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  #1  
Old January 1st, 2007, 01:34 PM
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OK I have searched here but have not yet found it.

For a Robot PC what is the max number of prior history terms that "it" can serve?

Assumption that it is only TL 15 and gets half the experience.

And yes it will not under go the effects aging in the normal sense of game play. But maintenance can be a pain at times.
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Old January 1st, 2007, 01:42 PM
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750 terms (6000 years of History x half experience).
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Old January 1st, 2007, 02:09 PM
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Quote:
Originally posted by atpollard:
750 terms (6000 years of History x half experience).
*Throws Atpollard into a bathtub with a 6 live Ragfish*

Yes what you have is a possibility but the maintenance for that length of time? [img]graemlins/file_21.gif[/img]

But think of the stories it could relate to current fellow adventurers...

"Boy I can tell you that back when I was just getting my wet ware wet...." [img]smile.gif[/img]

I was thinking of around 10 terms, why just a ball park number. [img]smile.gif[/img]
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Old January 1st, 2007, 02:28 PM
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Starships have a 30 year mortgage, so they must last at least that long. Real world aircraft can remain operational for about 50 years. So a robotic "lifespan" of 30 to 50 years seems a reasonable upper limit (sure there are 100 year old cars still running, but not many).

Using 40 years as the typical robot lifespan (before it becomes more economical to transfer the programming or replace the body) that would agree with your proposed 10 term upper limit. On the other hand, maintaining a 40 year old robot could be like maintaining a stanley steamer for everyday use or creating replacement parts to keep your IBM 8086 PC up and running.

A simple 2d6 roll for the age of a PC robot in terms might work as a good rule of thumb. Just remember that all that experience at the upper end comes with a lot of custom maintainence expences to keep it running (or a new body upgrade complete with 30 years of regular bank payments).
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Old January 1st, 2007, 02:55 PM
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Ok what kind of initial budget would you consider "reasonable" for a beginning Robot PC?

From tinkering with various designs, 500,000 to 1,000,000 Crimps is a typical range. Lower than that, not much of a robot/pc, above that is way too generous in my mind.
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Old January 1st, 2007, 05:25 PM
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I am not familiar with the robot rules. Just for comparison, how much would it cost to build a robot equal to an average 18 year old human (all median stats, no special skills)?
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Old January 1st, 2007, 07:19 PM
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Quote:
Originally posted by atpollard:
I am not familiar with the robot rules. Just for comparison, how much would it cost to build a robot equal to an average 18 year old human (all median stats, no special skills)?
Hmm, it can only be done at TL 15, but depending upon some factors, anywhere from 400,000 to 750,000 Crimps.

But the Stats well, wisdom, constitution will be zero, charisma and social standing will be 1's, intelligence 13, education 6, dexterity 10 and Strength 10.
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Old January 1st, 2007, 08:21 PM
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Due to the massive differences between lifeforms and robots, I would suggest that the prior history rules be amended for robots.

There are a number of ways you can do it. You can increase the years so that each term equals a decade. (robots lack ambition?)

You can introduce the Star Wars concept of periodic 'memory wipes', lest personality quirks begin to form. (the robot rules in SW D20 are pretty cool, I've found) This of course treats the robot as a piece of property.

Unlike lifeforms, who have to wait until they're 18 (or 14 in some cases) before they can begin prior history, there's no reason why a robot can't start immediately. Similarly to a service class, half the first term is spent getting it's basic education and experiences with people.

Having a list of all previous masters would also be opportune.

Any other ideas?
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Old January 1st, 2007, 09:18 PM
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Seems one can build a "suitable" robot PC for under 1,000,000 Crimps.

For me, ten total terms is a good mix, gives the robot PC some skills, but not enough to tip the balance against the other players if they had gone ten total terms.

As for terms being a decade long? Only if the other PC's go thru periodic brain wipes also.Yes I know they can do it using drugs, and high speed lead injections to the cranium.

To me PC robots have skills, and the intelligence to use them, along the lines of travel they chose.

Yes having a wisdom of 0, social standing of 1 or 2, Charisma of a 1 or 2, means they do not get invited to attended Social Functions, have the manners of slightly retarded chimpanzee, and tend to not have much common sense about things. Hmm sounds kinda like some the the USN Sailors I sailed with.

Hmm Low AI and Full Verbal, using a robot brain from the Robots of Charted Space PDF, you can begin the game with a Int of 13 and education of a 6.
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Old January 1st, 2007, 10:10 PM
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The problem with prior history is that it assumes there is a four year cycle when it comes to careers, which works well for lifeforms and in particular our frame of reference (I would say it would be long for us, it seems the cycle length of careers has shortened in our generation); at the end of each cycle, the person must either have been promoted, or convinced the higher-ups of his or her value to stay on for another four years, or they have to find a new job.

But is that applicable to a robot? If we go by classic stories that feature robots in them: let's choose Asimov and Star Wars.

In Asimov, robots are property. In the case of R. Daneel, he and other Spacer Robots are treated much better than on earth. Yet, do they go out into the Galaxy and work odd jobs? From memory, I seem to recall Daneel being indentured to a master (was it Gladia?). I have only seen the movie of Bicentenial Man, but in it Robin Williams' Robot character is basically the property of a kind and benevolent master, and stays with him for decades (until the master dies, and in his last act grants his Robot freedom... like a slave master would grant his slave, essentially).

With Star Wars, robots are almost always seen to have a purpose of some sort. Probe droids, combat droids, interrogation droids, etc. These don't exhibit any personality traits, they do their job and either leave or get destroyed by the heroes. However, we do have two robot characters, R2-D2 and C3PO. These two are quite a pair, but they've been more or less together for several decades. In that time, the number of their masters didn't change all that much. I think it went Anakin-Bail Organa-Luke, where it's stayed.

One thing about robots in SW is that they undergo periodic memory wipes to prevent quirks from forming (think of a the three laws as applied to a combat droid or an interrogation/torture droid). The longer a droid goes without a memory wipe, the more autonomous and independent-minded it will be. (note that Artoo never received a memory wipe throughout the whole saga, and he was far more rebellious and "I'm gonna go here, now" while Threepio was more of a nancy boy: "I've been told to sit here and that's what I'm gonna do - wait! Don't leave me artoo! Come back!!!")

So what does this imply? Well, the standard prior history rules say that a human or other lifeform starts his adult career at 18, in some cases 14 (Barbarian and Belter classes. I also house rule that the Noble, Rogue and Psionicist classes can start at 14 too). The first 14-18 years of their life is childhood, basic schooling, and formative years. How does that apply to a robot, who don't have the biological basis for childhood and so on?

Well, perhaps the first years of a robot's life is actually service to a particular master. Maybe two decades long. After that time, the Robot can spread it's wings and travel the galaxy and THEN begin having 4 year terms like a normal person. Thoughts?
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