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The Fleet Ship designs, strategies, and tactics.

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  #51  
Old July 2nd, 2020, 08:10 AM
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Quote:
Originally Posted by Blue Ghost View Post
Space combat was always a small part of the adventures we ran. It was there, significant, but did have the huge emphasis of some settings or campaigns.

I bring this up because one of my pet peeves has been with the Rampart "bullet with wings" fighter that's the official "F" for the Imperial Navy. Aesthetics aside, would there not be more variants for things like planetary tactical fighter wings and Marine Units stationed on both carriers and naval depots?

Thoughts?
Like you, space combat was never a major thing way back then or now. My current gaming group is much more about the characters than the hardware.

Like a lot of Traveller, I just used the "standard" ships as a starting point. CT allowed you to try anything, the skills were just what you were good at. Similarly, for me the standard ships were not the end all of ships in use but just the ones that were especially good at that role. Yes, the Rampart was the primary fighter for the Navy, so had all the launch tubes and supporting equipment standardized across much of the fleet. But there were always other fighters and craft as well. Now, back when I started, pre-internet days, we just drew our own. Now there is a surplus of cool designs and things out there so I pick and choose what I want depending on the "feel" for that game. My own little pocket empire/MTU uses the Space Patrol instead of the Navy, and while I do draw on that source book that does not stop me from having dozens of other ships at the need of plot, or just happen to find a cool looking ship that I want in play for chrome.

And yes, I still draw my own spaceships time to time. Some things just never change
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  #52  
Old July 2nd, 2020, 08:13 AM
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Quote:
Originally Posted by Blue Ghost View Post
I bring this up because one of my pet peeves has been with the Rampart "bullet with wings" fighter that's the official "F" for the Imperial Navy.
The Rampart is just a fighter, not The Fighter.

S9 states that the standard Imperial small craft is about 50 Dt, including the heavy fighter detailed therein.
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Old July 2nd, 2020, 03:18 PM
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Fifty tonnes is a legacy volume, reflecting earlier editions' engineering caps.

Also, you got a hardpoint in any event.
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  #54  
Old July 2nd, 2020, 11:27 PM
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Quote:
Originally Posted by coliver988 View Post
Like you, space combat was never a major thing way back then or now. My current gaming group is much more about the characters than the hardware.

Like a lot of Traveller, I just used the "standard" ships as a starting point. CT allowed you to try anything, the skills were just what you were good at. Similarly, for me the standard ships were not the end all of ships in use but just the ones that were especially good at that role. Yes, the Rampart was the primary fighter for the Navy, so had all the launch tubes and supporting equipment standardized across much of the fleet. But there were always other fighters and craft as well. Now, back when I started, pre-internet days, we just drew our own. Now there is a surplus of cool designs and things out there so I pick and choose what I want depending on the "feel" for that game. My own little pocket empire/MTU uses the Space Patrol instead of the Navy, and while I do draw on that source book that does not stop me from having dozens of other ships at the need of plot, or just happen to find a cool looking ship that I want in play for chrome.

And yes, I still draw my own spaceships time to time. Some things just never change
Thanks for that. A few years after I joined this forum back in 2001, there was the whole "Yanks in space" debate as I previously mentioned. Meaning that to some non US players the Imperium seemed to mimic US military structure. But I don't recall either the basic starship design nor High Guard giving out statistics for things like a CVBG or a marine squadron or two based on a carrier having Imperial analogs.

Still, I think it's interesting to explore as a thought exercise. I never saw the Imperium as an RPG mirror of Star Wars or any other media property, but it did have a kind of gestalt from a lot of various things and other fictions to make the Imperium it's own "thing", so to speak.

So, do Imperial marines fly around in the Imperial equivalent of Hornets supporting their assault brethren? It's interesting to think about.

And for me personally, the game was about adventure. In spite of the law enforcement tone, and psychiatric vibe from the races, it's ultimately about your characters writing their own stories. Whether that involves the Imperial equivalent of an F/A-18 (even one engaging a dragon as per my Dragon thread ) is up to the referee.
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