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The Fleet Ship designs, strategies, and tactics.

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  #21  
Old June 11th, 2019, 02:14 PM
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Quote:
Originally Posted by Winged Cat View Post
The rules seem to imply no time at all to recover from a low berth, beyond the check to wake up and have survived, which seems to be no more than an hour - perhaps 1D minutes.
Looking at MT, the revival process averages about 9 minutes, and can take up to 30 if the doc is cautious.

If thngs go wrong, there's 1d6 weeks of badness
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  #22  
Old June 11th, 2019, 02:29 PM
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Which falls inside the HG80 window of two turns/forty minutes.
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  #23  
Old June 12th, 2019, 12:53 AM
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Quote:
Originally Posted by mike wightman View Post
Which falls inside the HG80 window of two turns/forty minutes.
The issue with frozen watch is simultinaity... and the time taken not being tied to number of medics vs number of patients.
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  #24  
Old June 12th, 2019, 02:29 AM
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Quote:
Originally Posted by aramis View Post
The issue with frozen watch is simultinaity... and the time taken not being tied to number of medics vs number of patients.

Perhaps standard procedure is to 'wake' the extra medics first?
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  #25  
Old June 12th, 2019, 06:19 AM
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Quote:
Originally Posted by kilemall View Post
Perhaps standard procedure is to 'wake' the extra medics first?
Assuming a typical rate (1/50), and 7 minutes for the MD, and 9 for the medics... and lets assume they're all qualified medics...
Code:
  Minute
  000000000011111111112T22222222233333333334T
  012345678901234567890|12345678901234567890|
0 1------2------4------|8------G------W-----|---
1 _______3--------6----|----C--------O------|--
2 ______________5------|--A--------K--------|
3 ________________7----|----D--------P------|--
4 _____________________|9--------I--------a-|-------
5 _____________________|__B--------L--------|
6 _____________________|____E--------Q------|--
7 _____________________|____F--------R------|--
8 _____________________|_______H--------Z---|-----
9 _____________________|_________J--------b-|-------
A _____________________|___________M--------|
B _____________________|___________N--------|
C _____________________|_____________S------|--
D _____________________|_____________T------|--
E _____________________|_____________U------|--
F _____________________|_____________V------|--
G _____________________|______________X-----|---
H _____________________|________________Y---|-----
I _____________________|__________________c-|-------
J _____________________|__________________d-|-------
K _____________________|____________________|
L _____________________|____________________|
M _____________________|____________________|
N _____________________|____________________|
We can rule out standard MT wakeups... because we don't get a steep enough curve... assuming they all are medics is also not a good choice...

Each starting doc can generate 23 medics assuming average time and no post-wake disorientation...

But medics are only 1/50 of crew...
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Archduke of Sylea (CORE 2118)
Duke of the Third Imperium (SPIN 0534)
Count Terra (SOLO 1827)
Count Gorod (REFT 1302)
Count of the Third Imperium (SPIN 2232)
Viscount of Adabicci (SPIN 1824)
Marquis of the Solomani Rim (SOLO 0606)
Marquis of the Third Imperium (SPIN 2410)
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Sir William Hostman (OLDE 0512)
Sir William Hostman (DAGU 0622)
Knight of Deneb (REFT 2239)
Knight of Deneb (Spin 2532)
SEH w/Diamonds for Extreme Heroism - Battle of Boughene
MCG - Battle of Boughene
TAS: William Hostman (CORR 2506)
TAS: Bearer (DAIB 1326)
IMTU ct+ tm++ tne tg-- tt+ tmo+ t4- t20+ to ru+ ge+ 3i+ c+ jt au ls pi+ ta he+ st+
Wil Hostman 0602 C539857-9 S A724
OTU: 95% 3i an+ au+ br- cpu± dt± f+ fs++ ge± ih- inf± j± jf+ jm+ jt+ ls- n= nc+ pi+ pp-- tp+ tr+ tv- vi-- xb+-
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  #26  
Old June 13th, 2019, 01:32 AM
kilemall kilemall is offline
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Quote:
Originally Posted by aramis View Post
Assuming a typical rate (1/50), and 7 minutes for the MD, and 9 for the medics... and lets assume they're all qualified medics...
Code:
  Minute
  000000000011111111112T22222222233333333334T
  012345678901234567890|12345678901234567890|
0 1------2------4------|8------G------W-----|---
1 _______3--------6----|----C--------O------|--
2 ______________5------|--A--------K--------|
3 ________________7----|----D--------P------|--
4 _____________________|9--------I--------a-|-------
5 _____________________|__B--------L--------|
6 _____________________|____E--------Q------|--
7 _____________________|____F--------R------|--
8 _____________________|_______H--------Z---|-----
9 _____________________|_________J--------b-|-------
A _____________________|___________M--------|
B _____________________|___________N--------|
C _____________________|_____________S------|--
D _____________________|_____________T------|--
E _____________________|_____________U------|--
F _____________________|_____________V------|--
G _____________________|______________X-----|---
H _____________________|________________Y---|-----
I _____________________|__________________c-|-------
J _____________________|__________________d-|-------
K _____________________|____________________|
L _____________________|____________________|
M _____________________|____________________|
N _____________________|____________________|
We can rule out standard MT wakeups... because we don't get a steep enough curve... assuming they all are medics is also not a good choice...

Each starting doc can generate 23 medics assuming average time and no post-wake disorientation...

But medics are only 1/50 of crew...

<Shrug> perhaps the 'normal' crewing doesn't apply to FW. After all if you are in that bad a shape you probably lost a LOT of crew, in the optional rules I'm working out could be physical damage or radiological, sometimes both. A fast FW wakeup would likely be worth the 'investment' in a bigger medical force, followed by saving as many of the injured crew as possible.


And turning around and putting a lot of the edge cases right back into the frozen berths just vacated.
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  #27  
Old June 13th, 2019, 08:58 AM
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I always thought the Frozen Watch was taking one hell of a risk.

I'd run skeleton crews and wake them up before you go into combat to bring the crew up to strength, possibly over that.
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  #28  
Old June 13th, 2019, 12:48 PM
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That's not actually a bad idea...
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  #29  
Old June 13th, 2019, 01:29 PM
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Quote:
Originally Posted by whartung View Post
It brings up an interesting issue.

How long does it take to recover from a low berth.
Again according to TD21 (mostly thought for MT):

Time interval1 varies according the kind of low berth and TL, from 1 hour to 10 min, but the frozen watch, as the medical or emergency low berths are exceptions:

TD21, page 41

Quote:
the emergency low berths (...) At TL 15, it can freeze the occupants - fully clothed and Unprepared - within sixty seconds. To do this, it foregoes all preliminary steps, trading ease to entry for a lengthy and difficult revival

(...)

Frozen watch procedures reverse those for emergency low berths. Crewmen are readied for freezing and installed with great care, a process taking about three hours at TL 15. (...) This allows the system to thaw the occupants without the careful monitoring and adjusting that would otherise go on. Generally, frozen watch personnel are awake and alert within five minutes after the cycle-out procedure is started.
So, the time interval1 for emergency low berths is 1 hour2, and that for Frozen watch is 30 seconds3.
Notes:
  1. the time interval in MT is about 10% of the usual time for any task (absolute ones excluded), and is multiplied by 3d6 (with some DMs for skill and other circumstances).
  2. see that this means that the usual time for Emergency low berth revival is averaged at 10 hours (as a good doctor is expected to assist, let's say about 6). This is not consistent with the 3 hours given above...
  3. so, the average time is 300 seonds, consistent with the 5 minutes given above, though the skill of the medic may reduce it
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