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The Fleet Ship designs, strategies, and tactics.

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  #11  
Old June 12th, 2016, 01:10 PM
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Originally Posted by boomslang View Post
Nice layout overall; any alternative to the tired old Empress Marava is always welcome as far as I am concerned, and this one has a much less crowded feel to it.
There is one thing I don't believe people will get tired of..New plans and illustrations for the 200-400 ton range.

The number of times I have used a Free/Far Trader, or a Subsidized Merchant....lets say at one point I could, from memory alone, verbally walk through the deck plans from bow to aft.
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Old June 12th, 2016, 09:05 PM
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Thanks for all your comments. I've made a few modifications and re-uploaded the files. The shape of the foreward hull doesn't really lend itself to an airlock, but I've added a floor hatch in the Cargo Bay floor per Wbyrd's suggestion.

Boomslang - This was not a typical ship design for me in that I started with a 3D model "shell", scaled it volumetrically to 200 tons and then laid out the deck plans. My early Traveller days involving deck plans were spent playing Snapshot, so I tend to look for interesting gameplay opportunities rather than economics. If I were playing a game more focused on trading in the abstract, I might try to maximize cargo capacity and worry less about how the plan laid out. I could have made the galley and air/raft hangar smaller, I could have designed a single "spinal" corridor to eliminate redundant circulation, I could have eliminated the missile storage. All that tonnage adds up. That's my concern about starships designed by spreadsheet: they look good as stats, but you don't really get a feel for what it would be like to travel in them. Also, I rarely if ever take advantage of the tonnage leeway rules in Book 2. Technically I could add another 40 tons and it would still be acceptable by the rules.

A couple things regarding the belly turret:
1. I hope I don't lose my Traveller street cred by saying this, but the Millennium Falcon is my gold standard for small freighters. If a belly turret is good enough for the Falcon, it's good enough for me.
2. If I had to make a belly landing in this ship without functioning landing gear, I'd blow a nice turret-sized crater in the tarmac and settle in easy as you please. Remember: there's no problem that can't be solved by the application of ridiculous amounts of firepower. Paying starport fines and patching the tarmac has got to be cheaper than replacing a million credit turret.

Wbyrd - I agree about never getting tired of seeing new plans. 30+ years of this and I don't think I've ever gamed in anything larger than 1,000 tons. 100-400 tons is perfect for the average sized gaming group.
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Old June 12th, 2016, 11:11 PM
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Originally Posted by boomslang View Post
@Condottiere

Where's the commode? Under the sink?

Hopefully... That'd be better than the shower doubling as a toilet...
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  #14  
Old June 13th, 2016, 01:57 AM
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Default Starship restrooms

The symbol in the Captain's head represents a shower-sink-toilet combo. In reality it would look like this:
http://travellerrpgblog.blogspot.com...restrooms.html
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Old July 5th, 2016, 08:56 AM
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I've created some additional images of the ship, showing it loading cargo.
http://travellerrpgblog.blogspot.com...ton-armed.html
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Old July 5th, 2016, 10:09 AM
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Okay now I feel like a rank armature. Nice work on the extra illustrations.

And that little cargo bot looks like a spiffy thing to have around.
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Old July 7th, 2016, 01:23 AM
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Nicely executed
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Old July 7th, 2016, 09:21 AM
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Looks great! Can we get a copy of that spreadsheet, tho' ?? ;-)
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