Traveller Store CotI Features New Posts Mark Forums Read Register


Go Back TravellerRPG.com > Citizens of the Imperium > General Traveller Discussions > Sylean Academy of Art and Design

Sylean Academy of Art and Design Computer graphics, physical models, and other artistic projects

Reply
 
Thread Tools Display Modes
  #1  
Old January 17th, 2011, 07:14 PM
iron warrior's Avatar
iron warrior iron warrior is offline
Citizen: SOC-12
 
Join Date: Oct 2010
Posts: 198
Gallery : 0
iron warrior Citizen
Default Multi role destroyer

This is my current waste of tim...project after i had to get away from some stuff I've been working on, like that air gunship I started this all with.


She's a multi role destroyer meant to be maybe up to 500' long and meant to be a sort of genetic SF design roughly sort of on technical terms with traveller.

When I design things each part has to do something and fit into the tech structure I've imagined. I try to keep the tech mainly consistent and plausible enough to pass for at least medium-hard SF.

Here's links to some pix, both of the ship and some closeups of the point defense turrets she has 13 of.

If anyone's curious about the tech, the ship is mostly fusion powered and mean to operate in atmosphere for ground support, hence the streamlining. She has gravitic systems but for atmo flight sucks in air, passes it thru the waste heat of the fusion reactor and vents it as superheated thrust. The ship does have something like fuel processors too.

The ship's meant to be modular, with sections designed for quick replacement or refitting to convert the ship to various roles. The boxy think under the forward hull, extending from the smaller curved section, is a massive beam cannon mean for long range, high energy firepower. Think small spinal mount. Most of these would not have the boxy bit and would have various other systems in the curved section behind it, which in this case contains the power and coolant systems needed for the honking cannon.

A regular variant would have another turret under the curved section upside down to the others, and the machinery to operate it. Other variants would have extra torpedo tubes for bombardment fire, extra sensors to make a scout, extra point defense systems to make an escort, ground weapons to make a ground support vessel, etc.

The forward cannon turret houses a pair of particle cannon, the side turrets have variable laser cannon pairs that can fire from infrared to gamma ray frequencies. There are 4 torpedo tubes fore and aft. The point defense turrets may be lasers of particle weapons, haven't decided.

No windows or such, as they weaken the hull and there's not a lot to see in space anyway. Also the next to no windows look worked on battlestar galactica...

Here's the pix, I'd appreciate feedback. Some of the work here makes my massive efforts look cartoonish, I don;t know why I even bother but I do. I'm still learning to model in blender, next I need to surface and paint stuff in it. The pix are in various states of completion and in various modes.


http://farm6.static.flickr.com/5250/...27698f5f_b.jpg

http://farm6.static.flickr.com/5288/...675212ed_b.jpg

http://farm6.static.flickr.com/5089/...4cb8c1dd_b.jpg

http://farm6.static.flickr.com/5004/...eb913721_b.jpg

http://farm6.static.flickr.com/5123/...1f56f170_b.jpg

http://farm6.static.flickr.com/5161/...1cfa8c25_b.jpg

http://farm6.static.flickr.com/5168/...533554d0_b.jpg

http://farm6.static.flickr.com/5201/...9544becd_b.jpg

http://farm6.static.flickr.com/5167/...3ca72cbc_b.jpg

http://farm6.static.flickr.com/5287/...7cf11fd3_b.jpg

http://farm6.static.flickr.com/5130/...b8fd8426_b.jpg

http://farm6.static.flickr.com/5125/...bd3d01fc_b.jpg

http://farm6.static.flickr.com/5210/...43a74582_b.jpg

http://farm6.static.flickr.com/5087/...b1680904_b.jpg

Last edited by iron warrior; January 17th, 2011 at 07:24 PM..
Reply With Quote
  #2  
Old January 17th, 2011, 08:28 PM
Ronnke Ronnke is offline
Citizen: SOC-11
 
Join Date: May 2003
Posts: 97
Gallery : 5
Ronnke Citizen
Default

I really like it!
I think it looks cool, the "round" bits even adds a touch of retro feel to it. When textured it will take on a whole new look, and much less cartoonish as you put it.

That structure on the top, reminded me of a darlek when I first saw it.

Overall, I like the progress, I have no real critiques other than, I am not keen on the hex lattice thing you have at the mid section. If you replace that with a recessed vertical or horizontal grill, I think it would look better, but that's just my view.

I use blender myself, so if there is anything you would like to bounce off me then just ask.

I like the project, and look forward to the updates!
Reply With Quote
  #3  
Old January 17th, 2011, 09:09 PM
Blue Ghost's Avatar
Blue Ghost Blue Ghost is offline
Knight
 
Join Date: May 2001
Location: Foster City, CA
Posts: 7,798
Gallery : 0
Visit Blue Ghost's Blog
Blue Ghost has disabled reputation
Default

It looks like a sub for some strange reason.

