Traveller Store CotI Features New Posts Mark Forums Read Register


Go Back TravellerRPG.com > Citizens of the Imperium > Play By Post > Space Badger's Reaver's Deep

Space Badger's Reaver's Deep SpaceBadger's SBRD game

Reply
 
Thread Tools Display Modes
  #1  
Old July 25th, 2014, 10:50 PM
SpaceBadger SpaceBadger is offline
Citizen: SOC-14
 
Join Date: Jan 2013
Posts: 3,361
Gallery : 1
Visit SpaceBadger's Blog
SpaceBadger Respected CitizenSpaceBadger Respected CitizenSpaceBadger Respected CitizenSpaceBadger Respected CitizenSpaceBadger Respected CitizenSpaceBadger Respected Citizen
Default Players! Solo PbP Opportunities: Read Me!

I have lots of time on my hands.[1] Traveller is one of the main things that I do for distraction. Even as GM of my SBRD: Reavers' Deep campaign, and as player in several more campaigns, I find that I am often waiting for someone else to post something before I can do anything further.

Thanks to inspiration from flykiller, I have decided that I could run a few more Play-by-Post games, not for groups but as solo games for one player. (This offer is also open for SBRD players who would like a solo game on the side.)

I am pretty much open to whatever type of game you'd like to play in, with the exception of hard-core crime or anything that in a fantasy setting would earn the label of Evil. Want to be a solo Scout exploring unknown worlds? A law enforcement or megacorporate Agent solving mysteries or troubleshooting difficult situations? A Free Trader just trying to make ends meet? Something else?

I like to GM in a well-developed setting, so to save me the time-intensive setting development, the setting options will be:
1) SBRD setting (Reavers' Deep and Daibei sectors during the Long Night);

2) Spinward Marches or Solomani Rim in 1105 (before Fifth Frontier War);

3) Spinward Marches or Solomani Rim in 1115 (after Fifth Frontier War);

4) Unexplored frontier sector (slightly ATU, for Scout or Trade Pioneer adventures).
Game system would be Classic Traveller (CT) or Mongoose Traveller (MgT), with some house rules and borrowings from T5 either way.

The advantage of solo play is that the game would be self-paced; when you have time and inclination to post you do it, and when I have time I'll respond (should usually be pretty quick turnaround). The disadvantage is the lack of group social contact; these would just be for one player and a universe full of NPCs.

It would be up to you to move your PC along and make things happen. You'd have reasonable support from NPCs depending on the type of adventure, but they'd be strictly supporting cast. As stated in my GM Maxim #1: If I wanted to tell the whole story myself, I could just write fiction. What I want to do in gaming is set out a detailed stage, and then see what kinds of stories the Players choose to tell on that stage.


If interested, reply here or send me a PM; we can take it to email or a new thread from there.



[1] I am disabled by Trigeminal Neuralgia and side-effects of associated medication. I have crazy hours because a lot of the time the pain keeps me from sleeping, so I am awake for 24, 36, 48 hours, then crash for 24, then repeat. It is incredibly boring to lie awake and stare at the ceiling when I can't sleep, and distraction helps with the pain, so I'd rather be gaming.
__________________
--
GM Maxim #2: If the Players have any kind of Ship, deckplans are mandatory. Otherwise, the Players will wander around with vague and contradictory notions of where things are, and Chaos results.

SBRD Campaign Quick Reference
SBRD Campaign Wiki
Reply With Quote
  #2  
Old July 30th, 2014, 11:25 AM
SpaceBadger SpaceBadger is offline
Citizen: SOC-14
 
Join Date: Jan 2013
Posts: 3,361
Gallery : 1
Visit SpaceBadger's Blog
SpaceBadger Respected CitizenSpaceBadger Respected CitizenSpaceBadger Respected CitizenSpaceBadger Respected CitizenSpaceBadger Respected CitizenSpaceBadger Respected Citizen
Default

Wow! I just got four responses to my offer in the Recruiting Office subforum. Four possible solo adventures is probably pushing my limits, so I think I'd better put my offer on Hold for further sign-ups until we get all of these started and see how that goes.

Yay for more Traveller gaming!
__________________
--
GM Maxim #2: If the Players have any kind of Ship, deckplans are mandatory. Otherwise, the Players will wander around with vague and contradictory notions of where things are, and Chaos results.

SBRD Campaign Quick Reference
SBRD Campaign Wiki
Reply With Quote
  #3  
Old July 30th, 2014, 02:55 PM
flykiller's Avatar
flykiller flykiller is offline
Citizen: SOC-14
 
Join Date: Aug 2002
Location: desert
Posts: 5,905
Gallery : 100
flykiller Citizen+flykiller Citizen+flykiller Citizen+
Default

Quote:
Four possible solo adventures is probably pushing my limits
you could run one game with four players.
Reply With Quote
  #4  
Old July 30th, 2014, 04:02 PM
SpaceBadger SpaceBadger is offline
Citizen: SOC-14
 
Join Date: Jan 2013
Posts: 3,361
Gallery : 1
Visit SpaceBadger's Blog
SpaceBadger Respected CitizenSpaceBadger Respected CitizenSpaceBadger Respected CitizenSpaceBadger Respected CitizenSpaceBadger Respected CitizenSpaceBadger Respected Citizen
Default

Quote:
Originally Posted by flykiller View Post
you could run one game with four players.
True, but I'm already running SBRD with eight players. Not sure I could do another game like that, although I will think about it.

The main idea here is to try out PbP as a format for solo games (one GM, one Player). I suspect it will work very well for that, as there would be none of the frustrating wait for other players to post something.

This will also be a chance to try out some types of adventures that don't necessarily work well for groups, such as espionage or mysteries.

EDIT: The current situation in SBRD shows the hazards of splitting the party: half the PCs are on a world for a rescue mission (moving rather slowly) while the other half are aboard ship in space on a five-day journey, and currently stuck with nothing to do while they wait for game-time to advance to where they can do something.
__________________
--
GM Maxim #2: If the Players have any kind of Ship, deckplans are mandatory. Otherwise, the Players will wander around with vague and contradictory notions of where things are, and Chaos results.

SBRD Campaign Quick Reference
SBRD Campaign Wiki

Last edited by SpaceBadger; July 31st, 2014 at 02:02 PM..
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Players! Solo PbP Game Opportunities: Read Me! SpaceBadger Recruiting Office 5 July 30th, 2014 10:24 AM
Solo Wargaming! Supplement Four The Lone Star 4 June 25th, 2013 05:43 PM
Solo traveller Ridley The Lone Star 13 October 13th, 2012 06:06 PM
You've read one alien module you've read them All? soloprobe The Lone Star 28 June 11th, 2011 05:06 AM
Solo Traveller Olschoolgamer Classic Traveller 34 October 6th, 2008 11:30 PM

This website and its contents are copyright ©2010-2013 Far Future Enterprises. All rights reserved. Traveller is a registered trademark of Far Future Enterprises .
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright (c) 2010-2013, Far Future Enterprises. All Rights Reserved.