Space Badger's Reaver's Deep SpaceBadger's SBRD game |

September 11th, 2013, 03:29 AM
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Quote:
Originally Posted by Fritz_Brown
"The rush might be because we have about 200 containers to load and we want to be out of here before that new ship arrives. As to roles, no, I haven't had much of a chance, yet. I was just about to ask the captain if I would be of better use in here, monitoring sensors and backing up Henry and Gayne, or down there working locks and tying down containers."
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"That depends on if having you down in the hold helping out will really make any difference to the timetable - we don't want to go so fast and with so many people around the containers that someone gets squashed."
"Take rifle and hang out here for security - if nothing exciting happens for a while you can run down and help out if it will really make a difference. If any shooting starts I expect everyone to drop what they are doing and settle things."
(Hampton will take an ACR from the bridge locker and 3 DS magazines to keep handy once we are on the ground. He will carry those, plus his autopistol from this point forward till the ship is back in the air. He is wearing his Reflec under his Cloth armor suit. His Camelback is topped up.)
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"I may have been grown in a vat, but I wasn't decanted yesterday."
tc++ ru ge+ !3i c+@ jt au ls pi+ he+
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September 11th, 2013, 03:44 AM
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Citizen: SOC-14
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Quote:
Originally Posted by sabredog
"That depends on if having you down in the hold helping out will really make any difference to the timetable - we don't want to go so fast and with so many people around the containers that someone gets squashed."
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Depending on whether you are loading from only one end or from both ends at once, will need either 3 or 6 Cargo-trained crewpersons in the Cargo Bay.
For each loading opening in use, need 1 person controlling lift-and-track system, and two making sure containers mate up and latching them together for stability (not that they can do anything to budge a 20-ton (effective weight, not volume) container, but just to give feedback to the operator, then flip latches.
Might also want to keep Cargo Bay in abt half-G, to relieve strain on hoist system (these containers are close to design limits) and still make it easy to get around.
Quote:
Originally Posted by sabredog
His Camelback is topped up.)
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His what??? Water supply?
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Q: What do you get when you vaporize a Duke, a Count, a Marquis, and a Baron?
A: Helium, Neon, Argon, Krypton, Xenon, and Radon
Imperial Core Update: In other news, Emperor Strephon Aella Alkhalikoi is... still alive.
My Old Stuff (2013-14)
SBRD Campaign Quick Reference
SBRD Campaign Wiki: Reavers' Deep during The Long Night
Last edited by SpaceBadger; September 11th, 2013 at 03:59 AM..
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September 11th, 2013, 03:46 AM
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Citizen: SOC-14
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Which direction are you orienting the ship when landing? If 12 o'clock is the top of the map, which way is the nose of the ship pointing?
__________________
--
Q: What do you get when you vaporize a Duke, a Count, a Marquis, and a Baron?
A: Helium, Neon, Argon, Krypton, Xenon, and Radon
Imperial Core Update: In other news, Emperor Strephon Aella Alkhalikoi is... still alive.
My Old Stuff (2013-14)
SBRD Campaign Quick Reference
SBRD Campaign Wiki: Reavers' Deep during The Long Night
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September 11th, 2013, 07:23 AM
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Citizen: SOC-14
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Quote:
Originally Posted by SpaceBadger
His what??? Water supply?
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Yes, his water pack.
__________________
1836! Come and take it!
IMTU tc++ ru+ ge+ 3i+ c+ jt au pi+ he+ t5(LBB0020)+ and tp++ (that's Proto-Traveller!)
My CotI blog!
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September 11th, 2013, 10:19 AM
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Absent Friend
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Join Date: Jan 2004
Location: North Central Kansas
Posts: 2,349
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Doc looks at the bottom of his empty coffee cup for a bit, then heads back down to the galley. There he pulls out a large thermos from the cabinet and fills it up with coffee then packs a few snacks into his pocket.
