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Sylean Academy of Art and Design Computer graphics, physical models, and other artistic projects

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  #21  
Old January 17th, 2011, 10:27 PM
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Originally Posted by Shonner View Post
Modeled in Hexagon 1.21, UV mapped in 3DCoat 3.5.09, textured in Carrara Pro 5.1, lit and rendered in modo 501. I might be forgetting a step. The "sky" was done with Paint Shop Pro 7.04 using the Glitterato plugin.
Wow! Did you use the same software for any two steps?

I've never heard of modo 501 but I'm going to be looking it up and asking about it on the blender forums.
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Old January 17th, 2011, 10:28 PM
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Originally Posted by Blue Ghost View Post
Impressive. Are the exhaust arrangements something you added?
Yes. That's just made up, since the box cover lid only had the one view from the front.

I'll end up re-doing the whole ship based on the Mongoose deskplans.

NOTE: The bottom is not modeled. Nor are the four fuel ships that gather the hydrogen and dock under the AHL.
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Last edited by Shonner; January 17th, 2011 at 10:31 PM..
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  #23  
Old January 17th, 2011, 10:35 PM
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Wow! Did you use the same software for any two steps?

I've never heard of modo 501 but I'm going to be looking it up and asking about it on the blender forums.
There was no overlap use between the apps. I use each app for just one specific job. Paint Shop Pro squeezed its way in a few places though.

See http://www.luxology.com for info on modo. Probably the fastest renderer out there. Less than a minute to render the AHL in modo. Carrara was taking about 30 minutes to render and didn't look nearly as good. But then the textures weren't baked in Carrara, but being generated at render time. modo didn't have to generate the textures. But even if baked, Carrara's bump mapping is not nearly as good as modo's and is slow to render bumps.
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Last edited by Shonner; January 17th, 2011 at 10:40 PM..
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Old January 17th, 2011, 10:48 PM
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There was no overlap use between the apps. I use each app for just one specific job. Paint Shop Pro squeezed its way in a few places though.

See http://www.luxology.com for info on modo. Probably the fastest renderer out there. Less than a minute to render the AHL in modo. Carrara was taking about 30 minutes to render and didn't look nearly as good. But then the textures weren't baked in Carrara, but being generated at render time. modo didn't have to generate the textures. But even if baked, Carrara's bump mapping is not nearly as good as modo's and is slow to render bumps.
Yeah, I guess I'll have to learn about baking texutres too. Blender does it, if only I could get modelling down I could learn some of the other XXXX it does....

Edit:

AAACCCKKK!!!! They want a kilocredit for modo! Looks like that's one I won't be buying...

Last edited by iron warrior; January 17th, 2011 at 10:50 PM..
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Old January 17th, 2011, 11:18 PM
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AAACCCKKK!!!! They want a kilocredit for modo! Looks like that's one I won't be buying...
I remember when I used to panic like that at costs for apps. But experience tells you that apps will cost some bucks if you want the job done. I have used a lot of free software and they eventually get un-installed. I think Hexagon is the cheapest program I bought, next to Silo. MoI is a NURBS modeler that is around twice as much. Then Rhino3D, then... the price goes up. I have architect software in the thousands of dollars. But it is way better than the $49 house design stuff sold at Walmart.

Yes, the hobby is expensive. But so is RPGing. Just add up all the Mongoose books for Traveller. Some modeling apps are cheaper.
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Last edited by Shonner; January 18th, 2011 at 12:34 AM..
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  #26  
Old January 18th, 2011, 12:33 AM
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Quote:
Originally Posted by Shonner View Post
Yes. That's just made up, since the box cover lid only had the one view from the front.

I'll end up re-doing the whole ship based on the Mongoose deskplans.

NOTE: The bottom is not modeled. Nor are the four fuel ships that gather the hydrogen and dock under the AHL.
I'm sure there's some deck-plans hanging around somewhere, where you can get a better idea of the exhaust. But what you have seems pretty cool.
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  #27  
Old March 29th, 2012, 11:33 PM
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...on the matter of the AHL class being ugly, It was said in the Journal article on the PF Sloan that the Imperial designed philosophy didn't always take looks into account but that it was more important to get the Imperials superior technology into the fight, so "ugly" ships are going to happen. Take into account also that the AHLs are old ships and could reflect a different "style", compare the Super-dreadnaught Queen Elizabeth in 1916 to the HMS Vanguard of 1945 - identical firepower but very different looks.

..and if you really want ugly, just look up French Pre-dreadnaughts or their heavy bombers that they went into WW2 with. Those monstrosities make a pug look like a centerfold!
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Old September 4th, 2012, 02:02 AM
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Here is a test animation of the AHL I did recently. http://www.youtube.com/watch?v=MacjctZj1Oc

I'm currently looking into how a meson cannon shot would look in space for this ship.
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Old September 4th, 2012, 03:59 PM
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That....


was pretty cool!

I can't wait to see the meson gun.
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  #30  
Old September 4th, 2012, 05:43 PM
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Quote:
Originally Posted by Shonner View Post
Here is a test animation of the AHL I did recently. http://www.youtube.com/watch?v=MacjctZj1Oc

I'm currently looking into how a meson cannon shot would look in space for this ship.
You can do (more) covers for Freelance Traveller any time!
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