Traveller Store CotI Features New Posts Mark Forums Read Register


Go Back TravellerRPG.com > Citizens of the Imperium > Other Versions of Traveller > MegaTraveller

MegaTraveller Discuss of the MegaTraveller ruleset and the Rebellion Milieu

Reply
 
Thread Tools Display Modes
  #211  
Old March 2nd, 2019, 01:23 PM
Blue Ghost's Avatar
Blue Ghost Blue Ghost is offline
Knight
 
Join Date: May 2001
Location: Foster City, CA
Posts: 8,018
Gallery : 0
Visit Blue Ghost's Blog
Blue Ghost has disabled reputation
Default

I just want to be clear here, I actually liked the new dynamic and rules for MT, but it's like for our group MT was all flash and no bang. Again at the risk of repeating myself, I felt like all of the European like Victorian geopolitics would have been better served with some hard core LBB adventures that highlighted rifts between the Archdukes.

I can imagine a secret plot for a secret starship design that would unbalance two powers at odds with one another and vying for the throne, and it's the players' job to after those secret plans. Or perhaps it's a new white / globe defense mechanism, or maybe a "deflector shield" kind of thing that hugs the body of a ship.

At the time I didn't dislike Mega Traveller, and our group wound up making up adventures, but they were more or less without the political intrigue of MT. In other words it was business as usual. I'm sorry there wasn't more MT story material put on the market, but I also think the background material, for a game aimed at pre-teens and teens, may have been a bit much or just over the heads of groups not up on history to anchor themselves for the setting.

I guess I wish I'd ran more MT sessions back in the day.
__________________
Sir Ghost, Knight of Imperial occupied Terra, Sol.
Travels with Blue Ghost; musings of a knight of the Imperium.
Reply With Quote
  #212  
Old March 2nd, 2019, 05:12 PM
SanDragon's Avatar
SanDragon SanDragon is offline
Citizen: SOC-14
 
Join Date: Mar 2004
Location: Fort Wayne
Posts: 1,196
Gallery : 12
SanDragon Citizen+SanDragon Citizen+SanDragon Citizen+
Default

Also, Wiki has GDW going defunct on 29 Feb, 1996, a leap year.
Reply With Quote
  #213  
Old March 2nd, 2019, 05:33 PM
aramis's Avatar
aramis aramis is offline
Administrator
 
Join Date: May 2001
Location: Anchorage, AK, USofA
Posts: 29,408
Gallery : 56
Visit aramis's Blog
aramis has disabled reputation
Send a message via ICQ to aramis Send a message via AIM to aramis Send a message via Yahoo to aramis
Default

most MT GM's I know didn't run the rebellion era, instead running classic era (1100-1115) using the MT rules.

Further, the rebellion itself is practically immaterial to play in the Marches, and the Marches are the included sector.
__________________
~ Aramis
aramis.hostman.us /trav
Smith & Wesson: The Original Point and Click interface!

Archduke of Sylea (CORE 2118)
Duke of the Third Imperium (SPIN 0534)
Count Terra (SOLO 1827)
Count Gorod (REFT 1302)
Count of the Third Imperium (SPIN 2232)
Viscount of Adabicci (SPIN 1824)
Marquis of the Solomani Rim (SOLO 0606)
Marquis of the Third Imperium (SPIN 2410)
Baron of the Third Imperium (SPIN 2231)
Knight of the Iridium Throne (CORE 1434)
Sir William Hostman (OLDE 0512)
Sir William Hostman (DAGU 0622)
Knight of Deneb (REFT 2239)
Knight of Deneb (Spin 2532)
SEH w/Diamonds for Extreme Heroism - Battle of Boughene
MCG - Battle of Boughene
TAS: William Hostman (CORR 2506)
TAS: Bearer (DAIB 1326)
IMTU ct+ tm++ tne tg-- tt+ tmo+ t4- t20+ to ru+ ge+ 3i+ c+ jt au ls pi+ ta he+ st+
Wil Hostman 0602 C539857-9 S A724
OTU: 95% 3i an+ au+ br- cpu± dt± f+ fs++ ge± ih- inf± j± jf+ jm+ jt+ ls- n= nc+ pi+ pp-- tp+ tr+ tv- vi-- xb+-
Unless there is bold red text, presume my posts to be my personal material only.
Reply With Quote
  #214  
Old March 2nd, 2019, 09:33 PM
Blue Ghost's Avatar
Blue Ghost Blue Ghost is offline
Knight
 
Join Date: May 2001
Location: Foster City, CA
Posts: 8,018
Gallery : 0
Visit Blue Ghost's Blog
Blue Ghost has disabled reputation
Default

Quote:
Originally Posted by aramis View Post
most MT GM's I know didn't run the rebellion era, instead running classic era (1100-1115) using the MT rules.

