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  #1  
Old May 15th, 2001, 12:23 AM
Murph Murph is offline
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What do Traveller and Star Trek have in common? IMHO it is this; both have in some ways a sense of wonder about them. Look at the best episodes of classic Trek, and the Next Generation Trek as well as the movies. The best episodes were those that left you feeling good at the end.

Now in Traveller, if you run Classic Traveller you had that sense of wonder that perhaps just one jump away there was a marvel awaiting you and the party. I never had that feeling from Mega-Traveller, nor from that abortion The New Era since they were just dark and depressing places. Classic Traveller, the best adventures you had that spark of wonder, and in the end the bad guys lost, and the good guys won.

Now Star Trek after Rick Berman ruined it with his endless conspiracies within Star Fleet, and wars without end, I class with MegaTraveller, and The New Era. The sense of wonder, that “My God, will you look at that!” feeling was gone. The universe in both places became a dark and dangerous place and the sense of wonder was replaced with a sense of shell shock.

Now I really don’t care which game mechanics you use since in my opinion it was the background that gave that breath of wonder to both Traveller and Star Trek. I, myself, use Cyberpunk 2020, but if you want to use CT, MT, TNE, T4, Gurps Traveller, T^20, or T5, who cares? It’s the universe that you create, or is created for you. The Third Imperium, yes it was stodgy and boring at times, but so was the Federation. But just beyond that last Imperial or Federation world was the frontier, and wonders.

Don’t let the wonder go out of Traveller.
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  #2  
Old May 15th, 2001, 11:31 AM
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<BLOCKQUOTE>quote:</font><HR>Originally posted by Murph:
What do Traveller and Star Trek have in common? IMHO it
Don’t let the wonder go out of Traveller.
<HR></BLOCKQUOTE>

IMHO, Both have a sense of hands-off for other's problems, a powerful fleet which is waiting for an excuse, and corrupion creeping in at all levels, and this is just CT. Private wars (TTA, Rescue on Ruie, and others), People vs NonPeople (The treatment of the chirpers on Vanjeen/SM), ravenous enemies right nearby but slightly allied anyway (Vargr, Cardascian), honorbound psychopaths on another border (Klingon and Aslan), Conniving pseudoromans as the main enigma/enemy (Romulans, Zhodani), racial integration at the price of racial identity, and idealism corrupted by capitalism.

But hey, IMTU, many saw the rebellion as a good thing... for it meant a return to accessable leadership.

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  #3  
Old May 19th, 2001, 09:43 AM
Clay Bush Clay Bush is offline
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Most classic Star Trek adventures were about an away team landing in a setting in which they had to figure out what was going wrong. Most Classic traveller adventures also involved discovery.

More detail began appearing for Classic Traveller and they included conflict with the Zhodani. Adventures against 'internal enemies' like megacorporation's trade wars and mercenary actions within the Imperium appeared in print. They kept the milieu interesting for adventure.
Along the way, the First Federation, the Gorn, and the Tholians disappeared. Everyone had equivalent technology.

As Star Trek was filled in, there was the same turn with internal enemies and organized external states. Published sectors with ring worlds and Dyson spheres were re-written without 'rumored superscience.' And with everyone having similar technolgy, interesting events turned more on intrigue and shooting rather than negotiating around different unbeatable positions.

That move to realism loses the wonder, but it does sell well, and it interests more people. If you like exploring supercience and unknowables, then I suggest one-shot convention events or your own (parallel?) universe.
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Old January 9th, 2008, 12:28 PM
Elvis Elvis is offline
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Question Traveller = Star Wars

HI!
a budding ref on google groups has been suggested to run his
Star Wars adventure as Traveller, GURPS & I'm looking around the Internet
looking for ideas for Traveller = Star Wars. Elvis
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  #5  
Old January 9th, 2008, 01:01 PM
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Garyius2003 Garyius2003 is offline
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Grav Plates and some form of M-Drive. That's about it.
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  #6  
Old January 9th, 2008, 02:01 PM
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It all depends on how you run it.

