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In My Traveller Universe Detail what parts of Traveller you do (or don't) use in your campaign.

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Old April 16th, 2008, 11:19 AM
jawillroy jawillroy is offline
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Default Effects of competition in Traveller Merchanting

Not having seen/read/touched Merchant Prince, or any of the later iterations of Traveller, I don't know if anyone's handled this. But is there anyone who's houseruled competition into the CT trade model? Or is it just assumed to be part of what goes into the pricing rolls, with the Admin/Bribery/Broker rolls?

Suppose you've got a couple of merchants onworld, competing to buy the same cargo: that's one thing. But maybe you've got ten, or twenty: they all want to buy, so the price is going to tend to go up. Right?

And suppose you've got a lot of merchants onworld trying to unload goods - well, ships come from a bunch of places, and they bring a greater variety of goods, so it might be less pronounced, but a larger number of merchants trying to sell goods known to be desired in a place will tend to bring the price down. Right?

Maybe Admin and Bribery (and trader, and broker if you use those skills) explains this all away: the more skilled administrator the merchant, the more likely he is to know how to find and finagle the best prices; that gives him an edge. And if he's got competition, maybe the payoffs, kickbacks and assorted grease he applies with his bribery skill all get folded into the final price.


Certainly, Mercantile Traveller gets a lot more fun when there's a definite effect on prices due to the presence of competitor merchants, and when different companies decide "There ain't room on this rock for the two of us."
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