Further, the rebellion itself is practically immaterial to play in the Marches, and the Marches are the included sector.
Which is what we wound up doing.

I guess my beef with MT was that it died out, and in hindsight it died out due to lack of support in terms of adventures published to help nursemaid Referees and Players alike into the Rebellion era.

I actually thought the Rebellion concept was interesting, but even as a college age player I couldn't wrap my brain around what I now see as a late Victorian pre-WW1 European geopolitical scheme. I think MT could have really taken off had there been something like an LBB that had something to give Referees and players a plot to work with.

I guess in the end, if any of my groups were angry with MT, then it was the fact that MT didn't prosper like it could have. I mean the whole concept of the Imperium at odds with itself seems like a winner, but the concept just wasn't brought forth fully. Oh well. Maybe MT can see a rebirth at some point.
__________________
Sir Ghost, Knight of Imperial occupied Terra, Sol.
Travels with Blue Ghost; musings of a knight of the Imperium.
Reply With Quote
  #215  
Old March 2nd, 2019, 10:08 PM
GypsyComet's Avatar
GypsyComet GypsyComet is offline
Citizen: SOC-14
 
Join Date: May 2001
Posts: 3,753
Gallery : 3
GypsyComet Citizen++GypsyComet Citizen++GypsyComet Citizen++GypsyComet Citizen++
Default

I ran a Rebellion game in Daibei, starting with trying to stay ahead of the Solomani advance and spending much of the time in what became occupied but low attention territory. The PCs operated under Solomani noses for months in game, as I depicted the area diving down the Hard Times curve almost immediately due to the Solomani bleeding it dry to support the front a few parsecs away.

One of my peeves about the MT period from GDW and DGP was that quite a lot of the support wasn't actually about the Rebellion. It took Knightfall to convey that much of the Imperium was really a war zone, and to explore what that meant. Flaming Eye then expanded on that, but by then MT was winding down.
No, instead we got DGP's bi-monthly love letter to the Imperium that was. Their implementation of the war(s) came across as spotty and begrudging. Projects about the actual war would get announced and advertised, then vanish into development hell. And all the while, DGPs four troublemakers are touring the Imperium of a decade prior, oblivious to what was coming.
Ultimately, this was why so many blame GDW for killing the Imperium with Virus. The mistaken impression that the Imperium hadn't been dead since the launch of MT was all on DGPs ongoing love letter. But Survival Margin and TNE weren't the date of decease; they were instead the announcement that probate of the Will was concluded, so we could all move on...

Mechanically, I agree with some prior posts. The starship construction and combat rules were disconnected from each other, and the construction process made assumptions that ended up altering ships so much that CT couldn't be replicated.
__________________
We are all playing different games that happen to have the same name.

"Alright. Where did that Beaker get a cred stick?"
(Website down until further notice)
Reply With Quote
  #216  
Old March 3rd, 2019, 03:50 AM
mike wightman's Avatar
mike wightman mike wightman is offline
Noble
 
Join Date: Jun 2003
Location: Newcastle
Posts: 16,605
Gallery : 0
mike wightman Respected Citizenmike wightman Respected Citizenmike wightman Respected Citizenmike wightman Respected Citizenmike wightman Respected Citizenmike wightman Respected Citizenmike wightman Respected Citizenmike wightman Respected Citizen
Default

The Rebellion was too much meta-game and far too little PC scale action.

While the authors are waxing lyrical about the grand strategy of the factions involved, they lost sight of the main focus of the majority of Traveller games - the PCs are a group of characters who have left their previous life to become adventurers.

Like we brought up a while ago a better introductory adventure set in 1116 would have involved Lt Windrush at the PC scale of things - instead we get a pretty crap nail mission to recover a TL16 part from an IN depot and it is set in 1120.

