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Classic Traveller Discussion on the granddaddy of them all, Classic Traveller!

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  #31  
Old April 28th, 2006, 01:42 PM
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Quote:
Originally posted by Joshua Bell:
Sweet! Since you're running it on a server already you should set up a web form that lets people copy/paste a .SEC file and spits out the book for 'em.
Thanks Josh! Yeah, that's absolutely the plan - and I'm one line of code away from incorporating a random name generator, so you'll be able to choose a few different 'flavors' of languages, mix n'match em, and get your random or pre-existing sector with names exported as a pdf. Also thinking you get the randomly generated sector's text file re-exported, so you can tweak it however you like and come back to re-import and re-generate the maps again, without the randomizer.
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  #32  
Old April 29th, 2006, 12:55 AM
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I've finished my name randomization modification. Here's a sample of the outputted pdf - completely automated, triggered with one command. You can also add names to an existing sector file with blank spaces in the name area. Woo hoo - I learned 3 new bash shell scripting techniques for this one, and I did it in 6 lines of code that I could easily refactor into 3.

Here's a snapshot of a random sector with random names:





Best of all - a 33% system-filled sector is down to a 800k pdf or so. I'll update the prior post and the posted archive of scripts for folks wanting to install it on their own before it 'goes live' as a web application.
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  #33  
Old April 29th, 2006, 03:13 AM
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I'm a computer programming luddite and am wondering if this will work on a Windows machine. Could it? I'd love to use it if it could.
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  #34  
Old April 29th, 2006, 07:17 AM
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Jeff: most of the stuff has sources. install GCC (from GNU.org) and compile the stuff....

Oh, wait... luddite... find a buddy who's a guru.....


Speaking of problems: I can't open any of the .sit.hqx's from the archive site... they choke my stuffit expander into crashing. (At least it crashed gracefully...) (Mac OS X 10.4.6 PPC)

I was easily able to edit and make full-upp...
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  #35  
Old April 29th, 2006, 02:36 PM
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Good news. I updated the script and images on the first page of the post.

Better news. I have updated the zip archive to include the mac osx binaries of the SW4 software, as well as the SW4 and full-upp source code for folks on other platforms.

That URL again is http://micki001.cnc.net/trav/SectorMakerScripts.zip

Jeff: If you're a luddite, that kind of unix -> windows conversion may be a bit advanced for you. But hopefully, with the source code 'out there', it could indeed happen!

Enjoy!
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  #36  
Old May 1st, 2006, 02:26 AM
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Note: I've updated the images and the posts in this thread with the new snapshots - now including gorgeous headers on the subsector pages. Enjoy!
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  #37  
Old May 1st, 2006, 07:31 PM
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Since you're on a roll, might you consider providing an option to just render the subsector listing and map, without the rundown on each system? I think Berka suggested this also.

Otherwise, great work! Contact Downport.com for hosting immediately.

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  #38  
Old May 5th, 2006, 10:10 PM
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I've added that very option! Thanks re: hosting. I'll contact you via xboat message shortly [img]smile.gif[/img]
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  #39  
Old May 5th, 2006, 10:13 PM
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In addition, I've just completed a (1gb unzipped / 250mb zipped) project called '1001 Sectors!'

No, I'm not kidding.
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  #40  
Old May 6th, 2006, 11:04 AM
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I am digging the clarity and elegance of this... the look is great. The feel is 100% CT. The names of the worlds already suggest it to me as being a place.

How hard to do is:

Color? Preferably simple color (Red) Like they do in Solomani Rim map book for CT.

Expansion. I'm a Ref, and I need to sometimes get a complete rundown of the Star System. What is your recommended way to incorporate that?

Also, Operationally, what is the intended bridge between the Mac/PC format? The PDF? What is a good common graphic language/format that both can "speak" effectively? IE, do .gif images merge better, or jpegs? Which fromat of image is best as far as a good compromise between quality and file size?

If you could, how would you do astroploitical and astrophysical map effects? Is a hex-face political border workable to you, or do you prefera more fluid representation of Borders?

Astrophysical: How would you represent Rift borders like what is seen in "The Claw" or some such?
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