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Imperial Interstellar Scout Service Details of the worlds of the Imperium (and beyond).

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Old June 20th, 2019, 07:01 PM
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We now stand upon the beginning of a new dawn. For eight centuries, since the collapse of the Rule of Man, our galaxy has suffered through a dark age as we lost contact with all of the tribes of Humaniti. But now our nineteen worlds have joined together in order to emerge from this Long Night. And as trade, commerce, and peace, once again unite us, let us go forth to re-establish contact with our lost brethren. And... perhaps... even re-discover the home-worlds of those two great empires that came before us, now all but shrouded in myth... the planets Vland... and Earth.


June 3873 CE

Two years ago the Long Night was declared over, and a new Renaissance began. Everyone believed it. Everyone cheered. Now, two years later, it’s hard to disagree.

Here on Sylea, at least, Interstellar trade is booming. Thirty billion people live on Sylea, ten percent of whom work directly, or indirectly, with the shipyards… and they can’t keep up! Projections are that the surplus of present construction contracts won’t be filled for the next decade, even with every civilian order for Far Traders and Infantry Landing Ships being transferred to Zimiin. Raw materials flow in from the outer worlds, and high tech products are exported as fast as they can be manufactured. It’s hard to see where this roller-coaster may stop. But it is not hard to see the bottleneck. Sylea is the highest technologically advanced world in the Federation. Zimiin comes in behind at a close second. But after that… well, there’s Gaar. But they’re so far away, Earth itself may be between Sylea at that distant planet.

Which, one supposes, is why we need to look. Too bad we’re scheduled to go the other way.

Still… if you’re going, you might as well head that way in a sweet ride like this one.

Last edited by ManOfGrey; June 21st, 2019 at 10:35 AM..
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