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Old February 3rd, 2009, 05:19 PM
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Madarin Dude Madarin Dude is offline
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Join Date: Sep 2003
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Default Repo man campaign

I want to run a campaign where the PC's are repo men for starships. I am coming up with different scenarios for it. The players will be working for a large insurance firm that wants to get some money back on their investment. First scenario is a ship was captured by a low tech government that has undergone a revolution and the original crew is imprisoned. So there are a number of approaches for them to get the ship back. Negotiations or guns blazing are both options. I am using this as a way to get non traveller players into the game slowly.

I need to lead them around by the nose a bit first because traveller is generally to open ended for those who are normally a D&D player etc. The idea is that they get paid for their jobs a percentage of the value of the recovered ship and then later once they get enough they can get their own ship and cause their own trouble.

So some more ideas for repo man type scenarios would be nice and any sort of comments or ideas.
Artificial intelligence is no match for natural stupidity.
If you can\'t enlighten them then you might as well confuse them.
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