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The Fleet Ship designs, strategies, and tactics.

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  #1  
Old March 15th, 2003, 10:58 PM
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I threw this together using the shipyard program with the T20 switch flipped. A player is working on deckplans.

http://www.urbin.net/t20pbem/Hidalgo.html

Ship: Hidalgo Class: Wanderer Type: Scout Architect: MU
Tech Level: 14

USP
MX-2323321-130000-00002-0 MCr 130.943 200 Tons
Bat Bear 1 1 Crew: 5
Bat 1 1 TL: 14

Cargo: 24.900 Emergency Low: 1 Fuel: 46 EP: 12 Agility: 2
Craft: 1 x 5T air/raft
Fuel Treatment: Fuel Scoops and On Board Fuel Purification

Architects Fee: MCr 1.309 Cost in Quantity: MCr 104.754

Detailed Description: (T20 Design)

HULL: 200.000 tons standard, 2,800.000 cubic meters, Streamlined Airframe Cylinder Configuration, 100.000 Structure Points
CREW: Pilot, Engineer, Medic, 2 Gunners
ENGINEERING: Jump-2, 3G Manuever, 12.000 Ton Power Plant, 12.000 EP, Agility 2
AVIONICS: Bridge, Model/2 Computer, Model/1 Flight Avionics, Model/3 Sensors, Model/3 Communications

HARDPOINTS: 2 Hardpoints
ARMAMENT: 1 Dual Missile Turret organized into 1 Battery (Factor-2)

DEFENCES: 1 Dual Sandcaster Turret organized into 1 Battery (Factor-3), Armored Hull (Factor-1)

CRAFT: 1 5.000 ton air/raft (Crew of 0, Cost of MCr 0.000)

FUEL: 46 Tons Fuel (2 parsecs jump and 28 days endurance)
On Board Fuel Scoops, On Board Fuel Purification Plant

MISCELLANEOUS: 5 Double Occupancy Staterooms, 1 Emergency Low Berth, 1 Sick Bay, 2 Autodocs, 3 Additional Airlocks, 24.900 Tons Cargo

USER DEFINED COMPONENTS: None
COST: MCr 132.252 Singly (incl. Architects fees of MCr 1.309), MCr 104.754 in Quantity (Hardpoints and Turrets charged)
CONSTRUCTION TIME: 57 Weeks Singly, 46 Weeks in Quantity

COMMENTS: It's an airframe cylinder. I'm picturing with variable wings (like I said, a big Serpent) with a clamshell cargo door in the nose (under the bridge). I want drive in/drive off cargo bay access.
Laser turret up top, the sandcaster turret on the bottom. One of the additional airlocks should connect to the Air/Raft bay.
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Old March 17th, 2003, 07:44 PM
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Shipyard Program? Where? Gimme gimme Gimme!!

Ahem... Pardon me...
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Old March 18th, 2003, 12:27 AM
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Quote:
Originally posted by Baron Saarthuran:
Shipyard Program? Where? Gimme gimme Gimme!!

Ahem... Pardon me...
Ah, certainly Von Saarthuran, your enthusiasm is understandable. I believe the gentleman refers to Andrew Moffatt-Vallance's spreadsheet. You can read about it here.

Alternatively there is also...

Quote:
Originally posted by Falkayn:
My Traveller Downloads page has a link to my T20 Starship Design spreadsheet v1.2. The mixed-weapon turrets are not quite implemented yet, but it works very well otherwise. Comments welcome!
...now ver.1.3 with mixed turret crunchyness I believe.
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Old March 18th, 2003, 12:39 AM
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Nice design eclipse though I do have a couple of constructive (I hope ) criticisms.

According to the text on the page linked the ship is rated 2G maneuver while the design here says its 3G, and my usp speak has sadly lasped so I'm not sure what it reads.

I believe you, or the program/spreadsheet, may have made a small interpretive error in the T20 design process for the Ship's Computer model as it relates to the allowed Ship Sensors model and Communications model as I posted here.
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Old March 18th, 2003, 12:58 AM
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Quote:
Originally posted by far-trader:
Nice design eclipse though I do have a couple of constructive (I hope ) criticisms.

According to the text on the page linked the ship is rated 2G maneuver while the design here says its 3G, and my usp speak has sadly lasped so I'm not sure what it reads.

I believe you, or the program/spreadsheet, may have made a small interpretive error in the T20 design process for the Ship's Computer model as it relates to the allowed Ship Sensors model and Communications model as I posted here.
You're right about the G rating. I gave it some extra legs and forgot to update my notes.

I'll look into the computer/sensors thing.
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Old March 18th, 2003, 01:04 AM
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No problem eclipse, updates are a nag

I would be interested in your interpretation of the rules, though of course I'm hoping for some 'official' guidance [img]smile.gif[/img]

I am also curious which spreadsheet you're using, did I point the Baron in the right general direction [img]graemlins/file_22.gif[/img]
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Old March 18th, 2003, 10:02 AM
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Quote:
Originally posted by far-trader:
No problem eclipse, updates are a nag

I would be interested in your interpretation of the rules, though of course I'm hoping for some 'official' guidance [img]smile.gif[/img]

I am also curious which spreadsheet you're using, did I point the Baron in the right general direction [img]graemlins/file_22.gif[/img]
It's not a spreadsheet. It's the High Guard Shipyard program. Written by Andrew Moffatt-Vallance. Version 1.15

I downloaded my copy from the CT ship design group on yahoo.
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