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Cepheus General General discussion of Cepheus Engine products.

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  #11  
Old May 12th, 2019, 01:15 AM
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Originally Posted by jaymin View Post
It's going well so far. I think I have found a problem with the sample ship.
In the section on Low berths it says "A low berth displaces 0.5 tons and costs MCr0.05."
But in the sample ship section it says "the low berths displace 0.5 tons each and cost MCr0.1, so all the berths together displace 10 tons and cost MCr2."
The table for the sample ship reflects the prose.

So should low berths be MCr0.05 each or MCr0.1 each?

Oh, also, excessively minor, the price column doesn't add up.
13.2+2.4+12+24+30+1.5+0.29+4+2.5+1.75+1.6+0.4+4+2 = 99.64, not 99.62
Thanks for the input! I will correct this in the coming 2nd printing (a month or two, hopefully) and the PDF, of course.
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  #12  
Old May 12th, 2019, 01:19 AM
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Originally Posted by jaymin View Post
Anyway, I had a quick skim of the ship design rules. They look substantially similar so I don't think I'll have a problem adopting my code. I bought the editable version of the rules so if I find things I think are off, I'll turn on track changes, note them, and send them to you. If I run into similar problems trying to get my code to generate the sample ships I'll chime in here with specifics.
Thank you very much!
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Old May 12th, 2019, 01:41 PM
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LOL! That was a joke, right, spelling errata as eratta in the thread title? Good one!
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Old May 12th, 2019, 01:44 PM
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Some Errata was addressed in the Moon Toad POD Version

'Prospecting skill added, this is missing in the SRD
Spinal Mount skill - added a line about saying Spinal Mounts would be covered in a future supplement
Vehicle cascade skill list- better organised - ground vehicles now belong to a sub cascade group
Vehicle List - this now matches the CE Vehicle SRD
Ship Design - minor clarification about software and computer capacity.
Under Sciences skill description, changed "types of planetary transportation" to "areas of scientific study"'

Also:-

Aerospace System Defense is now Aerospace Defense
Maritime System Defense is now Maritime Defense
Surface System Defense is now Surface Defense

Also the TLs for the armour types, the text is correct, the table is not.
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Old May 12th, 2019, 08:05 PM
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Quote:
Originally Posted by timerover51 View Post
What makes the most sense to you?
A price of 50,000Cr would be the same as in Cepheus Engine. I'm all about consistency. I know I can edit the document, but for this case I'd much rather follow rules verbatim rather than make up my own stuff. So I'm happy to take your lead.
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Old May 14th, 2019, 09:44 AM
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Default Support Crew

Next questions. Under crew it says:

"Military ships often carry marines, as well as flight crew one pilot and one support crew per small craft on board."

First question: the rules don't define "support crew" anywhere else. Should there be another entry under "Crew Salaries" defining this? Or should it be one of the ones already listed?

Second question: normally "small craft" is defined as non-jump spaceships less than 100t. That would then mean that you need a pilot position for every air/raft and atv on a ship. Should there be a lower limit? Like 10t for the pilot requirement?
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Old May 14th, 2019, 10:01 AM
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I do not have the rules in front of me at the moment, so I apologize in advance if I say something that doesn't make sense in light of the CE ruleset.

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Originally Posted by jaymin View Post
Next questions. Under crew it says:

"Military ships often carry marines, as well as flight crew – one pilot and one support crew per small craft on board."

First question: the rules don't define "support crew" anywhere else. Should there be another entry under "Crew Salaries" defining this? Or should it be one of the ones already listed?
Support Crew would normally be mechanics, technicians, and/or engineers.

Quote:
Second question: normally "small craft" is defined as non-jump spaceships less than 100t. That would then mean that you need a pilot position for every air/raft and atv on a ship. Should there be a lower limit? Like 10t for the pilot requirement?
Air/Rafts and ATVs are not "Small Craft", as they are not spaceships. Neither Air/Raft nor ATV uses the "pilot" skill for the vehicle. (They likely utilize something like "Flyer (Grav)" or "Driver").
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Old May 14th, 2019, 11:14 AM
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Default Computers are very literal

Quote:
Originally Posted by whulorigan View Post
Support Crew would normally be mechanics, technicians, and/or engineers.
If I was just running a game, all this would be easy. :-) As described earlier in the thread I'm writing software for the ruleset. And software is very literal. If the code is going to enforce the Support Crew rule I need to be able to map that back to a defined crew allotment.

It might make sense to add to the ruleset a "Technician" crew role with a required "Repair-1" skill.

Quote:
Originally Posted by whulorigan View Post
Air/Rafts and ATVs are not "Small Craft", as they are not spaceships.
As above, I know what they are and why they don't need a pilot. I'm looking for a distinction in the game definition I can use so my software knows. I guess I can tag it "unmanned" like I do for drones.

(FYI: for the software all these ship components are being defined in a big JSON file. That's probably the most re-usable part of what I'm doing, if anyone else is looking at any software projects around Cepheus Light.)
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Old May 21st, 2019, 08:24 AM
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Quote:
Originally Posted by SpaceBadger View Post
LOL! That was a joke, right, spelling errata as eratta in the thread title? Good one!
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