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The Fleet Ship designs, strategies, and tactics.

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Old October 20th, 2003, 09:38 PM
far-trader far-trader is offline
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prologue:

Hope I'm not stepping on toes here (possible future Traveller's Aid covering this) but figure there's room for variations anyway. This is my take on the classic Type CE converted to T20, part of a recent little project.

Some design notes:

The design is calculated as a 400T hull which has 100T of drop tanks (two at 50T each to be specific). The only way I'm comfortable using drop tanks is that the full hull must be purchased to include the contragrav lifters, artificial gravity, and jump grid while still making the drop tanks themselves cheap and practically disposable. In this system once the tanks are dropped the hull closes down around the now empty volume and the ship is that much smaller. Refitting the tanks, or new ones, requires a class A-C starport or base and one day (not including construction time at class A or B starport or base, if required). The cost of refit is a flat cr10,000 (the part of the cost in the book not dependent on the drop tank size). Since the Type CE sets a precedent of drop tanks at TL14 (rather than T20's TL15 requirement) this may be a broken design. Personally I feel drop tanks don't require a TL limit.

Except for cost, and some odd perhaps brokeness (like maybe the classic was really TL15 looking at the powerplant, as well as it being built on the 300T design) the T20 design comes out pretty close to the CT version. I ended up with 8.0T left with the Gig in a hanger (since my minifig version shows no underbelly externally mounted one). Naturally it was screaming for a sickbay (well someone was screaming so I thought they might need treatment ).

An interesting thing (and I'm probably not the first to notice), there is not enough power to both maneuver and fire the weapons at the same time. No wonder the thing was always a poor ship in battle [img]graemlins/file_22.gif[/img]

That's about it I think so without further ado I present the Markhor.
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