Traveller Store CotI Features New Posts Mark Forums Read Register


Go Back TravellerRPG.com > Citizens of the Imperium > General Traveller Discussions > The Lone Star

The Lone Star Meet, greet and socialize with your fellow Travellers in the Lone Star Lounge. Random Topics.

Reply
 
Thread Tools Display Modes
  #1  
Old January 2nd, 2014, 11:58 PM
robject's Avatar
robject robject is offline
Marquis
 
Join Date: Mar 2002
Posts: 13,947
Gallery : 9
Visit robject's Blog
robject has disabled reputation
Default Shadows

I just re-read Shadows, and I think these sophonts may still be alive and living nearby.

(a) Room #4 has cultivated plants, ripe for harvest, and the implied growth period is in years (not decades, not centuries). Room #8 has immature plants, meaning they were planted more recently. So two rooms are in current cultivation.

(b) Room #20 has a sophont's skeleton. We know that bones do erode in this atmosphere, albeit slowly -- but the erosion period is likely to be years at the latest. Thus this skeleton is most probably recent.

Together with the evidence in rooms 4 and 8, we have support that these sophonts are still alive and living outside, nearby.

(c) According to the "Interior Features" => "Environment" => "Lighting" notes, the lights in Rooms #20 and #23 were deliberately broken to put them out. However, no particular date or motive is suggested.
__________________
Imperiallines magazine
My Helpful Stuff for Traveller5
IMTU tc+ t5++ 3i(+) au ls+ / OTU 44% an+ dt+ ge- j- jf+ n- pi+ pp+ tr+ tv- uwp+ xb+
Tools Link
Reply With Quote
  #2  
Old January 3rd, 2014, 05:09 AM
Spinward Scout's Avatar
Spinward Scout Spinward Scout is offline
Count
 
Join Date: Jul 2001
Location: On the edge of the Imperium...
Posts: 5,414
Gallery : 5
Visit Spinward Scout's Blog
Spinward Scout AwesomeSpinward Scout AwesomeSpinward Scout AwesomeSpinward Scout AwesomeSpinward Scout AwesomeSpinward Scout AwesomeSpinward Scout AwesomeSpinward Scout AwesomeSpinward Scout AwesomeSpinward Scout AwesomeSpinward Scout Awesome
Default

I thought it was covered on the last page what happened to them. (No Spoilers?)
__________________
I like my Traveller like the women I unfortunately usually date: Cold, Harsh, and Full of Drama.
In an effort to mitigate injury or death, the Space Patrol and the Interplanetary Safety Council recommend removing your head from Uranus before attempting any activities...
Excessive gravity is the only way to keep a good man down...
Reply With Quote
  #3  
Old January 3rd, 2014, 06:22 PM
selunatic2397's Avatar
selunatic2397 selunatic2397 is offline
Citizen: SOC-12
 
Join Date: Oct 2004
Location: Stalking the seeker Claimjumper and it\'s crew of geriatric pirates.
Posts: 368
Gallery : 0
selunatic2397 Citizen
Default

My players noted the implied presence of the reptilaliens...and just left for another adventure...they figured that if the local government didn't know they were there...who were they to rat them out.
__________________
Never slap a bear in the face with a trout!
Reply With Quote
  #4  
Old January 3rd, 2014, 07:19 PM
Garyius2003's Avatar
Garyius2003 Garyius2003 is offline
Citizen: SOC-13
 
Join Date: Nov 2004
Posts: 606
Gallery : 0
Garyius2003 Citizen
Default

We never picked up on that. Jacked up the power plant and left before the suits burned through. Everyone lived.

I never played through it as a GM.
__________________
tc++ tm tn-- tg+ ru+ ge 3i+ c jt- au+ ls pi+ ta- he kk hi+ as dr++ ith-- so zh da+
Reply With Quote
  #5  
Old January 5th, 2014, 05:22 AM
Timerover51's Avatar
Timerover51 Timerover51 is offline
Citizen: SOC-14
 
Join Date: Sep 2012
Location: North of Chicago
Posts: 6,582
Gallery : 4
Visit Timerover51's Blog
Timerover51 Beloved CitizenTimerover51 Beloved CitizenTimerover51 Beloved CitizenTimerover51 Beloved CitizenTimerover51 Beloved CitizenTimerover51 Beloved CitizenTimerover51 Beloved CitizenTimerover51 Beloved Citizen
Default

Initially, when reading Shadows, I was thinking that the aliens might be Droyne, then realized that would not work with the atmosphere. As for them still being around, that would seem to be entirely reasonable, based on the hints given in the adventure. As to how you would make contact with the, that might be an interesting problem to pose to the right group.

