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  #31  
Old January 29th, 2019, 01:39 PM
Kilgs Kilgs is offline
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Any way of changing stellar values?

PS-Thanks mucho for this! The metadata function alone is a time-saver since you can see it/correct it in real-time.
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  #32  
Old January 29th, 2019, 01:43 PM
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Any way of changing stellar values?
Sadly, no. It's a complicated multi-step process to generate the stars and my eyes glazed over thinking about that.

The workaround is to create a new world, look at the stellar data, and if you don't like it delete the world and create a new one.
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  #33  
Old January 29th, 2019, 02:24 PM
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Originally Posted by agorski View Post
Sadly, no. It's a complicated multi-step process to generate the stars and my eyes glazed over thinking about that.

The workaround is to create a new world, look at the stellar data, and if you don't like it delete the world and create a new one.
Neat app. Thank you for sharing it.

Shalom,
M.
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  #34  
Old February 4th, 2019, 05:25 PM
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Originally Posted by agorski View Post
Sadly, no. It's a complicated multi-step process to generate the stars and my eyes glazed over thinking about that.
I hear ya... thanks a bunch though. It's speeding things up immensely.
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  #35  
Old August 3rd, 2020, 03:49 PM
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Default Version 1.1 is out

New:
Incorporated changes corrected or clarified in the T5.10 rules.
Dark Mode support.

Changes:
Renamed Homogeneity to Heterogeneity.
World Infrastructure is now dependent on Population rather than Trade Codes.
Changed some interface colors here and there.
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  #36  
Old September 6th, 2020, 09:54 PM
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Greetings, Art. I am trying to figure out how Sectormaker handles Amber and Red Zones. Based on the T5.09 and T5.10 rules, Amber Zone is dictated by population, with an added factor of "Dangerous" which is partly based on the Law Level.

I have worlds listed as "Amber Zone-Puzzling" that have both low populations and low Tech Levels, but worlds with the same population and higher Tech Levels are not so coded. I also have "X" star port worlds with no population not coded "Red". The "Amber Zone" listings are what is bugging me.

Actually, if you go with either the T5.09 or the T5.10 set of rules, the "Amber Zone" rating is based solely on population, with no other modifier. Therefore, in theory, every world should have an "Amber Zone" listing as either "Puzzling" or "Dangerous", depending on population size. This is definitely a bug in the rules as written.
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  #37  
Old September 7th, 2020, 01:45 PM
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Originally Posted by timerover51 View Post
Greetings, Art. I am trying to figure out how Sectormaker handles Amber and Red Zones.
In my app, you can manually assign Amber or Red travel zone to any world (Unabsorbed and Forbidden for Zhodani).

In the case of Amber zone worlds, if Population < 7, I assign the Puzzle trade code, otherwise I assign the Dangerous trade code.

In the case of Red or Forbidden zone worlds, I assign the Forbidden trade code.
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