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Sylean Academy of Art and Design Computer graphics, physical models, and other artistic projects

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  #11  
Old March 27th, 2011, 11:08 AM
Andrew Boulton Andrew Boulton is offline
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Sorry, this is the lower deck crew lounge, not the upper deck passenger one.

Apart from the lift those are all bulkheads.

It was decided to stick with the oversized plans to make filming easier.
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  #12  
Old March 27th, 2011, 12:11 PM
far-trader far-trader is offline
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That fixes my issues, minor as they were

Carry on
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  #13  
Old March 27th, 2011, 01:40 PM
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Quote:
Originally Posted by Andrew Boulton View Post
...Apart from the lift those are all bulkheads...
For bulkheads, I'd think that these type doors probably make a lot of sense, especially if the ship is of an early or mid star-fairing tech-level design.

Regards

PF
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  #14  
Old March 28th, 2011, 02:37 PM
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Cool beans! Could you be using the plan on the ProFantasy site?

http://www.profantasy.com/products/cos3_deckplans.asp

If so, the 'camera' is forward starboard near the entrance to the bridge, looking inboard. The bulkhead we are looking directly at with the ladder up has the central loading ramp slot behind it. As we swing around, the hatch mostly hidden is to the cargo hold, the one on the 'bump out' is the lift, the one we see edge on also goes to the cargo hold, to one at the end of the hall goes to the cargo lock. The two in the bulkhead all the way to the left of the screen go to the air lock and turret. I hope I'm interpreting that right.

I really like the lighting effects, and the reflections in the table! I also like the way you soften the boxy shapes with the angle light boxes top and bottom, and relieve the large panels with detail. The securit pads next to each hatch are a nice touch, too. I can imagine this being actually built.

As a WIP, the only suggestions I would make are to add more detail to the hatch surfaces, if you're going for 'submariney'. Also, maybe the lift shaft should have an iris or sliding doors, although there seems to be no bulkhead for them to slide into!
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  #15  
Old March 28th, 2011, 04:10 PM
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Quote:
Originally Posted by Andrew Boulton View Post
Sorry, this is the lower deck crew lounge, not the upper deck passenger one.

Apart from the lift those are all bulkheads.

It was decided to stick with the oversized plans to make filming easier.
OK, I recognize it now. I'm still not sure where that ladder is going, though. The ladder to the passenger lounge is up forward, next to the iris valve to the bridge, IIRC.
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  #16  
Old March 29th, 2011, 11:07 AM
Andrew Boulton Andrew Boulton is offline
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This is the plan I'm using: http://www.travellerrpg.com/CotI/Gal...dex.php?n=1187

The PF one is identical to Supp7.
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  #17  
Old March 29th, 2011, 03:16 PM
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Andrew, most of the doors are not on bulkheads there...
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  #18  
Old April 1st, 2011, 12:29 PM
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Quote:
Originally Posted by aramis View Post
Andrew, most of the doors are not on bulkheads there...
??
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  #19  
Old April 1st, 2011, 08:20 PM
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Quote:
Originally Posted by Andrew Boulton View Post
??
The image you linked to doesn't show bulkheads for the rooms off the lounge, but your walkthrough implies such, and you stated that the walls were bulkheads...

Quote:
Sorry, this is the lower deck crew lounge, not the upper deck passenger one.

Apart from the lift those are all bulkheads.

It was decided to stick with the oversized plans to make filming easier.
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  #20  
Old April 1st, 2011, 10:53 PM
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It certainly shows how small Trav ships are inside - something I have long suspected...

On the map, the three l-h doors are iris valves (the one to the cargo bay is a hatch). Someone created a design for a 3d opening iris valve some time ago; maybe it's can be imported? (How many 3D file formats are out there?)

I'm hoping for a full walk-thru - a-la any opening scene on The Love Boat; passengers boarding, crew greeting them, medic eyeing off the pretty girls, etc etc... ;-)
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