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T4 - Marc Miller's Traveller Discussion of T4 - Marc Miller's Traveller from Imperium Games and the Milieu 0 setting.

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Old February 5th, 2006, 03:08 PM
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If you're a T4 player, I'm sure you're aware that the game's task system is broken, a bit, in its evaluation of a character's skills in relation to his stats (his trained experience vs. his natural ability).

For example, take Piter the paramedic, EDU-9 Medical-1. He throws 10- on tasks when he attempts them.

Now, compare Piter to Fromme, the licensed M.D. Fromme's got Edu-6 Medical-3. But Fromme, a full M.D., only throws 9- when he makes medical task attempts.

Clear problem there, huh?

Well, fret not. There are two very popular "fixes" that are available to you--simple tweaks that will enable you to fix this n your T4 game with little to no fuss and keep on gaming.

OPTION #1: KBv2.0

This is a very poplular T4 "fix" that introduces the concept of a character's "Experience".

Basically, what it does, is inflate the value of a character's skill by a factor of 3.

On the character's sheet, you list the character's Experience score right there next to his Skill.

The character's Experience is his Skill x 3.

(Alternatively, you can just remember to multiply the character's skill by 3 when figuring the character's target number.)

Under T4 as written, Piter (the Edu-9 Medical-1 paramedic) throws 10- for tasks. Under KBv2.0, this character would throw 12- for tasks.

Compare this to Fromme (the Edu-6 Medical-3 doctor), who throws 9- under T4 as written. Under KBv2.0, this person throws 18-.

Thus, a character's experience makes much more of a difference in the tasks he attempts.

It's pretty simple. There are some other changes and optional rules, but that's the gist of it.


You can get it here:

OPTION #2: T4.1

Another great tweak that you can use for T4 is a system tweaked by none other than Marc Miller himself. This is the T4.1 task system (and currently what Marc's thinking of using for T5...or some version of it).

T4.1 is basically the same system as T4, with the exception of the "It's-Harder-Than-I-Thought" rule.

This rule will increase a character's difficulty by one level if his skill level is not equal to or higher than the number of dice thrown on the task.

An Average task under T4.1 is to roll your Skill + Stat target number, or less, on 2D.

Piter, the paramedic (above), would have to actually roll 10- or 3D when making this task.

But, Frohen, the doctor (above) would roll 9- on 2D when making this roll.


You can get it here:

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