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  #21  
Old December 23rd, 2009, 06:11 AM
E.D.Quibell E.D.Quibell is offline
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Originally Posted by Hemdian View Post
So BITS won’t do anything to upset Mongoose ... not because they are afraid of legal action, but because they don’t want to harm their relationship. And while Universe predates Mongoose’s Traveller involvement, development of Universe 2 must remain sensitive to this.
O, I understand and I hope Andy's hard work pays off.

Best regards,

Ewan
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  #22  
Old March 9th, 2010, 05:27 PM
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Me no see talkie about II...
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  #23  
Old March 10th, 2010, 08:55 PM
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Me no see talkie about II...
Sorry for the lack of reported progress. This was due to a lack of actual progress.

1) I have lost some time due to RL issues. After over 20 years as an IT professional I'm currently working full time in a local dollar store and job hunting for a proper job when I get home. (Anyone know of any C# winform jobs in BC or Alberta?)

2) I am having some problems with Enterprise Application Blocks (on which a lot of the error handling was based). I may have to throw them out and write my own equivalent.

3) I still need to research DirectX and/or OpenGL for doing the system diagrams.

... But I am still working on it.
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  #24  
Old March 10th, 2010, 09:01 PM
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Not BC/Alberta, but Anchorage AK (knock 5°C off the medians)... ASD is looking for a programmer.
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  #25  
Old May 20th, 2010, 10:02 PM
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When you finish Universe2 and start to sell it, please make sure a download is available. Thanks!

I finally ordered Universe and it sucks to have to wait for a physical shipment, when typically I would already be installing the software
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  #26  
Old May 20th, 2010, 10:18 PM
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When you finish Universe2 and start to sell it, please make sure a download is available. Thanks!
That's certainly being considered. Not least because the physical disks are hand made by yours truely.
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Old October 20th, 2010, 10:53 PM
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Hoping to hear more on this project, is there a web site or mailing list? Also, I'd be happy to volunteer as a beta test. I'm an IT professional with access to everything from Windows 2000 through 7, MS SQL 2005 through 2008, and server OSs.

I'm also working on exporting my complete CT Universe DB to MS SQL (was thinking about a dot net web project, but don't have the ASP skills yet).
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  #28  
Old October 21st, 2010, 05:37 PM
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Hoping to hear more on this project, is there a web site or mailing list? Also, I'd be happy to volunteer as a beta test. I'm an IT professional with access to everything from Windows 2000 through 7, MS SQL 2005 through 2008, and server OSs.
Thanks for the offer. I shall certainly bare it in mind when the time comes.

Progress on Universe 2 is, er, progressing (albeit at a slow pace due to RL issues). It has an all new codebase from the original Traveller Universe program and that new codebase currently weighs in at 50221 lines in 278 code files. It is currently based on MS C#.NET 3.5 (winform), MS SQL Server 2005, and components from Syncfusion.

I’ve thought about a dedicated forum when the time comes for beta testing but that is still a ways off yet. I have, however, started to set up a support website. Currently it only has support pages for Traveller Universe, not Universe 2, but they are coming too at some point. (Don’t worry, I needed to learn ASP.NET so I was able to piggy-back this onto that requirement without taking away time from work on Universe 2 itself.) The address is http://www.trisen.com/support/home.aspx ... and support emails can be sent to support@trisen.com.
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Old January 19th, 2011, 05:26 PM
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Hi... it's me again :-) Just thought I'd send some of this "New Year Project" energy I seem to have to Hemdian.
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  #30  
Old January 20th, 2011, 04:38 PM
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Hi... it's me again :-) Just thought I'd send some of this "New Year Project" energy I seem to have to Hemdian.
Thanks, Kilgs. I’ve just landed a new job and with it a new apartment. So as I finish the unpacking it looks like I’ll get a lot more free time. That might sound counter-intuitive but the new apartment means a simpler domestic situation. Plus I now have access to all my gaming material again after years in storage.

Also I hope soon to replace the 6 year old laptop that is my main development machine. It has some graphics card issues which prevents it rendering DirectX properly … which has made some of the research I’ve tried to do for Universe 2 problematic.

So it’s “all systems go” for Universe 2 development.
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