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  #1  
Old February 3rd, 2012, 10:24 AM
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Question Ship Tactics Skill in Bk2 combat?

Has anyone any suggestions on how to incorporate the Bk5 skill Ship Tactics into Bk2 combat? To begin with, I would suggest that in the basic Navy chargen tables, any receipt of Forward Observer (a largely useless skill without artillery rules) be changed to Ship Tactics. The Maneuver/Evade and Gunner Interact programs bring in pilot and gunnery skill, so where does tactics fit in?

Cheers,

Bob W.
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Old February 3rd, 2012, 11:30 AM
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Quote:
Originally Posted by Bob Weaver View Post
Has anyone any suggestions on how to incorporate the Bk5 skill Ship Tactics into Bk2 combat? To begin with, I would suggest that in the basic Navy chargen tables, any receipt of Forward Observer (a largely useless skill without artillery rules) be changed to Ship Tactics. The Maneuver/Evade and Gunner Interact programs bring in pilot and gunnery skill, so where does tactics fit in?

Cheers,

Bob W.
Forward Observer is used dirtside to correct ortillery. Or from fighters/shuttles/gigs for same.

Ship Tactics is best used as a "tactics pool"... a pool of DM's generated once per combat per ship's master.

Now, the turn-structure limits the uses - if you instead use a "plot then resolve everyone" instead of "Side A then Side B", you can have them roll off, 2d+tactics, and high roller has to announce direction of thrust prior to the other side plotting.
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  #3  
Old February 3rd, 2012, 11:39 AM
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Perhaps this might be noted in the CT errata as "optional", so that it's noted somewhere?
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Old February 3rd, 2012, 12:24 PM
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Quote:
Originally Posted by aramis View Post
Forward Observer is used dirtside to correct ortillery. Or from fighters/shuttles/gigs for same.

Ship Tactics is best used as a "tactics pool"... a pool of DM's generated once per combat per ship's master.

Now, the turn-structure limits the uses - if you instead use a "plot then resolve everyone" instead of "Side A then Side B", you can have them roll off, 2d+tactics, and high roller has to announce direction of thrust prior to the other side plotting.
Aramis, I like that "plot then resolve" idea. I'll look into incorporating that. My side note about FO skill was a way to work Ship Tactics into basic chargen with a minimum of fuss. It's a very technical skill with very specific application so was least likely to be missed.

Cheers,

Bob W.
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  #5  
Old February 3rd, 2012, 12:43 PM
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Perhaps this might be noted in the CT errata as "optional", so that it's noted somewhere?
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Archduke of Sylea (CORE 2118)
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Count Terra (SOLO 1827)
Count Gorod (REFT 1302)
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SEH w/Diamonds for Extreme Heroism - Battle of Boughene
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TAS: William Hostman (CORR 2506)
TAS: Bearer (DAIB 1326)
IMTU ct+ tm++ tne tg-- tt+ tmo+ t4- t20+ to ru+ ge+ 3i+ c+ jt au ls pi+ ta he+ st+
Wil Hostman 0602 C539857-9 S A724
OTU: 95% 3i an+ au+ br- cpu± dt± f+ fs++ ge± ih- inf± j± jf+ jm+ jt+ ls- n= nc+ pi+ pp-- tp+ tr+ tv- vi-- xb+-
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  #6  
Old February 3rd, 2012, 01:05 PM
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Quote:
Originally Posted by aramis View Post
Forward Observer is used dirtside to correct ortillery. Or from fighters/shuttles/gigs for same.
This is nearly useless unless you're engaged in merc (or similar) operations. At least, I've never had a party with artillery support in other kinds of adventures.

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Originally Posted by aramis View Post
Ship Tactics is best used as a "tactics pool"... a pool of DM's generated once per combat per ship's master.
If you mean to adapt MT tactics pool rules, I've never liked them (a personal oppinion, of course), as I see no logic for the ship`s surgeon skill (should he have it) to be as useful as the comander's.

Aside from that, if crew is large enough, there can be too many skill levels to be credible (again IMHO). You've read my opinion about it in other threads.

Quote:
Originally Posted by aramis View Post
Now, the turn-structure limits the uses - if you instead use a "plot then resolve everyone" instead of "Side A then Side B", you can have them roll off, 2d+tactics, and high roller has to announce direction of thrust prior to the other side plotting.
This use seems more logical to me (at least if the one with lowest roll is the one who has to announce his thrust direction).