Stick more guns on it.
Reply With Quote
  #4  
Old January 17th, 2011, 10:31 PM
iron warrior's Avatar
iron warrior iron warrior is offline
Citizen: SOC-12
 
Join Date: Oct 2010
Posts: 198
Gallery : 0
iron warrior Citizen
Default

Quote:
Originally Posted by Blue Ghost View Post
It looks like a sub for some strange reason.

Stick more guns on it.
Well, the sub reff isn't strictly intentional, but the hull has to be pressure tight and streamlined, so it's not hard to see there might be similarities since pressure tight is pressure tight and streamlined is streamlined.

As to more guns, I'm trying to keep it plausible in terms of guns, and not go ridiculous. The standard variant has another turret, usually particle cannon, on the underside in place of the mini spinal mount cannon, that's enough for a destroyer when you factor in the 8 torpedo tubes.
Reply With Quote
  #5  
Old January 17th, 2011, 10:35 PM
iron warrior's Avatar
iron warrior iron warrior is offline
Citizen: SOC-12
 
Join Date: Oct 2010
Posts: 198
Gallery : 0
iron warrior Citizen
Default

doublepost, ignore
Reply With Quote
  #6  
Old January 17th, 2011, 10:35 PM
iron warrior's Avatar
iron warrior iron warrior is offline
Citizen: SOC-12
 
Join Date: Oct 2010
Posts: 198
Gallery : 0
iron warrior Citizen
Default

Quote:
Originally Posted by Ronnke View Post
I really like it!
I think it looks cool, the "round" bits even adds a touch of retro feel to it. When textured it will take on a whole new look, and much less cartoonish as you put it.

That structure on the top, reminded me of a darlek when I first saw it.

Overall, I like the progress, I have no real critiques other than, I am not keen on the hex lattice thing you have at the mid section. If you replace that with a recessed vertical or horizontal grill, I think it would look better, but that's just my view.

I use blender myself, so if there is anything you would like to bounce off me then just ask.

I like the project, and look forward to the updates!
I agree that the hex mesh will likely go, it's a texture applied to an empty object, I wanted it to suggest a intake grill for the fuel processors/intakes for the atmo thrust system.

I plan on grills for the engine front ends too and exhaust grills on the backs.

I never intended for a retro/art deco look, that just came from the streamlining and general tech ideas.

I know I need to texture/skin the hull. Now if I only had a real idea how. I mean, I know I need to "unwrap" the pieces, then make a texture in inkscape (I don't have photoshop) and then apply it. I know I need a bump map to give the hull some sense of having surface features and them the paint, with the name on the side.

I just have to hope I can figure out how....

PS Now that I can make some static models I might try learning a few other things, but I might also do some variants of the MRDD to show what I meant, along with a plan view pointing out the parts and what they are.

As to the hull look, here's what I'm thinking so far....

I wanted to do the ship with a metallic look, kind of dark, maybe like something close to the hull color of the klingon cruisers seen in ST:TMP, a dark metallic blue grey.

The panels would be aligned in a hexagonal pattern, suggesting the hull plates were hexagonal and perhaps suggesting a hexagonal weave or grid in or on the hull, a very faint, nearly hairline hexgrid suggesting the panels were fairly tight, but maybe had some spacing to allow for thermal expansion/contraction.

This would probably be waaaay beyond me, or maybe even blender, but a faint iridescent sheen on the hull, a slight prismatic effect, would be something I'd like to do (probably can't) to imply the hull might have a thin, smooth coat of transparent synthetic diamond layered over the hull panels, perhaps as heat shielding, or some sort of defense against micrometeorites. (Yes, I am a technical detail bastard!)

Ok, the last bit's too much, I suppose...

I'd like a name in some cool font. I've got plenty of cool fonts for inkscape, that'll likely be the least of my challenges.

Ideas? BTW, this things chugging my computer so if someone wants to take a look at the file I'd be glad to load it.

Last edited by iron warrior; January 18th, 2011 at 01:55 AM..
Reply With Quote
  #7  
Old January 18th, 2011, 02:06 AM
iron warrior's Avatar
iron warrior iron warrior is offline
Citizen: SOC-12
 
Join Date: Oct 2010
Posts: 198
Gallery : 0
iron warrior Citizen
Default

Quote:
Originally Posted by Ronnke View Post
I really like it!
I think it looks cool, the "round" bits even adds a touch of retro feel to it. When textured it will take on a whole new look, and much less cartoonish as you put it.

That structure on the top, reminded me of a darlek when I first saw it.

Overall, I like the progress, I have no real critiques other than, I am not keen on the hex lattice thing you have at the mid section. If you replace that with a recessed vertical or horizontal grill, I think it would look better, but that's just my view.

