T20 - Traveller for the D20 System Open discussion on the D20 version of Traveller! |

September 18th, 2005, 03:56 AM
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Hello all,
I have a working Klooge definition for T20. If you are tired of looking for local players and want to play or GM there is a way. GRIP, (I have a T20 character sheet for that as well, but there is an improved version.) and Klooge now both support T20 game play via the Internet. (Matter of fact I GM a weekly campaign now using klooge.) It means you aren't limited to only having local players.
Have fun, and remember, Traveller may be agame, but it is a game that is meant to be played. [img]smile.gif[/img]
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October 14th, 2005, 12:08 AM
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When are looking at playing, times, etc....?
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Stay on Target.
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October 26th, 2005, 03:11 AM
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Quote:
Originally posted by halberad:
When are looking at playing, times, etc....?
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we play every Wednesday evening from 8PM EDT (7pm EST for us in Indiana.) for about 3 hours.
See the link in my signature for more information.
Bruce
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October 26th, 2005, 06:39 AM
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Bruce, is it possible for you to share the Klooge definition file with us?
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October 26th, 2005, 04:31 PM
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Quote:
Originally posted by Falkayn:
Bruce, is it possible for you to share the Klooge definition file with us?
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Certainly. Besides it would help to have someone else work on things like asthetics. And perhaps another set of eyes to make damage automatic, instead of by hand.
Where should I put them? The FLibrary still takes forever to put things there. I'll throw the def file on my campaign site as soon as I figure out how. [img]smile.gif[/img] <EDIT>Done!</EDIT>
It definitely could use some graphic work, perhaps a nice Sci-Fi theme. And I was planning on digging in this weekend and fixing the ammo consumption part of it since it has been a couple of weeks since the new Klooge Version fixed that choice.
I will also include my Feat, Skill and Weapon List. If anyone wants to tackle equipment they are more than welcome to.
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October 26th, 2005, 04:58 PM
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Oops I forgot, I already did equipment. It is there too. [img]smile.gif[/img] So it isn't pretty, but the files are now available. Comments, requests and help with the few things that still need to be done are welcome. (The effects list I am working with needs work, but that is where I am fixing the ammunition issue. [img]smile.gif[/img] ) I'll post that when it is finished.
Bruce
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October 26th, 2005, 05:08 PM
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BTW damage does need to be handled by the GM and isn't as automatic as I'd like. The problem is that Klooge can't pull dice out of the roll, lowest to highest. So it will do the damage once, which is great for Stamina, you have to multiply that by 2, then remove damage points based on the roll against the lifeblood. (It will bring up the original damage and apply that to stamina easily enough.)
Then it will apply damage to the target against both Lifeblood and Stamina. (Which is definitely nice.) If a character is unarmored then you simply multiply the damage by two and split it between the two. (though I have yet to see a T20 character walk around with less than 2 points of AR.
If anyone has a script, or can write a script that will handle T20 damage for this I would welcome it greatly.
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October 26th, 2005, 05:15 PM
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One other note. Tom (Berg on here.) has taken my T20 GRIP sheet and fixed a bug that was ticking me off, improved it slightly and posted it to his website, so if you want to use GRIP that is also available. (I hope he didn't kill my ammo consumption/ROF combat script that I spent a month getting right. [img]smile.gif[/img] )
So now you can play T20 via the Internet using either GRIP (available here) or Klooge (available here), without doing any nasty coding or programming.
Enjoy.
Bruce
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October 26th, 2005, 10:41 PM
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Couldn't find it on Berg's website. Any chance of a link?
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October 27th, 2005, 01:44 AM
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Heres a link....
Mr. Bhoins most excellent T20 GRiP Sheet [img]smile.gif[/img]
If you need help for GRiP come to the Boards (Link in signature)
If you need help in Klooge, Mr Bhoins is the resident expert  (He does reviews too)
Tom
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