Another option (IMHO more according to HG) whould be to use the comander's skill-1, halved (dropping fractions, as in HG) as a negative modifier for incoming fire and/or positive modifier when firing.
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Last edited by McPerth; February 3rd, 2012 at 01:15 PM.. Reason: typos
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Old February 3rd, 2012, 01:59 PM
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Only a ships' master should get to contribute to the tactics pool. And yes, it should be LOW roller has to announce. was insomnia posting.
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Archduke of Sylea (CORE 2118)
Duke of the Third Imperium (SPIN 0534)
Count Terra (SOLO 1827)
Count Gorod (REFT 1302)
Count of the Third Imperium (SPIN 2232)
Viscount of Adabicci (SPIN 1824)
Marquis of the Solomani Rim (SOLO 0606)
Marquis of the Third Imperium (SPIN 2410)
Baron of the Third Imperium (SPIN 2231)
Knight of the Iridium Throne (CORE 1434)
Sir William Hostman (OLDE 0512)
Sir William Hostman (DAGU 0622)
Knight of Deneb (REFT 2239)
Knight of Deneb (Spin 2532)
SEH w/Diamonds for Extreme Heroism - Battle of Boughene
MCG - Battle of Boughene
TAS: William Hostman (CORR 2506)
TAS: Bearer (DAIB 1326)
IMTU ct+ tm++ tne tg-- tt+ tmo+ t4- t20+ to ru+ ge+ 3i+ c+ jt au ls pi+ ta he+ st+
Wil Hostman 0602 C539857-9 S A724
OTU: 95% 3i an+ au+ br- cpu± dt± f+ fs++ ge± ih- inf± j± jf+ jm+ jt+ ls- n= nc+ pi+ pp-- tp+ tr+ tv- vi-- xb+-
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Old February 5th, 2012, 12:38 PM
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Quote:
Originally Posted by aramis View Post
Only a ships' master should get to contribute to the tactics pool. And yes, it should be LOW roller has to announce. was insomnia posting.
One could argue, if is used as tactics pool, that others may use theirs in their specific functions (the pilot as a negative modifier for incoming fire, a gunner for its gun, a chief gunner to help his subordinates, etc). This, IMHO wouldn't be out of context, should tactics pool be used.
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Last edited by McPerth; January 26th, 2013 at 03:03 PM.. Reason: typos
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  #9  
Old February 5th, 2012, 01:20 PM
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Quote:
Originally Posted by McPerth View Post
One could argue, if is used as tactics pool, that others ay use theirs in thir specific functions (the pilot as a negative modifier for incoming fire, a gunner for its gun, a chief gunner to help his subordinates, etc). This, IMHO wouldn't be out of cotext, should tactics pool be used.
It rapidly rises then to a nigh inexhaustible pool for the larger ships.
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Archduke of Sylea (CORE 2118)
Duke of the Third Imperium (SPIN 0534)
Count Terra (SOLO 1827)
Count Gorod (REFT 1302)
Count of the Third Imperium (SPIN 2232)
Viscount of Adabicci (SPIN 1824)
Marquis of the Solomani Rim (SOLO 0606)
Marquis of the Third Imperium (SPIN 2410)
Baron of the Third Imperium (SPIN 2231)
Knight of the Iridium Throne (CORE 1434)
Sir William Hostman (OLDE 0512)
Sir William Hostman (DAGU 0622)
Knight of Deneb (REFT 2239)
Knight of Deneb (Spin 2532)
SEH w/Diamonds for Extreme Heroism - Battle of Boughene
MCG - Battle of Boughene
TAS: William Hostman (CORR 2506)
TAS: Bearer (DAIB 1326)
IMTU ct+ tm++ tne tg-- tt+ tmo+ t4- t20+ to ru+ ge+ 3i+ c+ jt au ls pi+ ta he+ st+
Wil Hostman 0602 C539857-9 S A724
OTU: 95% 3i an+ au+ br- cpu± dt± f+ fs++ ge± ih- inf± j± jf+ jm+ jt+ ls- n= nc+ pi+ pp-- tp+ tr+ tv- vi-- xb+-
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  #10  
Old February 6th, 2012, 10:49 AM
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Quote:
Originally Posted by aramis View Post
It rapidly rises then to a nigh inexhaustible pool for the larger ships.
Then limit the pool to the size of the single largest skill level any one character has on that specific ship?
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