I use blender myself, so if there is anything you would like to bounce off me then just ask.

I like the project, and look forward to the updates!
Oh, as to the "daLek" look actually you can blame the US navy for that. That thing on top's the main sensor array and I got the idea from seeing some new navy vessels with a similar looking sensor tower. In fact, while I found the ads for that 911 coin that had the models of the WTC and the ship made in memorial to 911 victims I seemed to notice it had a kind of sensor tower that eventually inspired my sensor tower here.

Lemme look for a pic...



I added the scanner domes as the ship would need far more powerful scanner and sensors in space.
Reply With Quote
  #8  
Old January 18th, 2011, 09:10 PM
Ronnke Ronnke is offline
Citizen: SOC-11
 
Join Date: May 2003
Posts: 97
Gallery : 5
Ronnke Citizen
Default

Ahh so that Navy are using Dalek technology now. Someone should tell the Doctor. :P

Quote:
Originally Posted by iron warrior View Post
This would probably be waaaay beyond me, or maybe even blender, but a faint iridescent sheen on the hull, a slight prismatic effect, would be something I'd like to do (probably can't) to imply the hull might have a thin, smooth coat of transparent synthetic diamond layered over the hull panels, perhaps as heat shielding, or some sort of defense against micrometeorites. (Yes, I am a technical detail bastard!)

Ok, the last bit's too much, I suppose...

I'd like a name in some cool font. I've got plenty of cool fonts for inkscape, that'll likely be the least of my challenges.

Ideas? BTW, this things chugging my computer so if someone wants to take a look at the file I'd be glad to load it.
You can achieve the diamond effect you are after. It will require you messing with specular maps, and colour ramps. I would suggest you do a google search for a blender version of a pearlescent car paint material and use it as a base.

There is a host of ship hull textures that you can find on the web. I even have a hex type texture with matching spec and normal maps. If you want it, let me know and I will work out a way to get it to you.

The model will be chugging your computer due to the large number of polygons. You have a few options.

1. Turn off or down the level of your subsuf modifier for viewing, but leave it high for rendering.
2. In the scene settings you have a simplify option which will help with performance while working with you model. Turn it off for your final production.
3. Work in wireframe lots.

Hope that helps.

Last edited by Ronnke; January 18th, 2011 at 09:29 PM..
Reply With Quote
  #9  
Old January 19th, 2011, 01:45 AM
iron warrior's Avatar
iron warrior iron warrior is offline
Citizen: SOC-12
 
Join Date: Oct 2010
Posts: 198
Gallery : 0
iron warrior Citizen
Default

OH, I'm glad when people offer me help in blender, I just wish i could remember it all.

If you made a hex type ship texure I'd like to see it but be more interested on how you did it. I mean, I know one step is to make a pure white image with a pure black hex grid on it, I think I can use inkscape for that, then I use that as the bumpmap that gives the illusion of depth to the model and makes it look like the hex grid is recessesed.

But hell, I've barely got basic modelling down, after all this time. My fruistration level is too low, or something.

Speaking of mdeliing, people have commented on the ship, anyone like/hate the PD turrets? I was kind of proud of them.

BTW, I have a diamond texture which is transpearant but has lots of prismatic effects, I wonder if I could layer it on top of a hull metal...

Last edited by iron warrior; January 19th, 2011 at 01:48 AM..
Reply With Quote
  #10  
Old January 19th, 2011, 01:58 AM
Shonner Shonner is offline
Citizen: SOC-14
 
Join Date: May 2009
Posts: 1,232
Gallery : 0
Shonner Citizen+Shonner Citizen+
Send a message via Skype™ to Shonner
Default

Once your model is UV mapped you can probably apply a procedural hexagon material onto it. If Blender can do cellular skin type material, it should have a hexagon pattern material also. Sometimes these patterns start as a square grid and then you can enter the number of sides for each cell to make them hexagon, octagon, etc.
__________________
April 28th, 2015 was my last day on this forum.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Fletcher-Class Destroyer Jame The Fleet 81 September 2nd, 2017 11:55 PM
Type 45 Destroyer fredofmars The Fleet 31 November 25th, 2007 07:23 PM
An imperial star destroyer? The Thing The Lone Star 16 September 10th, 2007 01:54 AM
HG Heiao-class Destroyer Jame The Fleet 0 January 25th, 2007 05:41 PM
[HG] Bonaparte-class Assault Destroyer Golan2072 The Fleet 0 January 18th, 2006 08:54 AM

This website and its contents are copyright ©2010- Far Future Enterprises. All rights reserved. Traveller is a registered trademark of Far Future Enterprises .
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2019, Jelsoft Enterprises Ltd.
Copyright (c) 2010-2013, Far Future Enterprises. All Rights Reserved.