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MegaTraveller Discuss of the MegaTraveller ruleset and the Rebellion Milieu

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  #31  
Old April 17th, 2010, 12:00 PM
Major B Major B is offline
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Quote:
Originally Posted by Gray Lensman View Post
posted here is an old Striker Trepida Version of mine.
I like this version a lot. Much improved sensor and comm suites and extras that make it a better, more versatile design. I wish I'd seen it sooner.

Quote:
Originally Posted by Gray Lensman View Post
Basically same but crew increased, thrust tons improved (along
with speed).

Actually shaved down to 9.5 Dtons including turret.
All of these make good sense to me. I too look at a crew of three as the minimum for a fighting vehicle. I was surprised when I rebuilt the Trepida in MT that the crew of three actually saved so much in overall cost, as having three HUDs allowed for a computer model 1 rather than a model 3.

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Originally Posted by Gray Lensman View Post
24mm of Armor all around gives AV of 40 on deck and belly, 44 on moderately sloped sides and rear and AV of 47 on the radically sloped from
This is very interesting. I need to dig out my Striker design books and play around with this. I want to see if there is a relatively easy way to convert the individual facings and slope calculations into the MT design sequence. The hard part is to figure out how to do it while retaining the hull configurations implemented in MT, rather then building it by dimensions as Striker requires. It may be workable with a table converting each configuration and overall tonnage into given values.
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  #32  
Old April 20th, 2010, 04:19 PM
shield shield is offline
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Here are the TNE stats for the astrin and armed astrin

Armed Astrin

TL14, 10dtns, Mass approx 200tns, Armour as Trepida (front 252, sides deck belly 129)
Power is 6MW fusion, fuel is 20527L enough for 18 hours.
Speed: 867/650/180 kph (top / cruise / NOE)
Controls: hololinked, with 3 flight computers, IGS nav system and TL10+ flight avionics, TL14 terrain following avionics
Commo: 3000km radio, 2 x 3km masers
Sensors: 30km PEMS, 3000km PEMS, 3km AEMS + two crew goggles (WSV)
ECM: ECM masking + 4 decoy launchers (each with 20 decoys)
Other: Extended lifesupport, artifical gravity and inertial compensators, airlock
Crew = 2, pass = 10 crampt seats, cargo = 2000kg
Weapon is a rapid pulse fusion gun (3MJ) in a remote turret. Weapon is full stablised, with EMS rangefinder and TL14 point defence fire control

The unarmed version is the same except 9.4dtns, no fire control, weapon or stablisation equipment. Speed increases to 953/715/180.

Cheers
Richard
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  #33  
Old April 25th, 2010, 05:40 AM
Major B Major B is offline
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Quote:
Originally Posted by shield View Post
Armour as Trepida (front 252, sides deck belly 129)
Shield, thanks for posting this.

I'm not familiar with TNE so can you give an idea on how this compares with the AV 40 design in 101V?

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Originally Posted by shield View Post
fuel is 20527L enough for 18 hours.
I think that in MT, 20.5 kl of fuel would give a much longer operating range. This must be computed using full power.

Quote:
Originally Posted by shield View Post
Speed: 867/650/180 kph (top / cruise / NOE)
This design appears to be faster than the 101V design, but my books still haven't caught up with me so I'm not positive.

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Originally Posted by shield View Post
Commo: 3000km radio, 2 x 3km masers
I would increase the range on the masers if it were my design. Radio is cheap but allows the enemy to target you whenever you transmit. The ranges on these systems should be reversed, but at least this design has redundant commo so it is an improvement on the 101V design.

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Originally Posted by shield View Post
4 decoy launchers (each with 20 decoys)
Another omission in the port from Striker to MT. I have to look at incorporating decoys into the Astrin design and if I can come up with something I like, I'll add it to the Trepida.

Quote:
Originally Posted by shield View Post
Weapon is a rapid pulse fusion gun (3MJ) in a remote turret. Weapon is full stablised, with EMS rangefinder and TL14 point defence fire control
Is this the same weapon carried by the Trepida? I like the inclusion of a point defense system as it makes this vehicle complement the Trepida in action.

Quote:
Originally Posted by shield View Post
The unarmed version is the same except 9.4dtns, no fire control, weapon or stablisation equipment. Speed increases to 953/715/180.
Maybe there is utility for an unarmed version to be used for law enforcement or something similar, but I wouldn't put any unarmed vehicle in the inventory IMTU. Even a system designed purely for law enforcement would have mounts for a suppressive weapon system that could be removed when not needed.
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  #34  
Old April 25th, 2010, 05:27 PM
shield shield is offline
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Quote:
Originally Posted by shield
Armour as Trepida (front 252, sides deck belly 129)

I'm not familiar with TNE so can you give an idea on how this compares with the AV 40 design in 101V?

##Armour same as Trepida which is 40 in MT terms


Quote:
Originally Posted by shield
fuel is 20527L enough for 18 hours.

I think that in MT, 20.5 kl of fuel would give a much longer operating range. This must be computed using full power.

## I assume so


Quote:
Originally Posted by shield
Speed: 867/650/180 kph (top / cruise / NOE)

This design appears to be faster than the 101V design, but my books still haven't caught up with me so I'm not positive.

## Yes, I think the 101V version went at about 600kph from memory.


Quote:
Originally Posted by shield
Commo: 3000km radio, 2 x 3km masers

I would increase the range on the masers if it were my design. Radio is cheap but allows the enemy to target you whenever you transmit. The ranges on these systems should be reversed, but at least this design has redundant commo so it is an improvement on the 101V design.

## agree with you there, comms are poor. You might also want a laser to talk to civilian and lower tech vechicles.


Quote:
Originally Posted by shield
4 decoy launchers (each with 20 decoys)

Another omission in the port from Striker to MT. I have to look at incorporating decoys into the Astrin design and if I can come up with something I like, I'll add it to the Trepida.

### From the TNE rules this seems to be smoke and prismatic aerosols.


Quote:
Originally Posted by shield
Weapon is a rapid pulse fusion gun (3MJ) in a remote turret. Weapon is full stablised, with EMS rangefinder and TL14 point defence fire control

Is this the same weapon carried by the Trepida? I like the inclusion of a point defense system as it makes this vehicle complement the Trepida in action.

### No. The Trepida Fuson X gun is about 125MJ. This weapons seems to have the firepower of a FGMP-14 but with some rapid pulse features (max number of targets is about 4) and probably better range. In MT terms its' input power is say 5-10MW at a guess.


Quote:
Originally Posted by shield
The unarmed version is the same except 9.4dtns, no fire control, weapon or stablisation equipment. Speed increases to 953/715/180.

Maybe there is utility for an unarmed version to be used for law enforcement or something similar, but I wouldn't put any unarmed vehicle in the inventory IMTU. Even a system designed purely for law enforcement would have mounts for a suppressive weapon system that could be removed when not needed.

### again, no complaints from me, I would like a weapon on my APC. The only time you might expect this vehicle to be weapon free is if it has been de-militarised and sold on to commercial concerns as a cheap grav vehicle. In which case most of the electronics will have gone as well.

Cheers
Richard
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  #35  
Old April 27th, 2010, 09:44 AM
shield shield is offline
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My mistake, the speed of the unarmed Astrin as shown in 101V is 1000kph, pretty much in agreement with the TNE speed stats.

Cheers
Richard
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