Traveller Store CotI Features New Posts Mark Forums Read Register


Go Back TravellerRPG.com > Citizens of the Imperium > Other Versions of Traveller > Classic Traveller

Classic Traveller Discussion on the granddaddy of them all, Classic Traveller!

Reply
 
Thread Tools Display Modes
  #1  
Old December 28th, 2008, 03:19 AM
GypsyComet's Avatar
GypsyComet GypsyComet is offline
Citizen: SOC-14
 
Join Date: May 2001
Posts: 3,754
Gallery : 3
GypsyComet Citizen++GypsyComet Citizen++GypsyComet Citizen++GypsyComet Citizen++
Default How many rolls?

One of the MGT threads tossed this up:

Quote:
Originally Posted by nats View Post
So far the best thing about MGT is the getting rid of all the different die throws required for the different Traveller weapons. Now you just have one throw to make (8) plus quite a few DMs to reflect cover, weapon type, range, skill etc etc. That one thing removes loads of the inherently overly complex rules in the original Traveller.
Now, where there is one person who plays Book 1 combat as needing separate range and penetration rolls before damage, there are probably more. I'm curious to find out whether this is common, as I suspect it *might* be behind a later trend in Traveller.
__________________
We are all playing different games that happen to have the same name.

"Alright. Where did that Beaker get a cred stick?"
(Website down until further notice)
Reply With Quote
  #2  
Old December 28th, 2008, 04:10 AM
mike wightman's Avatar
mike wightman mike wightman is online now
Noble
 
Join Date: Jun 2003
Location: Newcastle
Posts: 16,618
Gallery : 0
mike wightman Respected Citizenmike wightman Respected Citizenmike wightman Respected Citizenmike wightman Respected Citizenmike wightman Respected Citizenmike wightman Respected Citizenmike wightman Respected Citizenmike wightman Respected Citizen
Default

That's a pretty odd quote since in CT there are only two rolls in combat:

a to hit roll of 8+ modified by armor, range, a long lisy of other variables

the damage roll.

For many years I did use a system based on striker/AHL which required

roll to hit

roll for location (I added this bit)

roll for penetration

roll for damage

We all loved it at the time.

A couple of years ago I came to my senses and went back to 2 rolls

a roll to hit

roll for damage (armour subtracts damage dice)
__________________
The beauty of CT LBB1-3 is that the ref is free to make such decisions for themselves.
Reply With Quote
  #3  
Old December 28th, 2008, 08:57 AM
Gruffty Gruffty is offline
Citizen: SOC-14
 
Join Date: Mar 2004
Posts: 2,039
Gallery : 0
Visit Gruffty's Blog
Gruffty Citizen
Default

CT combat is (as Mike correctly pointed out):

Throw 2D for 8+ to hit;
DMs:
Range
Armour
Other (smoke/mist/weather/cover/concealment/movement/bright lights/lack of correct devices etc)

Classically, the To Hit throw is modified by the target's armour DM by weapon type - thus, the "right" type of armour can make a player character "miss" the target:

Extremely simplified Laser Rifle vs target in Reflec arnour example:

2D throw = 8 (technically a hit)
Armour DM for Laser Rifle vs. Reflec = -8
8 + -8 = 0 (= missed the target)

[WALL.E:]Ta-daa![/WALL.E]
Reply With Quote
  #4  
Old December 28th, 2008, 09:02 AM
Gruffty Gruffty is offline
Citizen: SOC-14
 
Join Date: Mar 2004
Posts: 2,039
Gallery : 0
Visit Gruffty's Blog
Gruffty Citizen
Default

My personal take on the weapon vs armour debate in CT was to use the armour DMs as mods to the damage dice.

Thus a Laser Rifle that normally inflicts 5D damage (5 to 30 damage points) against an unarnoured target will inflict between 0 (5 + -8 = -3 = 0) and 22 (30 + -8 = 22) damage points against a target wearing Reflec.
Reply With Quote
  #5  
Old December 28th, 2008, 10:31 AM
far-trader far-trader is offline
Noble
 
Join Date: Jul 2001
Location: Regina Subsector aka SK, Canada ;-)
Posts: 13,724
Gallery : 12
Visit far-trader's Blog
far-trader Citizen
Default

When that statement came up in the original thread the only thing I could think was the OP had never played CT and was referring to TNE or something. I don't recall the OP ever coming back to clarify.

EDIT: Though, after checking another post it appears the OP was familiar with CT so maybe you have spotted a home rule variant. Be interesting to see if that's the case.

As to your question of how common it is, it's not something I've seen or done in CT.
__________________
Dan "far-trader" Burns

Original material in this post may be employed for personal non-profit use with the origin noted. Any other use is subject to permission from the author. Contact me through the private message feature of this board.

Fund Rare Bard Rants - Donate your unused rants today!

