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Imperial Interstellar Scout Service Details of the worlds of the Imperium (and beyond).

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Old April 28th, 2016, 10:53 PM
dalthor dalthor is offline
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Default T5 travel zone equivalents??

As I was looking at my old pathfinder code, I wanted to update the zone allowances for routing purposes.

I haven't been able to figure out a viable means to "customize" route exclusions based on allegiances or race (Vargr, Aslan, etc.) without a boatload of spaghetti code, or a VERY generic grouping of allegiances.

For example, I know that for Imperials, worlds outside the Imperium should be considered Amber.

For my needs, I don't worry about that at this time.

I do, however, need to clarify the Imperial and Zhodani zone codes for general routing purposes.

OK, the TravMap T5SS data guide lists several travel zones.

It seems that Red (Imp) and Forbidden (Zho) are equivalent, and that Amber (Imp) and Unabsorbed (Zho) may be equivalent.

If not, how do I account for them when it comes to plotting a jump route?

What happened to puzzle and dangerous, listed in T5.09 page 410?

Finally, how does Blue (TNE) fit into the schema?

Info appreciated!
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Ed "Dalthor Et Magera" Anderson aka

Sir Dalthor Et Magera, TAS Life Member (Dagu/Ikabi) #0254
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My work-in-progress: http://wiki.travellerrpg.com/Varan_Republic

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