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In My Traveller Universe Detail what parts of Traveller you do (or don't) use in your campaign.

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Old October 18th, 2005, 08:19 PM
Gnusam Netor Gnusam Netor is offline
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Well here goes...

MegaTraveller was my first English RPG and I really liked the setting and the, well, hmmhmm side of it (no faeries n'stuff). Of course Gnusam, 15 years old, full of hormones and with a rather poor grasp of the language used, thought he knew everything. It soon showed that everything was not enough though. He had – for instance - great trouble with this mysterious “Task” thingy, which really was a show-stopper until he understood what it meant.
"It’s not 'skill' what in the world is it?" [img]redface.gif[/img]
Anyway, I (me?) and my mates designated me as the sci-fi GM of our little group. Unfortunately my campaign never really got epic in the sense of life-absorbing to the nth level, but still - we had fun - and really, isn't that all that matters?
This has nothing to do with the topic at hand of course; I just find my own life more interesting then most other things.
[img]smile.gif[/img]

---- The actual topic ----
Although I don’t really like the rebellion, I think it corrected a major setting flaw in CT and/or the pre-reb-3I milieu, the flaw of the almighty juggernaut mauling everything in its way. The rebellion, as a side-process also created several possible antagonists that didn’t exist before, which is good. However, perhaps their specific/individual reasons for actually coming into existence were a bit shallow and thus not so good.
Anyway, IMHO that is really the problem with the CT-universe, the lack of good antagonists. The Zhodani and even more, the Solomani are portrayed as too ‘weak’ compared to the 3I and that makes them sub-optimal antagonists. IMTU, I toyed with the idea of the Hivers manipulating the Confederation into provoking the 3I and thus starting the Rim War, this was the real(tm) reason. This, in my mind, makes the Hiver/Solomani aggregate a good antagonist.
BTW, what I didn’t like with the rebellion was ultimate destruction of … everything, that’s simply no fun, I would have liked the war to ultimately have ended with some sort of peace and subsequent rebuilding, IMTU it did of course.

+ So what?
Well take a movie for instance, I think that the good old badass Soviet Union, with its 60,000 tanks and it’s Chock armies and Artillery corps and Kiev class cruisers and…and…
*drooling*
makes a better antagonist then North Korea, with the dude and his silly haircut. A good story needs a good, plausible conflict of some sort and it’s a lot easier if the antagonists (Zho’s, Sol’s …) are on the same power level as the protagonist (3I).

(maybe a better analogy would have been Starwars… with The Empire/Darth Vader/Star Destroyers as antagonists to the protagonists in the rebels/Luke/Leia/Han.)

+ Ok, so what, it’s not like my players are admirals or archdukes, is it?
No I just think it makes for more interesting times if the underlying threat is there, even if the GM’s story isn’t directly affected. That’s why I like the T20 milieu better then CT (and yes MT too). Two more or less even entities, slugging it out, far away. Big things (like wars) affect things far away though.


---- Me and my life again ----
This is actually a development from the “Are the Solomani evil” thread. The thread starter, cymew, and I know each other, I actually posted in that thread too, but a long time ago and not as Gnusam.
[img]smile.gif[/img]

ok, I’m getting tired, bed time soon. I hope you understand what I’m trying to say and that you think that my arguments are smart and original and enlightening and… and… and…

and readable [img]tongue.gif[/img]
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