Traveller Store CotI Features New Posts Mark Forums Read Register


Go Back TravellerRPG.com > Citizens of the Imperium > Other Versions of Traveller > Classic Traveller

Classic Traveller Discussion on the granddaddy of them all, Classic Traveller!

Reply
 
Thread Tools Display Modes
  #1  
Old April 20th, 2009, 11:53 PM
Supplement Four's Avatar
Supplement Four Supplement Four is offline
Citizen: SOC-14
 
Join Date: Dec 2002
Location: Houston
Posts: 9,343
Gallery : 0
Supplement Four Citizen++Supplement Four Citizen++Supplement Four Citizen++Supplement Four Citizen++
Default Idea for an Alien-style game.

I thought this would be cool.

Have your players roll up new characters for a new campaign. Tell them it's a Traveller game, but keep the details vague. If you want, mix in a little High Colonies or 2300 (I think those games can give the right "feel"..the right "atmosphere").

I was thinking of starting the players off with a free-for-all, like the good old days. Remember? You'd roll up a character and see what happens during chargen, and then just wing it from there, not playing a structured adventure at all.

Ah, the good old days, running a character straight out of chargen. Whatever you chose as a player is where the game goes. You guys want a ship? How are you going to get money? The GM wings it from there (this type of game best is the GM has secretly prepared some obvious choices for the players: He may know that they'll need money, or a ship, or weapons, or a job, whatever. Prepare it, and make it look like you ad-libbed it.).

Anyway way, the game gets going in this manner. The players really see nothing coming. The universe can be the Third Imperium, or the actual Alien universe using the CT rules...or even some other universe, such as the 2300 universe, with the Alien transplanted.

So, the players play, going about their business, when one person puts their hand into some goo....long, stringy, sticky goo.

The GM can take the Alien stats from the JTAS, but don't let on that this is THE Alien from the movies just yet. Even if the players start to guess, because of the goo, or for some other reason, make them feel what they're up against is similar but not exactly like the Alien in the films.

The goal is to not let them be sure until a character confronts the thing for the first time...and, they can see that, yes, indeed, it's the creature from the movie.

Oh crap!





Let the thing dart around without being seen. What was that? I dunno?

Hey, where's the cat? Anybody seen him?

You can even have an NPC or two disappear.

Might make for a cool couple nights worth of gaming, or even the start of a new campaign.

Just a thought.
Reply With Quote

Welcome!
To see more of this thread, please login or register.
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
What is your prefered style of play? hunter TAS Opinion Polls 26 September 4th, 2015 11:14 PM
Style Guide MJD The Bureaucracy 36 December 6th, 2004 03:29 PM
CT style char gen for TNE Wayne Adventurers 0 June 15th, 2004 02:13 PM
Good Alien/Bad Alien tjoneslo Contact! 4 December 31st, 2001 04:10 PM

This website and its contents are copyright ©2010- Far Future Enterprises. All rights reserved. Traveller is a registered trademark of Far Future Enterprises .
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2019, Jelsoft Enterprises Ltd.
Copyright (c) 2010-2013, Far Future Enterprises. All Rights Reserved.