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Sylean Academy of Art and Design Computer graphics, physical models, and other artistic projects

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  #21  
Old April 3rd, 2011, 10:25 AM
Andrew Boulton Andrew Boulton is offline
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Quote:
Originally Posted by aramis View Post
The image you linked to doesn't show bulkheads for the rooms off the lounge, but your walkthrough implies such, and you stated that the walls were bulkheads...
They look like bulkheads to me. The only partition walls are the computer room and cabin, and you can't see the doors in this view.
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  #22  
Old April 3rd, 2011, 10:34 AM
Andrew Boulton Andrew Boulton is offline
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Originally Posted by Hyphen View Post
It certainly shows how small Trav ships are inside - something I have long suspected...
And that's with the oversized plans - the room really should be ~1.5m less each way.

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On the map, the three l-h doors are iris valves (the one to the cargo bay is a hatch). Someone created a design for a 3d opening iris valve some time ago; maybe it's can be imported?
That'll be me I'll try to sneak a few back in.
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  #23  
Old July 18th, 2011, 11:31 AM
Andrew Boulton Andrew Boulton is offline
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Did a bit more:

http://www.youtube.com/watch?v=HLPxKFoAvKA
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