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Old October 1st, 2011, 09:47 PM
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Default HGS combat simulator - rough draft

I would write this up in UML but don't think it would translate well here. Anyhow comments are invited (basically what have I forgotten)

TCombatShip
Properties:
Name
BaseAgility
EffectiveAgility (this is base agility limited by Mdrive)
Marines
ShipsTroops
OtherCrew
IsInReserve (is the ship in the line or not)
TargetPriority (something for AI further down the track, how valuable a target is it)

Has
USPItems (one for each item on the USP and backup item)

TUSPItem
Properties:
ItemFactor
Number

TComputerUSPItem
Inherits from TUSPItem
Properties:
IsFib

TWeaponUSPItem
Inherits from TUSPItem
Properties
Bearing (max number that may be used)
Allocated (how many have been fired)

Last edited by AndreaV; October 1st, 2011 at 10:04 PM..
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