I liked the Hard Times era, there was plenty for a group of PCs to do, including some pretty heroic actions if my games were typical of what others were doing.
__________________
The beauty of CT LBB1-3 is that the ref is free to make such decisions for themselves.
Reply With Quote
  #217  
Old March 3rd, 2019, 10:05 AM
Blue Ghost's Avatar
Blue Ghost Blue Ghost is offline
Knight
 
Join Date: May 2001
Location: Foster City, CA
Posts: 8,018
Gallery : 0
Visit Blue Ghost's Blog
Blue Ghost has disabled reputation
Default

Yeah, that's better phrased than my lengthy reply. And it's a shame because at that point things were pretty cool all around.

I think a few years into my membership here someone posted a link to the interview with one of the DGP authors (or they may have posted the interview itself), and he said something like cranking out all the books ate up nearly all of his time. I wonder how and why that impacted MT.
__________________
Sir Ghost, Knight of Imperial occupied Terra, Sol.
Travels with Blue Ghost; musings of a knight of the Imperium.
Reply With Quote
  #218  
Old March 3rd, 2019, 12:58 PM
jec10's Avatar
jec10 jec10 is offline
Citizen: SOC-13
 
Join Date: Apr 2006
Location: Wellington, NZ
Posts: 501
Gallery : 0
jec10 Citizen
Default

We loved Hard Times, and had some great adventures in Diaspora.

But I agree with the rules disconnects and the absence of useful adventures until it was almost too late.

The starship combat rules being a trainwreck was a major additional downside for adventurers who liked to mix it up with hostile ships.

The meta problems, I still believe, ultimately came down to DGP not being wargamers or really from the same stock as GDW types. They loved their TD campaign, but it was streets away from the geopolitical and battlefield shenanigans the OTU was meant to be going through.
Reply With Quote
  #219  
Old March 4th, 2019, 05:00 PM
whartung whartung is offline
Citizen: SOC-14
 
Join Date: Nov 2004
Posts: 2,574
Gallery : 0
whartung Citizen+whartung Citizen+whartung Citizen+
Default

Quote:
Originally Posted by Blue Ghost View Post
I guess my beef with MT was that it died out, and in hindsight it died out due to lack of support in terms of adventures published to help nursemaid Referees and Players alike into the Rebellion era.
Is that what happened? Or was it simply that what they did publish was just too "meta" (vs "get the plans from the abandoned space station, and, oh, don't open the door to the lab -- just saying" adventures).

I don't know, but I can't really say that it died out, rather they usurped it with the House system and TNE. There was the transitionary module "Survival Margin" that acted as a bridge between the two, right? But how long was it between SM came out and the previous module came out? Meanwhile, Challenge was still going strong and had consistent Traveller content.

I just don't recall there being some long lull.
Reply With Quote
  #220  
Old March 4th, 2019, 06:10 PM
McPerth's Avatar
McPerth McPerth is offline
Citizen: SOC-14
 
Join Date: Dec 2010
Location: Barcelona
Posts: 7,709
Gallery : 0
Visit McPerth's Blog
McPerth has disabled reputation
Default

Quote:
Originally Posted by Blue Ghost View Post
I think a few years into my membership here someone posted a link to the interview with one of the DGP authors (or they may have posted the interview itself), and he said something like cranking out all the books ate up nearly all of his time. I wonder how and why that impacted MT.
I guess you mean this thread
__________________
Duke of ShaiaVland 3215 B64A998-E
Marquis of Ashtagz Tyui SR 1818C548786-8
SEH for actions in Extolay

I'm not afraid about bullets, what scares me is the speed at which they're incoming.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Rant; avoid Gator Games for buy backs. Blue Ghost Random Static 4 June 28th, 2010 07:13 PM
Merchant cruisers, the Millenium Falcon, and the profit imperative: a rant of sorts Black Globe Generator The Fleet 72 April 4th, 2006 06:03 PM
The Crossroads (long, rant, melodramatic) T. Foster Pre-Release Discussion 13 May 31st, 2001 08:42 PM

This website and its contents are copyright ©2010- Far Future Enterprises. All rights reserved. Traveller is a registered trademark of Far Future Enterprises .
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2020, Jelsoft Enterprises Ltd.
Copyright (c) 2010-2013, Far Future Enterprises. All Rights Reserved.