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Space Badger's Reaver's Deep SpaceBadger's SBRD game

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  #41  
Old August 11th, 2013, 12:45 PM
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Quote:
Originally Posted by DaveChase View Post
Doc wants either room 18 or 19

As for Doc using the wrong name of the AI, Hmm, he has been on the ship for what 2 weeks.

Also, Doc is just waking up, being a doc with smelly liquids and trying to keep paying passengers happy. With the biometrics you mentioned, I figured it didn't matter which AI, I used to open the sick bay.


Doc has room 18...I'm in 19.
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  #42  
Old August 11th, 2013, 01:14 PM
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Originally Posted by Fritz_Brown View Post
I also volunteer my services for turning this into 3D model (though I don't have the skill to make it detailed or texture it). I can also turn the deckplan into a computerized format if you like.
This was the sketch I used for the basic idea of the plans. The passenger lounge is now rounder, and the nose not quite so sharp, but you get the idea. The cargo deck especially isn't tall enough, and the bridge deck too high....well, it's not to scale anyway.

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  #43  
Old August 11th, 2013, 01:51 PM
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Originally Posted by sabredog View Post
I see #29 labeled as stern cargo doors. #26 is labeled as the passenger lounge.
Ach! You are right! I was reading the legend upside down (gaa! my printer continues to print PDFs booklet style by flipping the wrong edge or something - the pages aren't in the right sequence, and half of them are upside down ).*

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Originally Posted by sabredog View Post
This was the sketch I used for the basic idea of the plans.
Very cool! Ummmm.... are those the fuel scoops on top? Behind the area that is described as the passenger entrance? I hope none of our pax are nervous nellies and freak at that!

Are all the deck 3m in height? Including the cargo deck?

.
.
.
.
.
* Let me specify: one half the pages are upside down compared to the pages on the other side of each sheet of paper. This isn't an issue solved by simply turning half the sheets the other way.
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  #44  
Old August 11th, 2013, 02:52 PM
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Quote:
Originally Posted by DaveChase View Post
As for Doc using the wrong name of the AI, Hmm, he has been on the ship for what 2 weeks.

Also, Doc is just waking up, being a doc with smelly liquids and trying to keep paying passengers happy. With the biometrics you mentioned, I figured it didn't matter which AI, I used to open the sick bay.
Yeah, I know... Sorry, it was late and I couldn't resist the Hal impersonation.

EDIT: And you were right, it didn't matter which name Doc used, Alfred and Jarvis can hand off duties seamlessly. (Just Alfred won't talk with passengers, or accept orders from them.)

EDIT: Doc has been on the ship about four months now, and travelled 13 parsecs aboard.


*
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Last edited by SpaceBadger; August 11th, 2013 at 03:32 PM..
  #45  
Old August 11th, 2013, 03:00 PM
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Here is the crew stateroom list as I have it so far:

12 - Bruno and Benjamin
13 - unclaimed
14 - Max (and Henry if Sam agrees)
15 - unclaimed
16 - Janna
17 - unclaimed
18 - Doc
19 - Hampton
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  #46  
Old August 11th, 2013, 03:23 PM
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Quote:
Originally Posted by sabredog View Post
This was the sketch I used for the basic idea of the plans. The passenger lounge is now rounder, and the nose not quite so sharp, but you get the idea. The cargo deck especially isn't tall enough, and the bridge deck too high....well, it's not to scale anyway.

Cool! Thanks for posting that, Sabredog!

One question as GM wanting to know as much as possible about the major location of our game: It looks like there is a partial deck (full of fuel?)underlying the cargo deck? (I didn't count squares on fuel.) Or is that just the shape of the streamlining? Or both - streamline space used as fuel tankage?
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  #47  
Old August 11th, 2013, 03:27 PM
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Quote:
Originally Posted by Fritz_Brown View Post
Very cool! Ummmm.... are those the fuel scoops on top? Behind the area that is described as the passenger entrance? I hope none of our pax are nervous nellies and freak at that!
If pax are out on the exterior of the ship during a scooping run, they ought to be freaking out!

The rest of the time, I assume the scoops close up (they look kind of louvred, like some air vents, in most illustrations) for better streamlining.
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  #48  
Old August 11th, 2013, 04:04 PM
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Quote:
Originally Posted by SpaceBadger View Post
Yeah, I know... Sorry, it was late and I couldn't resist the Hal impersonation.

EDIT: And you were right, it didn't matter which name Doc used, Alfred and Jarvis can hand off duties seamlessly. (Just Alfred won't talk with passengers, or accept orders from them.)

EDIT: Doc has been on the ship about four months now, and travelled 13 parsecs aboard.


*
4 Months :shock:

Then we definitely need a bit more backstory into this game.

Does Saberdog even know what Doc brought with him when he hired on?
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  #49  
Old August 11th, 2013, 04:15 PM
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Quote:
Originally Posted by DaveChase View Post
4 Months :shock:

Then we definitely need a bit more backstory into this game.
I posted that list of potential homeworlds in the blog, along with a few notes about the pre-game journey of the ship and asking at what point each character had joined up. You told me that Doc joined on Egarnigun (Daibei 1223), which according to the posted schedule was back in April, four months before jump exit into Devonia system.

I didn't figure on playing out extensive backstory beyond that; we just start the game with almost everybody already on the crew, jumping into the Deep.

You are welcome to play out more of Doc's backstory in that OOC thread that you made, assuming Sabredog is also game to play along.

I gave your OOC backstory thread a bump, with a reminder of when and where it was starting.

Quote:
Originally Posted by DaveChase View Post
Does Saberdog even know what Doc brought with him when he hired on?
I dunno, have you told him? We just worked out details by email yesterday, didn't we?

Of course, his character Hampton Rhodes would know, unless for some reason Doc kept any of his gear concealed - hard to conceal the Lab and Shelter, can't really think why you would.
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  #50  
Old August 11th, 2013, 09:38 PM
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Default Just put your character name here, please?

OK, I'm going to make a request: Can everyone please put your character's name in the title of your post (yes, it means no "Quick Replies") in the IC thread? I am horrible with names and will have to jump back and forth just to know who's talking.
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