Say the Yorbund spaceport authority becomes aware of the potential of the Pyramid structure to damage inbound or outbound ships, and wishes the party to conduct a further investigation, possibly using experimental suits designed for extended work in insidious corrosive atmospheres. Their job is to determine if the builders are still extent, and if so, try to arrange for them to turn the energy blasts off or restrict their operation. The unknown factor of the alien builders would make the spaceport authority reluctant to simply blast or shut down the Pyramid.
__________________
Star Port Administrator: El Paso, El Paso, Sword Sub-sector, Piper-Norton Out Rim Sector
Link to Piper Sector: http://www.zarthani.net/ridder-mankind_to_the_stars.htm
Do you have a security clearance? New Jan 22 Blog Entry-Not Politically Correct
http://www.youtube.com/watch?v=ElI451TxsTg, 3:24 in.
I march to my own set of bagpipes. Caution: This individual thinks that studying logistics is FUN.

They that go down to the sea in ships,
that do business in great waters;
These see the works of the LORD,
and his wonders in the deep.
Reply With Quote
  #6  
Old January 5th, 2014, 01:57 PM
Supplement Four's Avatar
Supplement Four Supplement Four is offline
Citizen: SOC-14
 
Join Date: Dec 2002
Location: Houston
Posts: 9,343
Gallery : 0
Supplement Four Citizen++Supplement Four Citizen++Supplement Four Citizen++Supplement Four Citizen++
Default

Quote:
Originally Posted by robject View Post
I just re-read Shadows, and I think these sophonts may still be alive and living nearby.
I haven't read Shadows in a long, long time. I'm just speculating here, going by what you've said. (As a side note, Shadows was the first Traveller adventure I'd ever read--it came with Starter Traveller!)



Quote:
(a) Room #4 has cultivated plants, ripe for harvest, and the implied growth period is in years (not decades, not centuries). Room #8 has immature plants, meaning they were planted more recently. So two rooms are in current cultivation.
What is said to imply the shorter growth period? Are the plants native to the planet? Remember, it's a strange world with a wonky atmosphere. Maybe the plant has had to adapt to extremely long growth periods in order to survive in the acidic atmo.

Again, just thinking out loud, here.



Quote:
(b) Room #20 has a sophont's skeleton. We know that bones do erode in this atmosphere, albeit slowly -- but the erosion period is likely to be years at the latest. Thus this skeleton is most probably recent.
Or....the damage to the pyramid is recent (earthquake). Before that, the skeleton was comfy in the sealed environment--only exposed to the tainted atmo for a much shorter period of time.


Another idea...if the skeleton is to a native of the world, it could be that it's skeleton is a bit more resistant to the effects of the atmo than normal off-world skeletons.



Quote:
Together with the evidence in rooms 4 and 8, we have support that these sophonts are still alive and living outside, nearby.
Sounds like a great idea for expanding the adventure, then working out the relationship between these people and those living around the starport.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
'Shadows' in CT: can't figure it out... philabbot The Lone Star 17 June 14th, 2012 12:40 AM
Prometheus and Shadows Spinward Scout The Lone Star 4 June 11th, 2012 03:12 AM
Shadows D. Foxx The Lone Star 8 March 3rd, 2012 05:07 PM
Something about... Shadows Supplement Four Classic Traveller 31 May 3rd, 2007 08:45 PM
Aslan in Shadows sithknight Classic Traveller 3 May 19th, 2006 09:55 PM

This website and its contents are copyright ©2010- Far Future Enterprises. All rights reserved. Traveller is a registered trademark of Far Future Enterprises .
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2021, Jelsoft Enterprises Ltd.
Copyright (c) 2010-2013, Far Future Enterprises. All Rights Reserved.