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MegaTraveller Discuss of the MegaTraveller ruleset and the Rebellion Milieu

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Old January 2nd, 2011, 06:25 PM
Murph Murph is offline
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Default Vent-Rant MegaTraveller what I hate about it.

Rant on:

What I hate about MegaTraveller:

1) System design got way, way over complicated and unless you are a gearhead, it got in the way. Book 2 and High Guard was good enough for me. Striker made it miserable, but fixed the terrible combat system. It became impossible to design a worthwhile 6g/J4 ship. Also it was almost too hard to design a ship without a spreadsheet.
2) Kill the Emperor, kill the Imperium- I realize that the 3I was getting a little stale, but what about the other sectors? Antares? Reavers Deep? etc?
3) Vargr being able to take over anything like sectors, just too much for me to swallow, even system defense forces could take the corsairs and small empires. Sorry can't believe this.
4) Aslan swamping of the Trojan Reach, sorry, they are coming in older ships, with their families, not gonna happen.
5) Virus- *runs screaming in disgust*!
6) Everything else got way-way complicated and got in the way of running a good game.
7) Combat system never got better, just more complex. I ended up using Cyberpunk

What I liked about MT:

1) High Guard Character Generation- finally Mercenary/High Guard/Scouts and Merchant Prince Chargen in one place.
2) System Generation updates
3) Not much else- more as reference material for CT.

Keeping it civil and polite, can we say what we DISLIKED the most about MegaTraveller? And those few things we liked?
If you are going to take a stand, be prepared to stand alone.
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