Musings of an old Trader... (my CotI Travellog) updated - May 3 2012

Last edited by far-trader; December 28th, 2008 at 10:44 AM..
Reply With Quote
  #6  
Old December 28th, 2008, 10:50 AM
Supplement Four's Avatar
Supplement Four Supplement Four is offline
Citizen: SOC-14
 
Join Date: Dec 2002
Location: Houston
Posts: 9,343
Gallery : 0
Supplement Four Citizen++Supplement Four Citizen++Supplement Four Citizen++Supplement Four Citizen++
Default

Maybe the dude is thinking about TNE.
Reply With Quote
  #7  
Old December 29th, 2008, 12:58 AM
DonM's Avatar
DonM DonM is offline
Absent Friend
 
Join Date: Feb 2001
Location: Saint Joseph
Posts: 3,314
Gallery : 0
DonM AwesomeDonM AwesomeDonM AwesomeDonM AwesomeDonM AwesomeDonM AwesomeDonM AwesomeDonM AwesomeDonM AwesomeDonM AwesomeDonM Awesome
Default

Could he be thinking of pre-errata MegaTraveller, with its two rolls (to hit, and to penetrate), which later errata restored to ONE roll?
__________________
"I like Scouts, Scouts like me, we're just one big fam.... ARGGH!"
Don the Big Purple Traveller Dinosaur

Moderator of the ct-starships mailing list
Official Traveller Errata Collector (CT/MT/TNE/T4/T20/MGT/T5)
Official Archivist of Digest Group Publications
T5 Forum Hall Monitor and FFE Minion
Reply With Quote
  #8  
Old December 29th, 2008, 02:13 AM
GypsyComet's Avatar
GypsyComet GypsyComet is offline
Citizen: SOC-14
 
Join Date: May 2001
Posts: 3,754
Gallery : 3
GypsyComet Citizen++GypsyComet Citizen++GypsyComet Citizen++GypsyComet Citizen++
Default

It's possible, I suppose, but that's already too late for what I'm thinking of.

See, Battledress didn't used to be the cure-all. The CT version of Battledress is the best around, but is still susceptible to Gauss Rifle fire (for example) because of the way fire DMs work in Book 1. Without range DMs to mitigate the armor DMs, Battledress becomes god-like.

...and what do we get in Striker, MT, and every other incarnation since? Battledress inexplicably became much sexier as the game progressed. No one seemed surprised, which makes me wonder how many people were interpreting Book 1 combat as multiple rolls.
__________________
We are all playing different games that happen to have the same name.

"Alright. Where did that Beaker get a cred stick?"
(Website down until further notice)
Reply With Quote
  #9  
Old December 29th, 2008, 04:57 PM
Supplement Four's Avatar
Supplement Four Supplement Four is offline
Citizen: SOC-14
 
Join Date: Dec 2002
Location: Houston
Posts: 9,343
Gallery : 0
Supplement Four Citizen++Supplement Four Citizen++Supplement Four Citizen++Supplement Four Citizen++
Default

Quote:
Originally Posted by GypsyComet View Post
...which makes me wonder how many people were interpreting Book 1 combat as multiple rolls.
It could be that he was thinking about autofire in CT. That's two throws, instead one as in MGT. And, some heavy weapons even get three to-hit throws (from Book 4).

Plus, there's the shotgun rule and the danger space rule that allows for attacks on multiple targets--all leading to extra to-hit throws.

That might be what he was talking about.



As for two attacks with autofire...my players love that. It makes a single shot feel different than an autofire burst. Picking up the dice and throwing their second attack, especially if they missed the first time, is what they find fun.

I don't blame 'em.

Last edited by Supplement Four; December 29th, 2008 at 04:59 PM..
Reply With Quote
  #10  
Old December 30th, 2008, 01:49 AM
Allensh Allensh is offline
Citizen: SOC-12
 
Join Date: Feb 2005
Location: Mt. Pleasant, Michigan
Posts: 461
Gallery : 0
Allensh Citizen
Send a message via ICQ to Allensh Send a message via AIM to Allensh
Default

I actually never played Striker so I only ever remember a to-hit roll and a damage roll in Classic Traveller; might have some edition confusion going on there.

Allen
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Opposed Rolls in Classic Traveller Supplement Four Classic Traveller 23 February 28th, 2007 05:43 PM
Trimming down the rolls? robject Citizens' Information Centre 34 November 24th, 2005 04:30 AM
Prior History/Mustering out rolls Cleon the Mad T20 - Traveller for the D20 System 1 November 3rd, 2002 11:23 PM
Mustering Out Rolls scurry T20 - Traveller for the D20 System 1 November 1st, 2002 11:52 AM
Mustering Out Rolls scurry T20 - Traveller for the D20 System 1 November 1st, 2002 11:22 AM

This website and its contents are copyright ©2010- Far Future Enterprises. All rights reserved. Traveller is a registered trademark of Far Future Enterprises .
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2020, Jelsoft Enterprises Ltd.
Copyright (c) 2010-2013, Far Future Enterprises. All Rights Reserved.