Muttering to him self while gathering the food, 'Prepare for fire fights, got to load heavy cargo fast, owner is expecting trouble. Sure what could go wrong.'
As he heads down to the cargo bay after the ship lands, he passes by Max, 'We need to talk about some possible internal security steps for incase we are ever boarded.'
Waving his hand toward the opening doors, 'Of course after this latest crisis of move this, load that, and why wasn't this done yesterday SOG is over.'
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'We have no choice about the world we are born into.
We only have a choice of the world we leave behind when we die.' Capt J.T. Kirk
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September 11th, 2013, 10:38 AM
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Citizen: SOC-14
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Fortunate Son, Devonia City (0520 shiptime, 1020 local, 3731-08-15)
Quote:
Originally Posted by DaveChase
Doc
As he heads down to the cargo bay after the ship lands, he passes by Max, 'We need to talk about some possible internal security steps for incase we are ever boarded.'
Waving his hand toward the opening doors, 'Of course after this latest crisis of move this, load that, and why wasn't this done yesterday SOG is over.'
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[Max]
Grinning at Doc's annoyance, although hard pressed to disagree, he shifts his shotgun to a more comfortable position and offers cheerily "At least today is payday."
Max smiles.
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September 11th, 2013, 03:19 PM
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Quote:
Originally Posted by SpaceBadger
Which direction are you orienting the ship when landing? If 12 o'clock is the top of the map, which way is the nose of the ship pointing?
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To load fastest both front and rear doors are open...so I'll orient the ship however it needs to be in order to accomodate loading that way. Nose is "incoming frieght" tail is outgoing empty loaders so the nose should be towards the stacked up loaders. Or we can have the containers coming in both ends at the same time and start stacking them in the middle working out towards the doors.
So I'll land whichever way supports the most efficient way to load quickest.
__________________
"I may have been grown in a vat, but I wasn't decanted yesterday."
tc++ ru ge+ !3i c+@ jt au ls pi+ he+
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September 11th, 2013, 03:34 PM
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Hampton will land nose to the west. We'll do the ro-ro thing and have the loaders come in the nose and leave through the stern. The doors are wide enough for two containers to come in at a time and split off to either side in the bay. I'll keep an eye on the front and Donoma can watch the rear. If thing go south I can assist outside getting out through the port side lock. If things go really south I can use the top turret.
__________________
"I may have been grown in a vat, but I wasn't decanted yesterday."
tc++ ru ge+ !3i c+@ jt au ls pi+ he+
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September 11th, 2013, 03:46 PM
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Citizen: SOC-14
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Quote:
Originally Posted by sabredog
Hampton will land nose to the west. We'll do the ro-ro thing and have the loaders come in the nose and leave through the stern. The doors are wide enough for two containers to come in at a time and split off to either side in the bay. I'll keep an eye on the front and Donoma can watch the rear. If thing go south I can assist outside getting out through the port side lock. If things go really south I can use the top turret.
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[OOC: Two questions. One - where is the already present cargo stacked/secured? Two - how much floor room do you want to leave? With 200 containers, we could cover the floor with half-height boxes, or we could stack 2-high and have lots of room between them (like a way to drive all the way through).]
__________________
1836! Come and take it!
IMTU tc++ ru+ ge+ 3i+ c+ jt au pi+ he+ t5(LBB0020)+ and tp++ (that's Proto-Traveller!)
My CotI blog!
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September 11th, 2013, 03:57 PM
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Quote:
Originally Posted by Fritz_Brown
[OOC: Two questions. One - where is the already present cargo stacked/secured? Two - how much floor room do you want to leave? With 200 containers, we could cover the floor with half-height boxes, or we could stack 2-high and have lots of room between them (like a way to drive all the way through).]
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I would assume we stack cargo from the rear forward and along the sides. Keep the middle open for shifting containets as much as possible. That would make the most sense.
__________________
"I may have been grown in a vat, but I wasn't decanted yesterday."
tc++ ru ge+ !3i c+@ jt au ls pi+ he+
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