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  #1  
Old May 20th, 2014, 02:57 AM
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Default T5 iPhone/iPad apps

Marc asked me to start a thread with this:

"We are currently investigating iPhone and iPad apps in support of Traveller5: utilities that implement the various Makers, and games that play out scenarios and situations like trade and combat.

If you have skills or interests in this area, we would like to include you in the conversation and potentially in the implementation, and we invite you to express your interest."

So, if this is of interest to you, and especially if you have skill in this area, please post in this thread.
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Old May 20th, 2014, 09:47 AM
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I don't want to post against prevailing wisdom, but it would be nice to have a unified set of tools that are available across platforms.

iOS is nice for those who have it, but Android users and the couple of Windows users that have mobiles would also benefit.

Costs/benefits I suppose. Is it seen as something that can be monetised within an App store?

Further to the mobile angle, aside from the current crop of available web-based solutions, something that can be accessed and used from a desktop or laptop would also be welcomed.

But again, money and time and effort and outlay and benefits received in return.
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Old May 20th, 2014, 03:04 PM
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Quote:
Originally Posted by DonM View Post
So, if this is of interest to you, and especially if you have skill in this area, please post in this thread.
It is, and I have, particularly the iOS widgets (not so much with the animation stuff like Cocoa2D or Quartz etc). In other words, an environment the Maker tools could be designed in, but not a combat app, or other graphics-heavy app.
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Old May 20th, 2014, 03:48 PM
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Quote:
Originally Posted by cym0k View Post
I don't want to post against prevailing wisdom, but it would be nice to have a unified set of tools that are available across platforms.

iOS is nice for those who have it, but Android users and the couple of Windows users that have mobiles would also benefit.

Costs/benefits I suppose. Is it seen as something that can be monetised within an App store?

Further to the mobile angle, aside from the current crop of available web-based solutions, something that can be accessed and used from a desktop or laptop would also be welcomed.

But again, money and time and effort and outlay and benefits received in return.
iOS isn't holding market share, and isn't the norm amongst gamers from what I can see on other forums.

Android has better overall penetration, and more market growth.
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Old May 20th, 2014, 04:08 PM
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When playing D&D 3.5, 4e, or Pathfinder, I use an iPad2. There are some good apps (gaming and otherwise) for it.

I also have an MS Surface Pro and I did notice that 3mann has released a dozen Traveller apps for it. (All variations of MgT encounters.) But alas, I think Windows tablets are not popular outside of corporate environments. I was thinking of dabbling in Windows tablet development at some point.

Android is the one tablet platform I don't have at the moment. I'd rather not have 3 tablets.
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Old May 20th, 2014, 04:12 PM
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Android, I am at the point when a new tablet is purchased it will be some flavor of Android.
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Old May 20th, 2014, 04:43 PM
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I am not the person to develop, though I could playtest/troubleshoot (and I have a partner that just got into QA because she discovered a flair for it at her last position). I can say that I would really enjoy this sort of product and would use them - it is just the sort of thing I want automated for me, or made into a minigame that feels less like I'm calculating statistics in grad school again...

I'm reading and typing this on my Surface Pro, which I already have plans to replace with a SP2 or whatever come after that if it lasts that long. I will never buy iAnything because I have no in-house tech support for it, while I could manage an Android app if I had to (use both Android and a Windows smartphones).

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Old June 16th, 2014, 11:02 PM
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I might be interested. I am exploring Xamarin tools for some other applications. An easy way to cover iOS and Android and still look good on either. But you need to be mildly proficient in C#.
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Old June 17th, 2014, 02:54 AM
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What options are there for cross-platform development (things like Flash, Air, Java, Javascript/HTML5 etc etc)?
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Old June 17th, 2014, 05:05 AM
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Adobe Flash and Air are dead on mobiles

I think the easiest for cross-platform looks to be Phonegap to make an app out of HTML5/CSS3/jQuery Mobile

An interesting piece of software is nbos inspiration pad, a desktop version is available for free on rpgdrivethru also a paid app for android is available on Google play. You can build quick generators with it, sort of a simple database.
http://www.nbos.com/products/ipad/ipad.htm
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