Traveller has a pretty rich universe to play with, and there is an element of wonder and discovery to it. Travellers are a strange and unique breed of people who for whatever reason select themselves for a twilight world of cramped ships, untold years of jumpspace, and constant unfamiliarity. You have to be a special kind of crazy to be a permanent foreigner like that. The variation in social environment even from a 1 parsec jump will soon create an individual who is heavily insulated against culture shock - maybe even addicted to it. A sense of wonder and exoticism can help with this.

But it's definitely a darker universe than Star Trek TNG or TOS. In my experiences of living abroad in RL, any idealized notions you might have of another place need to be discarded pretty fast unless you want to resent the society that's hosting you. Alien cultural values are, well, alienating, and you have to be prepared for that, and ready to adapt and undermine yourself.

But Traveller can support a "high-SF" campaign, where the darker tones are downplayed. This is an aesthetic more in keeping with the bold innocence of the 1960s and 1970s, when space travel was a metaphor for American society's belief in limitless technological and social progress. It's a liberating feeling, but for someone who came up in the world during the 90s, I find this kind of atmosphere pretty thin and unsatisfying. I'm all about realism and verisimilitude. And I like the challenge of conferring that sense of realism to a science fiction setting. Different strokes for different folks.

A nice compromise between the wide open spaces of high sf and the darker gritty realism popular today is Firefly - essentially a futuristic western.
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Old January 9th, 2008, 08:32 PM
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I've run Star Trek using Mega Traveller and Classic Traveller.

Worked rather well. the Paired Phaser Banks were 100Td Meson guns.
Simply prorated Jump Drive to get parsecs per week.
J1 became 7 days
J2 was 3.5 days/parsec
J3 was 2 days/parsec
J4 was 1.5 days/parsec
J5 was 1.2 days/parsec
J6 was 1 day/parsec.

Enterprise NCC1701 and 1701A were in the 10,000 tons range, or so I used.

Worked just fine; I used Bk5 HG designs the whole time.
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Old January 9th, 2008, 09:36 PM
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Quote:
Originally Posted by aramis View Post
Enterprise NCC1701 and 1701A were in the 10,000 tons range, or so I used.

Worked just fine; I used Bk5 HG designs the whole time.
Cool! Do you happen to still have the HG stats around?

Waaaay back (like Jr. High school/High School time frame) I remember designing a HG Enterprise and having a good amount of fun in the process...
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  #9  
Old January 9th, 2008, 10:43 PM
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Nope. I do recall having to use bunks for crew, tho'...

From memory:
I used a 50Td Repusor bay, double cost, for the Tractor, and presumed the shuttles were really launches, but take 8x their volume each. 4 of them. Plus 4 more at double in the shop, plus a maintenance shop (8Td).

8x4Td labs, 3 bridges, Sickbay for 25... and 4xModel 9/fib
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Smith & Wesson: The Original Point and Click interface!

Archduke of Sylea (CORE 2118)
Duke of the Third Imperium (SPIN 0534)
Count Terra (SOLO 1827)
Count Gorod (REFT 1302)
Count of the Third Imperium (SPIN 2232)
Viscount of Adabicci (SPIN 1824)
Marquis of the Solomani Rim (SOLO 0606)
Marquis of the Third Imperium (SPIN 2410)
Baron of the Third Imperium (SPIN 2231)
Knight of the Iridium Throne (CORE 1434)
Sir William Hostman (OLDE 0512)
Sir William Hostman (DAGU 0622)
Knight of Deneb (REFT 2239)
Knight of Deneb (Spin 2532)
SEH w/Diamonds for Extreme Heroism - Battle of Boughene
MCG - Battle of Boughene
TAS: William Hostman (CORR 2506)
TAS: Bearer (DAIB 1326)
IMTU ct+ tm++ tne tg-- tt+ tmo+ t4- t20+ to ru+ ge+ 3i+ c+ jt au ls pi+ ta he+ st+
Wil Hostman 0602 C539857-9 S A724
OTU: 95% 3i an+ au+ br- cpu dt f+ fs++ ge ih- inf j jf+ jm+ jt+ ls- n= nc+ pi+ pp-- tp+ tr+ tv- vi-- xb+-
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  #10  
Old January 9th, 2008, 10:58 PM
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I wanna play in the Mirror Traveller universe

I've got stats for using Warp drives in T20 ships. They'll probably end up in the SciFi20 ship design rules
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