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Cepheus General General discussion of Cepheus Engine products.

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  #11  
Old August 9th, 2018, 10:14 PM
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Quote:
Originally Posted by Adam Dray View Post
There's a third-party Traveller product that has a planet that is basically "fantasy" with magic and stuff. It was for MgT1, IIRC, but it should port nicely to CE.

Anyone remember which setting that was? I was thinking it was Twilight Sector, but now I think it wasn't.
Netherell. The "magic" was psionics of course.

From what I remember, Mongoose had this thing where products had to stay within a setting, so thus despite Netherell being essentially a fantasy setting, it had to be placed, and thus explained, within the Twilight Sector ATU.
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  #12  
Old August 10th, 2018, 12:38 AM
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Originally Posted by Gray Lensman View Post
If I may make a suggestion ...

Take a look at the DND 3.5 SRD and Pathfinder SRD, both are under the OGL 1.0 license, and are full of beasts, classes, spells, ect. Plenty of inspiration there although it's a different die mechanic.

D&D 3.5 SRD
Pathfinder SRD

Of course, you may already know about these, just had to put it out there ;D
They're readily compatible with T20: Traveller's Handbook...
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  #13  
Old August 10th, 2018, 06:15 AM
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Quote:
Originally Posted by Adam Dray View Post
There's a third-party Traveller product that has a planet that is basically "fantasy" with magic and stuff. It was for MgT1, IIRC, but it should port nicely to CE.

Anyone remember which setting that was? I was thinking it was Twilight Sector, but now I think it wasn't.
Aside from Netherell, there's Worlds Apart from XRP; also for MgT 1e though, not CE.
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Old August 12th, 2018, 05:58 PM
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Quote:
Originally Posted by Adam Dray View Post
There's a third-party Traveller product that has a planet that is basically "fantasy" with magic and stuff. It was for MgT1, IIRC, but it should port nicely to CE.

Anyone remember which setting that was? I was thinking it was Twilight Sector, but now I think it wasn't.
There were a few:
Strontium Dog
Worlds Apart
- A new scale for TL to expand TL0-4
Netherill, Planet of Magic (for Twilght Sector) - This one has good Medieval careers


Also a OGL general builder set of books was written.
They were written by Jason Kemp, one of the people who brought us Cepheus Engine in the first place:

Flynn's Guide to Magic in Traveller
Flynn's Guide to Alien Creation

With these two books you can pretty much make a fantasy world "Monster Manual" and "Magic System/SpellBook". The are mostly OGL, so much so the "alien traits" in Creation are direct lifts from the 3.5 SRD creature traits and Feats. (Stalwart Movement and Darkvision/Infravision anyone?). The spells listed likewise...

I don't agree with the mechanics/numeric bonuses in some cases, but just adjust those systematically to your taste.

There also just came out a Cepheus Engine book on archaic weapons and armor and another on a magic system. Much shorter than Flynn's but I like more detail...
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  #15  
Old August 12th, 2018, 09:53 PM
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T5's Beastmaker is pretty ubiquitous in allowing for the design of some pretty out-there creatures. Perfect if one wanted to follow Alegis' path.
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Old August 15th, 2018, 04:34 PM
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I need to start working on some magic rules for Cepheus as well. I do like the magic in the original little tan D&D books as well as that in Middle-Earth Roleplaying and Rolemaster. The idea of being proficient in certain types of magic, like Fire, Water, Cold, and Air appeals to my sense of logic. Against that, the idea of wildly different areas of expertise appeals to my sense of being a bit crazy.
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Old August 29th, 2018, 07:50 PM
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I've only just seen this book, Fast Magic, done for the Cepheus Engine. It could be what people are looking for...
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Old August 30th, 2018, 02:41 AM
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Quote:
Originally Posted by Ulsyus View Post
I've only just seen this book, Fast Magic, done for the Cepheus Engine. It could be what people are looking for...
Paul's stuff is generally of excellent quality. I will need to check it out.
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Old August 30th, 2018, 06:22 AM
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Quote:
Originally Posted by Ulsyus View Post
I've only just seen this book, Fast Magic, done for the Cepheus Engine. It could be what people are looking for...
It is quite good, and the mechanical aspects are easily separated from the fluff; e.g., one could easily replace all the default schools/colleges/specializations with one's own.
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Old September 6th, 2018, 07:45 PM
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I bought the Fast Magic book from DriveThruRPG along with a couple of Paul's other books, and I have mixed feelings about his idea. Having no basic spell list or lists sounds good in theory, as then the magic-user can make up what he wants on the spot, sort of like Harold Shea in the Fletcher Pratt books. However, if the player first needs to think about what they want to do, then needs to confer with the Game Master as to all of the details, that is going to have the affect of drastically slowing the game down. As for making potions, writing spells. and enchanting items, those are all going to need to be done in advance of the game, which means that the magic-user and Game Master are going to have to agree in advance as to what can and cannot be done. The system in not bad, but implementing it is going to have some problems, unless a fair amount of work is done in advance.
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