, and these were used in firing at attacking U.S. aircraft.

The British had both armor-piercing rounds and high-explosive rounds for their battleship guns, with the 15 inch also having a black-powder filled Common Projectile that was almost as good an armor-piercer at Jutland as the armor-piercing round. For that matter, the British also made a 15 inch shrapnel shell in World War One.

The U.S. Navy did an analysis of the shelling of a Japanese steel factory by several U.S. Navy battleships during World War 2, right at the end, and discovered that the fragments of the 16 inch High-Capacity rounds could weight as much as 10 pounds and were quite capable of wrecking machine tools and penetrating a fair number of walls. Ten pounds of shell fragment would easily penetrate the average ship bulkhead.
__________________
Star Port Administrator: El Paso, El Paso, Sword Sub-sector, Piper-Norton Out Rim Sector
Link to Piper Sector: http://www.zarthani.net/ridder-mankind_to_the_stars.htm
Do you have a security clearance? New Oct. 20 Blog Entry-Martian Rails
http://www.youtube.com/watch?v=ElI451TxsTg, 3:24 in.
I march to my own set of bagpipes. Caution: This individual thinks that studying logistics is FUN.

They that go down to the sea in ships,
that do business in great waters;
These see the works of the LORD,
and his wonders in the deep.

Last edited by timerover51; January 5th, 2019 at 11:31 PM.. Reason: Cleaning up the post.
Reply With Quote
  #204  
Old January 6th, 2019, 04:15 AM
mike wightman's Avatar
mike wightman mike wightman is online now
Noble
 
Join Date: Jun 2003
Location: Newcastle
Posts: 16,605
Gallery : 0
mike wightman Respected Citizenmike wightman Respected Citizenmike wightman Respected Citizenmike wightman Respected Citizenmike wightman Respected Citizenmike wightman Respected Citizenmike wightman Respected Citizenmike wightman Respected Citizen
Default

Many thanks for finding that, it's never too late to learn new stuff.
__________________
The beauty of CT LBB1-3 is that the ref is free to make such decisions for themselves.
Reply With Quote
  #205  
Old February 27th, 2019, 05:36 AM
Blue Ghost's Avatar
Blue Ghost Blue Ghost is offline
Knight
 
Join Date: May 2001
Location: Foster City, CA
Posts: 8,018
Gallery : 0
Visit Blue Ghost's Blog
Blue Ghost has disabled reputation
Default

Thread necromancy.

As per my recently Blog entry, the only real thing I honestly disliked about Mega Traveller was the lack of adventure support.

The thing that kept making me buy LBBs was the fact that every new LBB has something new in it. And the adventures were like buying new novels, only you could interact with them with your friends. Once you take that away, then you trash the support, and the game falls of its lack of will.

The LBBs annoyed me because it was partially a marketing scheme, BUT, each LBB did provide something new for the players to actually play with. The COTI supp, the 76 Patrons supp, later onces like Merchant Prince, Robots, and even the Alien Modules all had something that you could tinker with. And none of them lathered you and the game in excessive background material, which I guess according to Marc Miller's interview is supposedly what people wanted.

The LBBs provided flavor text for the setting in addition to providing either an adventure or a host of new career paths or whatever. But MT had absolutely nothing of the kind, and no I don't include the journals.

Our group put the game down at that point, and didn't look back. Take that for what it's worth.
__________________
Sir Ghost, Knight of Imperial occupied Terra, Sol.
Travels with Blue Ghost; musings of a knight of the Imperium.
Reply With Quote
  #206  
Old February 27th, 2019, 11:08 AM
SanDragon's Avatar
SanDragon SanDragon is offline
Citizen: SOC-14
 
Join Date: Mar 2004
Location: Fort Wayne
Posts: 1,196
Gallery : 12
SanDragon Citizen+SanDragon Citizen+SanDragon Citizen+
Default

Notice: as of 29 February, MT will no longer be supported by GDW.


This campaign will self-destruct in 3... 2... 1...
Reply With Quote
  #207  
Old February 27th, 2019, 01:44 PM
Carlobrand Carlobrand is offline
Citizen: SOC-14
 
Join Date: Feb 2012
Posts: 3,604
Gallery : 1
Visit Carlobrand's Blog
Carlobrand Respected CitizenCarlobrand Respected CitizenCarlobrand Respected CitizenCarlobrand Respected CitizenCarlobrand Respected CitizenCarlobrand Respected Citizen
Default

Quote:
Originally Posted by SanDragon View Post
Notice: as of 29 February, MT will no longer be supported by GDW.


This campaign will self-destruct in 3... 2... 1...
So, next year?
__________________
Disclaimer
Comments made are for the purpose of offering alternative campaign settings for consideration. The writer acknowledges that Traveller is intended to emulate certain common science fiction tropes and that, in the course of emulating those tropes and providing a better playing experience, some liberties must be taken with science. No statement by the writer should be interpreted as constituting a criticism of the game on that basis ... except for that bit about Virus. Dude, really?!
Reply With Quote
  #208  
Old February 27th, 2019, 05:27 PM
Blue Ghost's Avatar
Blue Ghost Blue Ghost is offline
Knight
 
Join Date: May 2001
Location: Foster City, CA
Posts: 8,018
Gallery : 0
Visit Blue Ghost's Blog
Blue Ghost has disabled reputation
Default

Quote:
Originally Posted by SanDragon View Post
Notice: as of 29 February, MT will no longer be supported by GDW.


This campaign will self-destruct in 3... 2... 1...
I don't understand.
__________________
Sir Ghost, Knight of Imperial occupied Terra, Sol.
Travels with Blue Ghost; musings of a knight of the Imperium.
Reply With Quote
  #209  
Old February 27th, 2019, 11:42 PM
Grav_Moped Grav_Moped is offline
Citizen: SOC-13
 
Join Date: Oct 2016
Posts: 638
Gallery : 0
Grav_Moped Citizen
Default

Quote:
Originally Posted by Blue Ghost View Post
I don't understand.
Two jokes. One is the "Feb 29" (Leap Year day) to make it seem like support for the game will vanish immediately, but is actually describing an "impossible" day which makes it clear it's a joke.

The second is the "next year" because there actually will be a leap day next year.

The underlying joke is that it hasn't been supported in decades anyhow, but that this doesn't matter because it's still perfectly playable if one chooses.
Reply With Quote
  #210  
Old February 28th, 2019, 12:16 AM
Blue Ghost's Avatar
Blue Ghost Blue Ghost is offline
Knight
 
Join Date: May 2001
Location: Foster City, CA
Posts: 8,018
Gallery : 0
Visit Blue Ghost's Blog
Blue Ghost has disabled reputation
Default

Interesting. Thanks.
__________________
Sir Ghost, Knight of Imperial occupied Terra, Sol.
Travels with Blue Ghost; musings of a knight of the Imperium.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Rant; avoid Gator Games for buy backs. Blue Ghost Random Static 4 June 28th, 2010 07:13 PM
Merchant cruisers, the Millenium Falcon, and the profit imperative: a rant of sorts Black Globe Generator The Fleet 72 April 4th, 2006 06:03 PM
The Crossroads (long, rant, melodramatic) T. Foster Pre-Release Discussion 13 May 31st, 2001 08:42 PM

This website and its contents are copyright ©2010- Far Future Enterprises. All rights reserved. Traveller is a registered trademark of Far Future Enterprises .
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2020, Jelsoft Enterprises Ltd.
Copyright (c) 2010-2013, Far Future Enterprises. All Rights Reserved.