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Classic Traveller Discussion on the granddaddy of them all, Classic Traveller!

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Old December 28th, 2008, 04:19 AM
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Default How many rolls?

One of the MGT threads tossed this up:

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Originally Posted by nats View Post
So far the best thing about MGT is the getting rid of all the different die throws required for the different Traveller weapons. Now you just have one throw to make (8) plus quite a few DMs to reflect cover, weapon type, range, skill etc etc. That one thing removes loads of the inherently overly complex rules in the original Traveller.
Now, where there is one person who plays Book 1 combat as needing separate range and penetration rolls before damage, there are probably more. I'm curious to find out whether this is common, as I suspect it *might* be behind a later trend in Traveller.
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