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Traveller 5 Discussion of the Fifth edition of Traveller, released Spring 2013.

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Old April 25th, 2014, 10:55 PM
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Default No Spy/Rogue/Criminal skills?

I think I read somewhere that one of Marc's goals for T5 was to cut down on the number of player teams who turn to illegal action as their first choice for problem-solving or making money. I have to think that has something to do with the lack of Spy, Rogue, or Criminal skills/knowledges.

Unless I have just missed them somehow, we no longer have Forgery, Bribery, Lockpicking, Security/Intrusion, or any of their ilk. I'm almost amazed that the venerable Streetwise skill even survived.

Does make it somewhat difficult to make a believable spy, however, unless he is expected to rely on gadgets to do all of his breaking and entering...
Q: What do you get when you vaporize a Duke, a Count, a Marquis, and a Baron?
A: Helium, Neon, Argon, Krypton, Xenon, and Radon

Imperial Core Update: In other news, Emperor Strephon Aella Alkhalikoi is... still alive.

My Old Stuff (2013-14)
SBRD Campaign Quick Reference
SBRD Campaign Wiki: Reavers' Deep during The Long Night
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