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Old June 29th, 2020, 02:00 PM
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Originally Posted by Condottiere View Post
Never quite understood the Striker conversion rate in context of the Imperium universal currency unit, the Credite Imperiale.
I feel that the JTAS #4 article motivates it well enough. Something has to explain how a low tech system trades with a high tech Imperium. The answer is the same as in the real world: the price level changes with the terms of trade.

You can describe that as a different currency in the local system, or if you prefer every system uses the same currency then its a different price level. Whichever suits your fancy/fits your model of the Imperium. And you could have different systems can make different choices. (Just like in the real world where some polities have their own currency and some peg to another, usually the USD, and some just use another polities currency altogether.) The "exchange rate" in the rules just does the math of how terms of trade vary, and whether that is accomplished by different prices or different currencies the end result is the same.

Originally Posted by Condottiere View Post
If interstellar exchange rates can be controlled, global governments have the autonomy to manipulate rates, whether to prevent capital flight, encourage investment, or adjust trade flows.
Yes, they do, same as today, but only to a point. It is a fact of economics/accounting that a polity can control no more than 2 of their exchange rate, interest rate, and capital flows. So manipulate what you want, but the international accounts still have to balance in the end.
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Old June 30th, 2020, 02:49 PM
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Everything must be paid for by (local) electronic currency; government controls exchange rate between local currency and the Credite Imperiale, and can limit, if not forbid, conversion from local currency to any other.
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