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Old December 30th, 2008, 11:22 AM
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Default Foreven = Dune

The presents thread got me to thinking...how much indeed of Traveller (and Fading Suns which I consider to be alternate Traveller) is related to Dune. I was wondering if it was possible to create an entire Sector to set up the battleground for Duneworld. Therefore, have not one planet with precious resources but entire sector that could be up for grabs. Could one convert Foreven into Dune.

Well, first the sector is spilt between rival powers...check. Perhaps, the sector is not so much Cold War between Imperium and Zhodani fighting proxy wars but rather fighting wars of influence with their client states really quite independent. Sure, both the Zhodani and Imperium have holdings in the Sector but only to keep an eye on the other.

One could create a Sector wide council that would meet to arbitrate between the Sector's major powers maybe call it the Landsaarat...check.

One world that could trigger the conflict could have the preserved remains of Irem...a fully preserved Ancient City of unimaginable wealth buried under the sands an insignificant moon nestled in space between all the major powers. However, once the artifacts leave the world, they mysteriously cease to work. Or maybe they just have to decend to the lower levels...

The players play the role of Artredes who now must administer the world in the name of the Landsaarat whilst all the major powers.

As Irem's power grows from a coup by a local faction of the Ive Gnar, the ferment to spread the Revolution also grows to infect other worlds.

Ok, I have babbled enough...what do others think?
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Old December 30th, 2008, 12:26 PM
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The OTU could easily become very Dune like.

Imperial family - check

Noble houses - check

CHOAM/Megacorps - check

There's your tripod.

Trouble is communication time - in Dune the guild could transport messages very quickly from world to world and jumps are of unlimited distance (effectively).

So for a true Dune type game you have to either:

use a single subsector

or

remove the performance cap of the jump drive.
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Old December 30th, 2008, 05:06 PM
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^ Are you sure one sector is enough room? I know Dune basically encompasses only four planets, with Arrakis at its focus, but the powers involved seem much larger. Particularly the darker powers such as the Guild and Bene Gesserit. I think it wouldn't be long before these powers expanded out from Foreven into the rest of known space.
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Old December 30th, 2008, 05:09 PM
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How many systems are actually detailed in Dune?

Noble houses rule planets or possibly even only parts of planets.
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Old December 30th, 2008, 05:20 PM
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In the F. Herbert canon (not complete, but what I recall): Arakis (Dune), Caladan, Salusa Secondus, Wallach IX and X, Ix, Richesse, Tleilax, Chapterhouse, and a half-dozen worlds in the scattering in chapterhouse.

The extended canon novels add over a dozen more.
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Old December 30th, 2008, 05:28 PM
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So not even a sector then
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Old December 30th, 2008, 05:29 PM
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And you can ignore all the inhospitable planets since there's no point going to them - hence the jump map
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Old December 30th, 2008, 05:47 PM
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One of the problems with Dune, from an rpg perspective, is that there is no (or very little) starship combat. Aside from an encounter inside one of the Guild's transport ships, there will be no large, capital ship combat, no Traveller-like adventure class combat, and no dogfighting among fighters unless it is near/in an atmosphere.

That takes a lot of the "Traveller" out of Traveller, when changing the OTU to fit Dune.

In fact, since the Guild has a monoply on instellar travel, huge deals (like the one Baron Harkonnen makes to invade Dune) must be made for invasions to happen. Without the stiff pay-off, the Guild won't transport your ships, and you can't get your invasion fleet to where it needs to be.

What this makes, for the Dune rpg, is a lot of small, local battles having local technology and local vehicles and equipment.
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Old December 30th, 2008, 06:02 PM
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Quote:
Originally Posted by Supplement Four View Post
One of the problems with Dune, from an rpg perspective, is that there is no (or very little) starship combat. Aside from an encounter inside one of the Guild's transport ships, there will be no large, capital ship combat, no Traveller-like adventure class combat, and no dogfighting among fighters unless it is near/in an atmosphere.

That takes a lot of the "Traveller" out of Traveller, when changing the OTU to fit Dune.

In fact, since the Guild has a monoply on instellar travel, huge deals (like the one Baron Harkonnen makes to invade Dune) must be made for invasions to happen. Without the stiff pay-off, the Guild won't transport your ships, and you can't get your invasion fleet to where it needs to be.

What this makes, for the Dune rpg, is a lot of small, local battles having local technology and local vehicles and equipment.
oddly enough, in the 2 years I actively played Traveller, we only had a single space battle. Most of the time we were either so greatly out-gunned it would be simple suicide to fight, or we got away before anything could happen,or the other guys got away. Our focus was smaller scale, usually land combat for fairly focused objectives (legal or otherwise). We had small, local battles if we battled at all. We had more sneaking around than anything else.

So for the way we played (admittedly 20 odd years ago) that would not have made it un-Traveller for us. Funny thing about trying to define what is Traveller...(duck and run - I've seen this argument way too many times already!)
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Old December 30th, 2008, 06:05 PM
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Quote:
Originally Posted by Supplement Four View Post
One of the problems with Dune, from an rpg perspective, is that there is no (or very little) starship combat. Aside from an encounter inside one of the Guild's transport ships, there will be no large, capital ship combat, no Traveller-like adventure class combat, and no dogfighting among fighters unless it is near/in an atmosphere.
This isn't an RPG problem, it's a wargamer problem.

Quote:
That takes a lot of the "Traveller" out of Traveller, when changing the OTU to fit Dune.
There's more to Traveller than starship combat. A lot more.


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