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In the OTU In the Official Traveller Universe. Any milieux that's been published in any edition. Not for discussion of rules except in reference to how they reflect the OTU

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Old January 6th, 2019, 05:34 PM
Daidoji Dave Daidoji Dave is offline
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Default What happens when...

you open the airlock on a ship in Jump-space?
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Old January 6th, 2019, 05:43 PM
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Whatever you want to have happen...

ok, in classic patron encounter format:

1 - nothing, the jump field remains intact protecting you from jump space, but you can't stop staring...
2 - the jump field reconfigures to maintain integrity with the nearest bulkhead, but you now have jump space only a few metres away and it's inside your ship
3 - whatever is in the airlock (hopefully the idiot that opened it in the first place) is grabbed by a jump kraken tentacle and is pulled into the jump dimension
4 - you immediately precipitate into an alternative universe, looking in the mirror you now have a rather distinguished beard
5 - your ship is slowly turned inside out, reflected in a higher dimension and put back, but now your heart in on your right...
6 - ship explodes, generate new characters
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Old January 6th, 2019, 06:02 PM
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Quote:
Originally Posted by mike wightman View Post
Whatever you want to have happen...

ok, in classic patron encounter format:

1 - nothing, the jump field remains intact protecting you from jump space, but you can't stop staring...
2 - the jump field reconfigures to maintain integrity with the nearest bulkhead, but you now have jump space only a few metres away and it's inside your ship
3 - whatever is in the airlock (hopefully the idiot that opened it in the first place) is grabbed by a jump kraken tentacle and is pulled into the jump dimension
4 - you immediately precipitate into an alternative universe, looking in the mirror you now have a rather distinguished beard
5 - your ship is slowly turned inside out, reflected in a higher dimension and put back, but now your heart in on your right...
6 - ship explodes, generate new characters
All most excellent possibilities.

Also throw in which version of Traveller: T5 at least has 3 different types of jump mechanics:
  1. Jump Grid - built into the hull, so I imagine jump space is right there....
  2. Jump Plates - not as precise and there is probably a bit of space between you and jump space depending on the physical layout
  3. jump bubble - again depending on where the air lock is located, lots of space

Although just finished a book that had basically jump dragons in it (and otters, but I am leaning towards the otters were young jump dragons...) The dragons were from a different dimension, the jump space basically, but were inquisitive and apparently friendly if you could see them. Only some navigators could see them, and those were the ones that could basically jump without jump gates. Hmm...I can see this having some impact on navigation for Traveller, other than plotting the course and hitting a button with not much else to do job-wise.
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Old January 6th, 2019, 07:49 PM
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Depends.

In Forty Kay, I'd bet on tentacles.
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Old January 8th, 2019, 01:20 PM
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Quote:
Originally Posted by Daidoji Dave View Post
you open the airlock on a ship in Jump-space?
The door is stuck, and the servo motors short out trying to open the lock.
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Old January 8th, 2019, 07:24 PM
King Midas King Midas is offline
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In depends on where the ship is. In the vast majority of space, this:

Quote:
Originally Posted by mike wightman View Post
1 - nothing, the jump field remains intact protecting you from jump space, but you can't stop staring...
Literally nothing. As long as the jump bubble exists, the ship is in its own universe. I don't care for Niven, but his description as "The brain trying to see what is in back of you" fits quite well.

However, in the Lanth Abyss...
Quote:
Originally Posted by mike wightman View Post
3 - whatever is in the airlock (hopefully the idiot that opened it in the first place) is grabbed by a jump kraken tentacle and is pulled into the jump dimension
...this is one of the better things that can happen!
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Old January 8th, 2019, 08:04 PM
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Quote:
Originally Posted by coliver988 View Post
Although just finished a book that had basically jump dragons in it (and otters, but I am leaning towards the otters were young jump dragons...) The dragons were from a different dimension, the jump space basically, but were inquisitive and apparently friendly if you could see them. Only some navigators could see them, and those were the ones that could basically jump without jump gates.
Title/Author?
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Old January 8th, 2019, 10:17 PM
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Quote:
Originally Posted by Daidoji Dave View Post
you open the airlock on a ship in Jump-space?
The person who managed to open the airlock despite all of the safety locks vanishes into jump space, never to be seen again. Someone does have to go out and shut the airlock door prior to landing on a planet. Upon landing, generate a new, and hopefully slightly less foolish, character.

Optionally, staring into jump space destroys their mind and they become catatonic. If you can manage to shut the airlock door, insert them into an available low berth, and decant when you are arrive at your planet destination. If you cannot shut the airlock prior to exiting jump space, the body vanishes into the vacuum of space, but you still have to shut the airlock hatch. In both cases, fill out the necessary incident report, spend an extra week in port while the port authorities investigate to make sure that there was no foul play, notify the next of kin, and then roll up a new character.
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Old January 8th, 2019, 10:39 PM
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In MTU, the person wouldn't suffer any consequence until they stepped out of the ship. The instant they did, their velocity and vector would be different from the ship in minute ways. That means they are highly unlikely to be able to reenter the ship. If tethered to the ship they might be able to reenter it depending on their level of zero G and vac suit skills. If not...

They and the ship would continue inside the jump well to the point of collapse, just like the ship. The time to this point would be approximately equal to that of the ship, be it hours or days. There would be slight differences between the two.
The end result is the person stepping out of the ship dies when their suit air runs out and they might be recovered after the jump ends in normal space if the ship can find them. They will also be eligible for a Darwin Award.
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Old January 9th, 2019, 01:36 AM
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Quote:
Originally Posted by Daidoji Dave View Post
you open the airlock on a ship in Jump-space?
Things could get blown out through the airlock into space. Your space, inside the bubble surrounding the ship. Anything going through the bubble, into jumpspace... refer to rule of cool.
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